Total War: WARHAMMER

Total War: WARHAMMER

Defensive Wood Elves - No Seeding
41 Comments
riki_cappelletti 1 Sep, 2017 @ 5:00pm 
@ryu: can you please update ?
Sir Nilbog 27 Aug, 2017 @ 11:06am 
Is this SFO compatible?
Dukhat 16 Aug, 2017 @ 4:35pm 
Could I request an update for this mod? Thanks.
Carferry 10 Aug, 2017 @ 4:12pm 
It runs with norsca update but messes with settlement capture for Norsca, so it looks like it needs an update
riki_cappelletti 16 Jul, 2017 @ 5:12pm 
@Ryu This mod doesnt allow my game to start... the other one instead is fine
EnVFireFrost 19 May, 2017 @ 5:51pm 
This mod is preventing my game from launching. It goes to the licensing screen with all the logos and copyright stuff and whatnot, but it will just sit there. I know this mod is the culprit because when I disabled it, the game launched normally. It's strange because my friend and I have the same mod setup and he launches just fine. However, I do not.
Satan Jugend 3 May, 2017 @ 6:22am 
I don't think the mod works with Radious. WE have killed all southern and wester dwaves clan, and obliterated Tilea. It's turn 30. All WE factions are allied with each other and the AI can't stand to them at all.
Lucius Junius Aemilianus 2 Apr, 2017 @ 2:38am 
by similar I mean that they have the defensive mentality
The Beast at Tanagra 1 Apr, 2017 @ 11:19pm 
The Seeding was, for me, what made the Wood Elf campaign such a joy late-game, and the challenge of the early-game worth it. I loved seeing the entire world taken over by the big ol' Athel Loren trees and watching the chaos values up north tank as the Norscans tried so desperately and hopelessly to defend their land from the encroaching forest. That's just me, though.
Lucius Junius Aemilianus 1 Apr, 2017 @ 3:17pm 
Hey! I do really like your mod, but would it be possible to make something similar for the dwarfs?
TheyFriend 18 Mar, 2017 @ 4:35pm 
I tried using this with a no razing mod, can you update it so wood elves cannot raze either? Thank you
Aenarion Sindar 6 Mar, 2017 @ 7:15pm 
When you get a chance please do fix Bretonnia's colonizing and occupying
WazzockForLife 28 Feb, 2017 @ 3:13pm 
This mod prevents bretonia from colonizing and occupying for me. The issue is fixed when i disable this mod only, but I am using other mods. I only use a mod to give alberich a trident and a mod that doubles peasent cap.
Cal 26 Feb, 2017 @ 3:53am 
need no confederating mod now
Cal 26 Feb, 2017 @ 3:52am 
its save game compatible WE was sieging altdorf and just stopped after a couple turns
Cal 26 Feb, 2017 @ 3:45am 
taking over the world
Cal 26 Feb, 2017 @ 3:45am 
thx btw hate those nazi wood elves
Cal 26 Feb, 2017 @ 3:43am 
what about better ai recruitement, is it compatible? and save game compatible?

Ryu  [author] 20 Feb, 2017 @ 6:36am 
Update - fixed the colonizing issue.
Leshiyus 20 Feb, 2017 @ 5:45am 
Autor, really big thnx for this mod. I really hate these elves and remember old good days without them.
But now i play co-op campaign with friend and at ~130 turn mod doesn't working anymore - elves declare war to the Empire, and seeded whole Reikland.:steamfacepalm:
Bedzio 15 Feb, 2017 @ 11:23pm 
Best way to check if mod works is to launch we campaign before u start to play prefered one and just check if u can seed. And as Nyran91 said the problem is that they raze and colonize so in my clan angrund campaign they got 15 regions by doing that.
Ryu  [author] 6 Feb, 2017 @ 7:45pm 
@Nyran91 - I'll take a look at it.
Nayran 5 Feb, 2017 @ 12:49am 
I discovered the cause issue. The mod works as wood elves won't and cannot seed at all. Why they gain more regions ? well, they simply raze the settlement and then colonize. that's why you guys think they are seeding where in fact all they do is raze + colonise.

My suggestion would be to disable the option for wood elves to conquer anywhere. I don't know if its feasible but I guess it may be since there are mods that affects the conquering of settlements.

I will test this solution soon and could share it with the author if it works and if he wants ofc :)
Stephince 3 Feb, 2017 @ 11:11pm 
This does make them a little less agressive but doesn't seem to stop seeding.
Ryu  [author] 16 Jan, 2017 @ 1:43pm 
@Krabbz - Yeah I'll take a look.
Krabbz 16 Jan, 2017 @ 9:13am 
I don't see any mods that I'm using that could be incompatible with this one :/

Could you please look at this link (all the mods I'm using) and tell me which one would be incompatible ?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=843844852
Ryu  [author] 16 Jan, 2017 @ 7:35am 
@Krabbz - my mistake. I should mention it should be compatible with everything except maybe AI mods. I know it doesn't work with Radious, and other mods that alter similar tables.
Krabbz 16 Jan, 2017 @ 7:25am 
You said it should be compatible with everything.
What mod would break this then ?

I have your other "Revival" mod, a no conederation mod for some races and then they're mostly graphical mods.
Ryu  [author] 16 Jan, 2017 @ 6:17am 
@Krabbz - must be a mod then. Check your mods.
Krabbz 16 Jan, 2017 @ 5:07am 
It doesn't work at all for me.
Wood Elves captured Castle Carcassone and Brionne and Argwylon took Quenelles.

http://www.hostingpics.net/viewer.php?id=292358WoodElvesSeeding.png
Revelation 15 Jan, 2017 @ 12:38am 
Would you expand this to make all factions only able to take Y type? all bret can only take bret all empire can only take empire (so they cant take kislev for example, or bret, tilia etc)
Ryu  [author] 14 Jan, 2017 @ 11:27am 
@Pale - Yes, if the settlement was razed, they are still able to colonize it.
ConsiderableFlux 14 Jan, 2017 @ 10:52am 
What happens them if the Wood Elves looses a settlement in Athel Loren? Will they be able to repopulate that?
Ryu  [author] 14 Jan, 2017 @ 9:31am 
@blakhawk12 - AI doesn't need amber. The amber system only applies to the player.
blakhawk12 14 Jan, 2017 @ 9:24am 
Does this mean they can't get amber from settlements or does razing give them amber?
Ryu  [author] 13 Jan, 2017 @ 8:44pm 
@NutellaCrepe - Seeding is what the Wood Elves do when they capture a settlement.
NutellaCrepe 13 Jan, 2017 @ 8:22pm 
Seeding?
Ryu  [author] 12 Jan, 2017 @ 6:46pm 
@Furinkazan - Both, I would only use this when not playing as the Wood Elves.
Fūrinkazan 12 Jan, 2017 @ 6:36pm 
Does No Seeding apply to AI or both AI and player?
Day of Fight 11 Jan, 2017 @ 6:03pm 
Quick request from a veteran raider with 500 hours of pillage and counting on Attila, (I do realize that is not exactly lore-friendly) but could you please add sacking without razing to post-siege battle options ? It's not because you have diplomatic bonuses with almost every single faction in the game that you have to get along with them, right ? Just a thought, great mod though. Keep up the good work. Hail Durthu, Hail Argwylon !