Garry's Mod

Garry's Mod

ttt_minecraft_expedition_small
28 kommentarer
unobtanium  [ophavsmand] 6. feb. kl. 13:22 
An updated fan-made version with fixes and improvements can be found here (much thnaks to V irunas):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417327779
Virunas 29. jan. kl. 19:53 
damagelog support for the sword that is.
Virunas 29. jan. kl. 19:53 
Hey! I'm planning on 1) adding damagelog support and 2) fixing that spot in the nether.
Do you mind if I make the addon public?
unobtanium  [ophavsmand] 18. okt. 2018 kl. 14:14 
I see. No problem! Always fun to see people still playing my maps :)
[MZK]Lightning 18. okt. 2018 kl. 3:01 
Unobtainium,

First off, thanks for your repsonses. They were very helpful.

As for the issue, it's not a problem anymore since one of the upper staff members of our community has declared the area as out of bounds/off-limits.

This is why I was seeking a statement of whether or not the issue was intentional. It was because the upper staff couldn't do anything about it without a statement from you declaring that people were not supposed to enter that cave area under your original design of the map.

I thank you for your help in ridding us of this problem.

---Lightning (AKA "Frightening")
unobtanium  [ophavsmand] 15. okt. 2018 kl. 11:33 
In the meantime I could refer you to my newest map, kind of similar to this one, but without the nether. It's called ttt_minecraft_vertical_expedition.
unobtanium  [ophavsmand] 15. okt. 2018 kl. 11:31 
Hello there,

I am impressed that after all this time, you still found something new to "abuse". This is definitely not intentional ^^

I sadly dont have the original map editor file anymore. I only have the decompiled version which is missing a lot of the visgroups in order to make the compile time of the map lower. If I would fix this issue, then I would have to redo these visgroups first, which will take up a few hours of time (easily a handful of hours). And I sadly dont have the time currently.

Is this a map breaking issue for you? Because it will most likely take a few weeks until this issue is fixed.
[MZK]Lightning 12. okt. 2018 kl. 10:13 
Hello unobtanium,

I'm writing to report an issue with this map to see whether or not it was intentional or unintentional when you first made the map.

The issue is with the lavafall in the Nether portion of the map. Somehow or another, some of the users of our community have been able to enter into the cave that the lavafall originates in without being killed by the lava due to a non-lethal patch of area in the lavafall.

Here's a couple of screenshots of what I mean by this:

https://steamhost.cn/steamcommunity_com/profiles/76561198025635817/screenshot/956344776540991180
https://steamhost.cn/steamcommunity_com/profiles/76561198025635817/screenshot/956344776540989702

I was wondering if you meant to add a non-lethal area into the lavafall? And, if not, could you possibly update/patch the map so that the entire area of the lavafall is lethal?

Thanks!
unobtanium  [ophavsmand] 27. juli 2018 kl. 0:05 
@Fryman
Thank you very much :')
I feel like the lighting is overlooked a lot when creating maps. You can do so much with it and make your map look and feel a lot better.
unobtanium  [ophavsmand] 27. juli 2018 kl. 0:04 
@Fryman
Yes, the game engine should spread out spawns if necessary. But I am not sure if some players might get stuck inside each other or if the system is smart enough to prevent that.
Fryman 25. juli 2018 kl. 10:48 
I like the lighting. Great Job
Fryman 25. juli 2018 kl. 10:47 
Even though the map doesn't have 32 spawns TTT should create them for the most part anyways.
unobtanium  [ophavsmand] 24. juli 2018 kl. 3:00 
I dont think I was aware of that issue yet. I thought i added a kill area on the ridge to prevent people from being stuck there :S
Lutivan 15. juli 2018 kl. 1:22 
did you fix the issue with falling off the edge onto a tree, with that not killing you, allowing access to that small ridge, but being stuck there, with solid air?
Fryman 20. feb. 2018 kl. 10:50 
np man... I suppose I can add a few more with a .txt file if needed
unobtanium  [ophavsmand] 20. feb. 2018 kl. 10:46 
Even thought i was fairly generous with spawn points, i dont think i have 32. Sadly i currently dont have the map file nearby and the tools installed to check how many exactly, but i would guess in the 20s.
Fryman 20. feb. 2018 kl. 10:37 
This is a nice map as well. How many player spawns in this small version. I have some popular 32 player servers so just curious.
unobtanium  [ophavsmand] 16. mar. 2017 kl. 10:58 
Map has been updated, given the feedback by Mr Rippe.
Mr_Rippe 16. feb. 2017 kl. 9:25 
Hey there, I was curious if you ever pushed an update with the feedback I gave you. We're recently adding a batch of maps to the server I'm on and we're considering this map, however we really need this map to be updated before we can add it!
Goat 14. feb. 2017 kl. 12:38 
I found a little thing with the throne, just finding out if i can do more with it. (I fixed the hole in it)
Mr_Rippe 12. feb. 2017 kl. 21:40 
On the reddit thread you created for this map, I posted a video showing a small problem/exploit on the map. Mind hopping over there and responding? Cheers!
SamAsAlways 1. feb. 2017 kl. 9:24 
On the comand block place
unobtanium  [ophavsmand] 29. jan. 2017 kl. 13:03 
Does that mean everywhere? Or would you be so kind to tell me where?
SamAsAlways 29. jan. 2017 kl. 5:28 
sorta
it has one huge bit of plain 'missing texturs'
Elysium 28. jan. 2017 kl. 17:52 
lol!
unobtanium  [ophavsmand] 22. jan. 2017 kl. 11:36 
No. Everything should be packed into the map. That's the reason why the map/file size is as large as it is. Does it show missing textures for you?
SamAsAlways 20. jan. 2017 kl. 7:52 
does it need eny texturs
:steamsalty:
unobtanium  [ophavsmand] 20. jan. 2017 kl. 5:16 
Feel free to leave feedback here =D
Or if you made a video/let's play on this map, let me know as well.