Total War: WARHAMMER

Total War: WARHAMMER

Base Improvements.pack
74 Comments
GeckoWarrior 29 Dec, 2017 @ 12:37pm 
this mod is not activated in the launcher
GeckoWarrior 29 Dec, 2017 @ 12:23pm 
I have a warning in the game laucher. It says that the mod have not the correct version of the game. :(
FortheEmperor  [author] 30 Jul, 2017 @ 11:26pm 
Is just using rigido instead materiale, this fixed issue for 90% of models
Pantæra 30 Jul, 2017 @ 5:11pm 
Hey FortheEmperor, would you care to mention how you fixed the texture issues in February? That'd be greatly appreciated.
FortheEmperor  [author] 10 May, 2017 @ 5:06am 
No problem they work. Just postated the update because update tale a lot of time for uploading and i want see first expansion
DakotaDad214 8 May, 2017 @ 12:03pm 
I have the four listed as required for officers for radious mod, but this is the only one that shows out of date. Do I need this or can I delete it if I have the other three?
FortheEmperor  [author] 6 Apr, 2017 @ 1:44am 
when ii find time i must upload that and add something else, had too many things to do in last days and dont find time for modding
Arideer 4 Apr, 2017 @ 9:30pm 
Could you make a version with just the elf hair, I have your warhose mod already and im assuming your not updating this one
Rachel L 4 Mar, 2017 @ 6:40pm 
Ah
FortheEmperor  [author] 4 Mar, 2017 @ 5:25pm 
i kn ow but steam have a limitation to dimension of mod, cannot be bigger of 300 mb
Rachel L 4 Mar, 2017 @ 4:42pm 
I kinda wanted them all in one single mod, easier than 3-4 mods of variations
FortheEmperor  [author] 4 Mar, 2017 @ 3:42pm 
atm i have ported half of they improvements in my warhorse mod and other in my beast of war mod. in beast of war mod there is more boar variation, for wyverns i must find some book reference and make a my personal version
Rachel L 4 Mar, 2017 @ 11:38am 
Can you add in this mod the mods: More Wyverns Variation and Boar Variations
FortheEmperor  [author] 12 Feb, 2017 @ 2:18am 
Beast of wsr font have DB editing so cannot cause crash. Warhorse instead have a DB edit forma add grail knights horses so ca cause a crash. Both modo font require others mod for work
Vector_Grim 9 Feb, 2017 @ 6:14am 
i really like your other mods but for some reason when i activate this mod it always crash the same with your beast of war pack do you know what cause this crash maybe another reskin pack or something ?
pleeb2 8 Feb, 2017 @ 5:32pm 
It's a shame when the faction lacking in a variety of color is the wood elves of all people.
FortheEmperor  [author] 31 Jan, 2017 @ 2:19pm 
i am devloping others "horses", prepare yourself for goblin spider riders
FortheEmperor  [author] 29 Jan, 2017 @ 3:16am 
uploading a small update with color variation for imperial sun knights and a fix for a compatibility issue for who use radious mod
Dean Winchester 28 Jan, 2017 @ 8:42am 
NICE what´s its name?
FortheEmperor  [author] 28 Jan, 2017 @ 4:14am 
just posted mod with only horses and black pegasus. so is late
Dean Winchester 28 Jan, 2017 @ 3:52am 
okay we got a response form kelstr, he fixed his mod dont know if u wanna continiue with that idea. But nice work of your mod again
FortheEmperor  [author] 27 Jan, 2017 @ 2:04pm 
let me see, i would create a new mod just with horses, will be called, war horses
Dean Winchester 27 Jan, 2017 @ 10:22am 
freaking nice work! would u upload a version of your mod without the blue in the knights?if it doesnt take too much effort..
FortheEmperor  [author] 27 Jan, 2017 @ 1:01am 
just uploading a small update with last addition to horse, check last screens o try a battle with chaos :)
Dean Winchester 26 Jan, 2017 @ 1:10pm 
ps. just work for mods u like. it should be fun to mod. not your duty and i just did some suggestion what I would like to use or see..don´t know about the other people who play warhammer here but according to the numbers ob subscribers, people like little pieces to combine them, like shield mods or variation changes. so they can mix their own game better and be more compatible to other mods.
Dean Winchester 26 Jan, 2017 @ 1:07pm 
Awesome u fixed the horses completely!!! looking forward for seperate mod :). your idea of the orc variation changes with squigs and boars sound awesome too.
FortheEmperor  [author] 26 Jan, 2017 @ 9:12am 
p.s for reik guards you see too in screen my officer for them, this is not included in this mod is just for my fun
FortheEmperor  [author] 26 Jan, 2017 @ 9:09am 
Ok with this update i have finish to fix More horse variation mod, now for empire we need just create horse color variation for zinklers and after is all complete for now (eccept last elf unit, glade lords male)
FortheEmperor  [author] 26 Jan, 2017 @ 3:06am 
Create too many different mods is possible, but again i can update and fix them every time sega relase a update only if have enought subcriptors.I am alone so for every mod i must create texture (and this is the most hard part because i must find some references), apply texture to mesh, create db entries, test mod, relase mod (1 hour for upload every mod), so for every update i waste from 2 to 4 hours.
Atm i have to finish this mod, fix texture to officer mod, create news officers for another mod of another modder (i have some ideas realy good for it), start bretonnia mod with new mounts for questing knight, create new boars for orcs and relase a mod with them and squids. i must too work, have a bit of free time for me.
I see, when finish this mod, is possible i relase a mod with untouche imperial knights (i prefer them how they are atm), bretonnia and imperial horses
Dean Winchester 25 Jan, 2017 @ 12:24pm 
