Stellaris

Stellaris

Planet Matters - Improved Planet Modifiers
13 Comments
Escanor 2 May, 2023 @ 11:54pm 
I only play 3.2.2 and I tried the mod but the % do not show on planet modifiers, like I had the " high quality mineral modifier but did not show anything appart from the bottom brown lore description.
//MX` 19 Nov, 2022 @ 11:08am 
Hi, can you create a mod that allows for more modifiers to exist per planet? Like 3-5 if possible?
Oldhip 1 Oct, 2021 @ 11:45pm 
A bit old now
MaxStr 14 Mar, 2018 @ 7:35am 
Great mod, please update.
worldsvamp 29 Sep, 2017 @ 4:59pm 
please update
Peter34 27 Sep, 2017 @ 5:03pm 
Does this mod work with 1.8?
Riwebo 10 Sep, 2017 @ 12:02pm 
Will there be a new update?
Synkro 24 Jun, 2017 @ 5:57pm 
Is there any way to add a modifier to a planet while in-game?
McTupee 19 Apr, 2017 @ 7:02am 
Any change for an update?
Forbidden202 28 Jan, 2017 @ 4:26pm 
Nevermind, I shouild actually read the entire mod page before I comment.
Forbidden202 28 Jan, 2017 @ 4:12pm 
There's an ocean planet in my game that has the High Gravity modifier, but it's at +100% building cost. Without mods, it's +10%. I disabled this mod and that brought it back to 10.
TianTian  [author] 13 Jan, 2017 @ 4:50pm 
@rawester2 - those pets are not planet modifiers, they are resources. I don't know how to edit the spawn chance for them. Sorry about this.
raw666 13 Jan, 2017 @ 4:48pm 
Can we get a increase chance for xeno pets due to well, habitable worlds should have an increase chance of lifeforms on said plant?