Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You are right, Dryrain's All in one reskin mod's pack file name comes before this mod's, this i cannot change unless i reupload the whole mod, but for Warhammer 2 i will upload it so that it will hopefully load before :)
I have updated the "Compatibility" section to be accurate with this new info.
-Updated the variations file for Steel Faith Overhaul's "Black Orcs (Shields)" to use the weapon and shield variations of this mod again.
-Made the new unit in Steel Faith Overhaul "Black Orc Big'Unz" use the weapon and shield variations of this mod.
The new SFO update just came in, and the only noticable differences from before are their new red shields.
It depends wether they require new assets made, if it is just a dual choppa black orc unit or something like that, then i will make the necessary changes for the visual aspects of my mod to apply to that unit as well.
@IronHammer97
As it looks like right now, i will not be able to, i have other projects in the work right now that have been under way for a long time, and wether are not i get to finish 1 or more is still questionable, but at the release of Warhammer 2 most if not all of my focus will switch to Skaven.
I am using a slightly tweaked version of the Imperator FX preset on SweetFX,
@Ribbet666
No stats, no size, not tables have been touched, only textures and models, so fully compatible with Steel faith or other unit adding ones as long as they referring to the vanilla black orcs variantmesh definitions files :)
@Whiskeyjack
I was comming back to the game after a long while and my game kept crashing whenever I activated my mods, I tried to update one to see if it did anything, but as it turns out no, it just started working again after multiple restarts.
Amazing work!
Ah good to hear :)
@跟他PY交易的人
Thanks!
@Olgierd von Everec
As far as my testing have gone i havn't seen any frame drop compared to vanilla.
@Whoreson Jr.
This is a quote of an answer i gave to the same question from some time ago:
"I do know the main reason they are called Black orcs is because of their darker skin colour, but ever since 7th edition the vast majority of black orcs have always been portrayed in black armour with white/bone-white markings, except for some special cases e.g. The Krimson Killerz.
In 6th edition they wore mostly just metal plating with few parts of the armour painted black e.g. a shoulder or the metal jaw. I have based these on the 7th and 8th edition black orcs :)"
"Named after their darker shade of green, their thick black-colored armor and their horrendously foul odor"
http://warhammerfantasy.wikia.com/wiki/Black_Orc
Have you tried to disable all mods except this one ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725375291
A Grimgor Reskin is propably the most requested thing on this mod, so he is on my list, but there are other projects taking up my time as of right now :(
@The Running Man
I did note your first message a month ago :P
-Updated to remove the "Out of date triangle"
As of right now the Krimson Killaz have not been touched in anyway.
For your second question, i have wanted to make an alternate version where the white will use faction colours instead, but right now other projects take up my time :S
I asked around and it seems to work fine for everyone else in campaign, there must be some sort of conflict with another mod Do you have another black orc mod installed ? best way for you check out if it is another mod causing it to no work is to disable all other mods and test if they show up correctly in the campaign.