hello FortheEmperor, i have one if u wanna do it :) since the mod of the horse variation is dead u might look forward to do one on your own.where u might change the variation of all existing horsemodels(if thats even possible) including bretonnia, empire and so on. or your release your variations of the pegasus change and the squid change seperately. People like to pick the mods they want. like me for example. i like the pegasus variation but don´t like the bright blue of the knights, can´t combine it with the state troops mod for example, they look weird then with the differet shield patterns. So... thats for my part. I like your work and that u inform the people here regulary what you´re gonna do next. sry for my bad english..keep it up and have fun! greetings!
FortheEmperor  [author] 24 Jan, 2017 @ 3:41pm 
If have request or suggest post there
FortheEmperor  [author] 24 Jan, 2017 @ 10:50am 
After i see to update and add a hair variation for glade lord. Mod at that point will be completed (steam dont let have mod biggers of 300 mb) so i can dedicate to update my officer mod and another idea, another horse mod that create new mount for all orders of custom units
FortheEmperor  [author] 24 Jan, 2017 @ 10:48am 
ok for next i will finish to update and fix the more horse variation mod, adding color variation for reik knights
FortheEmperor  [author] 24 Jan, 2017 @ 7:49am 
uploading a new version with glade lord female, check screens.
p.s. for screen i have used radous female bowmens for let see hair more easy
FortheEmperor  [author] 23 Jan, 2017 @ 12:39am 
add waywatchers hair color variation. Atm texture and mesh let them to make only in this way, if find a way to give them a better mesh i see to update them
FortheEmperor  [author] 23 Jan, 2017 @ 12:04am 
There is too a etic problem, i have just fixed work of another, i cannot take credits for a work of another.Behind every mod there is much work
FortheEmperor  [author] 22 Jan, 2017 @ 11:55pm 
problem is that dont know how many sub this mod can have. Make and update a mod for 10/15 sub is a lot of extra work
Dean Winchester 22 Jan, 2017 @ 10:21pm 
hello FortheEmperor! would it be possible for u to make a mod like the one u used for your horses as standalone? to change the all the horses colour varition?cause its seems the other mod of kelstr is dead and noone else seems to work on it. greetings
FortheEmperor  [author] 19 Jan, 2017 @ 6:23am 
uploading a new version with black pegasus variation
FortheEmperor  [author] 19 Jan, 2017 @ 3:41am 
the 2 mods are included in this, i have fixed more horse and update table for barding
Rachel L 19 Jan, 2017 @ 3:35am 
I am confused, do we need to be subbed to the two mods you linked or we dont need?
FortheEmperor  [author] 19 Jan, 2017 @ 3:26am 
ok after elfs waystalkers i take a small breack from elfs. is time to edit bretonnia again, i am adding a color variation and some new shield for bretonnia pegasus knights
FortheEmperor  [author] 18 Jan, 2017 @ 4:34am 
uploading waystalkers hair variations (blonde,black, red and white with and without hood)
FortheEmperor  [author] 17 Jan, 2017 @ 2:58am 
The mod atm work in this way:
- Mod the variant mesh files (the files that tell to game for every unit with weapon use,head,torso,legs), this files dont cause crash, but if there is a mod that mod the same thing (example sub original shield with another custom), this can cause a conflict
-Mod data base for just for a unit, bretonnians grail knights, adding a new value that let us to have a specific type of horse for them. I take this part from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=702075882&searchtext= and include it in my mod for reduce conflicts with others mod and have more control on it so i can update it after sega patch without lose time. Without this choice, i must first expect that mod creator relase a update and after update my mod.
FortheEmperor  [author] 17 Jan, 2017 @ 2:58am 
So atm i am sure that the only conflicts can be with mod that act on same variant mesh files (elfs recolors) or act on bretonnia grail knights
this is all, i dont have controll on others mod a and cannot relase a version of mod specific for every unit mod (too much work and too low subs). Is much easier for others units mod makers just add that single value to db of their mod or include this in their mods (but about inclusion, there is the problem of mod dimension that cannot be bigger of 290mb, steam dont let you upload mod bigger of that dimension)
8-The-General-8 17 Jan, 2017 @ 12:02am 
This is an excellent undertaking though, unfortunately, I have run out of mod activation space (no other idea how to describe it, frustrating as heck by the way with around 70 mods activated) to use it and/or it seems to conflict with different units mods added (?) ( I read reskins are ok but unit mods seem very sensitive in my experience...hours and hours of frustration type experience and tracking in excel sheet)

Anyway, I rated this last night (thumbs up of course) as this is really needed in the game to reduce the number of cosmetic tweaks type mods required to get the game at least aesthetically pleasing...

Just to confirm, is this compatible with any new unit mods?

Thank you

FortheEmperor  [author] 16 Jan, 2017 @ 6:49am 
another small update that add hawk riders hair colors variations (see screen)
FortheEmperor  [author] 15 Jan, 2017 @ 2:59pm 
upload a small update that fix one of hair colord too much refish and aff others hair variation to wildwood rangers
FortheEmperor  [author] 15 Jan, 2017 @ 9:01am 
yes, reiksguard dont have horse color variation atm, i need finish first elfs, and after check mod dimension, (steam dont let me upload mod bigger of 290mb) and after make this color variation (that is very easy but need a lot of mb).Must too update my officers mod and start add officers to elfs and fix olders that last sega update have broken
Dean Winchester 15 Jan, 2017 @ 6:38am 
hello Emperor, what about the reiksguard knights? they have no horse variation as i noticed. is that on purpose or? gj with mod!nicely done.greetings