Stellaris

Stellaris

Mobile Interdictors [Unsupported]
18 Comments
[Andon]  [author] 11 Mar, 2018 @ 11:08pm 
I'm a bit busy with other things at the moment, so it'll be a little while before I can get to this.
TheGaminODST 11 Mar, 2018 @ 11:55am 
Can you make it available to all ships? I want to add it to the Immobilizer 418 from the Star Wars Empire Ships mod
[Andon]  [author] 24 Feb, 2018 @ 2:15pm 
With 2.0/Apocalypse, I'm now getting back into modding (And playing!) again. 2.0 brings the Fleet Manager, which allows a much better control over support ships such as this one, so I will be revisiting it as time allows.
falhxer 17 Dec, 2017 @ 3:50am 
Does the ai use it ?
TheGaminODST 12 Dec, 2017 @ 6:56pm 
I have the Star Wars Empire Ships, and i was wondering if you can possibly add this module to the interdictors, mainly because i try to avoid using the un-star wars ships when i play as the Empire to Rule the Galaxy. Just a thought, or if there is a way i can edit the files to add it to the interdictors myself, that would also help.
[Andon]  [author] 20 Nov, 2017 @ 7:56pm 
I find it highly unlikely that there will be mechanics in which this mod would work well with the Cherryh update. I'm not going to officially discontinue this yet, but how it would even work with the update remains to be seen.
[Andon]  [author] 28 Sep, 2017 @ 6:24pm 
Update uploaded.
[Andon]  [author] 28 Sep, 2017 @ 6:07pm 
Testing shows this is compatible with 1.8 with no changes. Expect an update later tonight to get rid of the angry exclamation point.

@Seigi I could set the priority on the components to be high, but then they'd put them on every single cruiser. And being able to reliably jump in on every enemy fleet after they get cruisers and interdictors seems a little excessive.
Seigi 27 Sep, 2017 @ 5:38pm 
Look forward to the update. This mod has truly made me enjoy war in this game much more.

As a side note though, I haven't had a game where a computer player built ships with them that I am aware of. May have just not noticed (and I've only played 2 games long enough since getting it to have enough tech in the game for them to get it).
[Andon]  [author] 21 Sep, 2017 @ 12:35pm 
I haven't tested this for 1.8. I'll be doing that this weekend, and updating as needed.
[Andon]  [author] 13 May, 2017 @ 4:30pm 
If I remember correctly, I set the AI weight so they would attempt to use them.

Will they use them wisely? Probably not. But they're not exactly the best about using interdiction stations, either. But they should build ships with them.
Peter34 13 May, 2017 @ 8:44am 
That is a good and very important question, dude6935!
[Andon]  [author] 10 May, 2017 @ 10:41am 
Updated to 1.6.
Khanna 10 May, 2017 @ 2:41am 
Can you update the mod?
dude6935 27 Apr, 2017 @ 10:48am 
Does the AI know how to use them too?
Red1 17 Apr, 2017 @ 12:11am 
Researched the tech and added to my cruisers. Have yet to see it in action. Question, why not give the module to battleships as well?
Red1 15 Apr, 2017 @ 8:57pm 
Looks awesome, I always wanted something like this!
[Andon]  [author] 6 Apr, 2017 @ 11:06am 
Updated to Stellaris 1.5