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Atm i have to finish this mod, fix texture to officer mod, create news officers for another mod of another modder (i have some ideas realy good for it), start bretonnia mod with new mounts for questing knight, create new boars for orcs and relase a mod with them and squids. i must too work, have a bit of free time for me.
I see, when finish this mod, is possible i relase a mod with untouche imperial knights (i prefer them how they are atm), bretonnia and imperial horses
p.s. for screen i have used radous female bowmens for let see hair more easy
- Mod the variant mesh files (the files that tell to game for every unit with weapon use,head,torso,legs), this files dont cause crash, but if there is a mod that mod the same thing (example sub original shield with another custom), this can cause a conflict
-Mod data base for just for a unit, bretonnians grail knights, adding a new value that let us to have a specific type of horse for them. I take this part from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=702075882&searchtext= and include it in my mod for reduce conflicts with others mod and have more control on it so i can update it after sega patch without lose time. Without this choice, i must first expect that mod creator relase a update and after update my mod.
this is all, i dont have controll on others mod a and cannot relase a version of mod specific for every unit mod (too much work and too low subs). Is much easier for others units mod makers just add that single value to db of their mod or include this in their mods (but about inclusion, there is the problem of mod dimension that cannot be bigger of 290mb, steam dont let you upload mod bigger of that dimension)
Anyway, I rated this last night (thumbs up of course) as this is really needed in the game to reduce the number of cosmetic tweaks type mods required to get the game at least aesthetically pleasing...
Just to confirm, is this compatible with any new unit mods?
Thank you