Left 4 Dead 2

Left 4 Dead 2

"L4D2 Test" Restored.
30 Comments
lolozerz 26 Apr, 2024 @ 12:20pm 
test
Gyroic  [author] 5 Oct, 2022 @ 10:24pm 
man I haven't thought about this mod in years

I think that these pics were taken in Zoo_infected2, which I uploaded and just recently updated.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2096645864

It's very possible that it'll crash when loading it as a warning.
naplorde 5 Oct, 2022 @ 9:44pm 
what map i this and whats the name
Thimóteoh 21 May, 2022 @ 2:26pm 
Good job
ChickenChucker96 19 Jun, 2020 @ 12:56pm 
PURPLE GUY
Gyroic  [author] 4 Apr, 2020 @ 11:47pm 
not l4d2 gore, no one made an online compatiable version of the l4d1 infected
jungkookie 4 Apr, 2020 @ 3:50pm 
will this have gore?
Vergil 20 Dec, 2019 @ 7:16am 
can you make world war z zombies for common infected?
FightingComet4 2 Dec, 2019 @ 6:30pm 
cool, tnx
Gyroic  [author] 1 Dec, 2019 @ 7:39pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=122199841&searchtext=eranthis

This is the main hud but for survivor pictures search the workshop for Eranthis's other mods. His stuff is beautiful
FightingComet4 1 Dec, 2019 @ 6:10pm 
what is that hud!?
LittleBigSmoak 17 Nov, 2019 @ 8:16pm 
Does it gib?
Gyroic  [author] 24 Sep, 2019 @ 4:59am 
@Overmind


good question, the only textures from the l4d2_test under the infected textures, is only the l4d1 suit infected.
Vergil 24 Sep, 2019 @ 4:52am 
do you have only l4d1 common infected?
Whynotll83 31 Mar, 2018 @ 10:05am 
i looked at the texture files,they have an outline,l4d2 common infected use the rgb to color them and they are covered by the outline
eatingcookie 21 Dec, 2017 @ 9:53am 
Oh ok, thanks
Gyroic  [author] 21 Dec, 2017 @ 6:17am 
@eatingcookie

Yeah, if you use the l4d1 common infected population mod it only works on single player or Local Server.
eatingcookie 20 Dec, 2017 @ 11:37pm 
Does this only work on Local Server?
Freezer 29 Oct, 2017 @ 11:51am 
This is great, now L4D1 suit CI(the mod I used is Common Infected mix poppulation) will look HD-ish, right ?
Gyroic  [author] 22 Jan, 2017 @ 11:11am 
@Brotherofdeath That m1911 mod is the L4D1 pistols on L4D1's animations, you can find it on the workshop.
CipherSpace 21 Jan, 2017 @ 11:16pm 
Cool mod dude, in a way its nick in zombie form... Also could you link me the mod for that M1911?
Gyroic  [author] 17 Jan, 2017 @ 5:43pm 
@sev

That's because it only applies to the male suit common infected, it also applies to the male tie common infected because they both share the same pants model/texture.

Valve only used the male suit common infected for testing purposes. All the other infected will remain the same, just the male suit/tie infected will be changed.

Sorry for the confusion.
sev 17 Jan, 2017 @ 5:34pm 
So I tested this and it seems to work great on the male suit and male tie common, but it doesn't do anything for all the other neon colored common like the female suit, female dress, etc
Gyroic  [author] 17 Jan, 2017 @ 9:12am 
@iZEK

3: Dude/Ma'am... your looking at the wrong guy for that, Even I had a hard time figuring out how to get these textures to load properly, Maybe RNG textures or RNG Models would work... but together? I don't know if that is possible or not... you'd should ask someone with more expertise with that than I.
Gyroic  [author] 17 Jan, 2017 @ 9:12am 
@iZEK Ok, I'll try to answer your questions.

1: I'm pretty sure that this wasn't seen in-game or anywhere really, he was just used for testing reasons. About the gore intersting enough, there were files for gore to be used with this, I edited the vmts to match up with this mod but I haven't tryed it out, doubt it would work though.

2: Close but no, both clothing and skin are inside their respective texture files, which then derive from simular color palletes like this mod. Certain parts of l4d2's infected textures use a RGB channel system in which the game randomly decides what colors or seperate textures will be used for these infected based upon the hues of their repsective colors within the texture file (which is why if this mod isn't working correctly, it shows those weird "rainbow" colors which means that it isn't being handled properly).
iZEK 17 Jan, 2017 @ 1:26am 
I would've been happier if they applied this RNG method to boss zombies (boomer,hunter,witch,tank,etc)

btw I have similar idea, you can read it in description for my collection (clauses marked as Experimental )

the essence I wanted describe there, is to use RNG texture coloring system + RNG 3D model + RNG gender, thus we could have multiple appearances of 1 zombie boss
iZEK 17 Jan, 2017 @ 1:10am 
so this was kinda RNG coloring system from valve, eh?

if i understand correctly there is a lot of head and body combinations in ZOO map.
so they tried to create both random texture coloring and random 3D body parts system, am I right?
iZEK 17 Jan, 2017 @ 1:09am 
was he ever presented in the entire game? Cuz I think I have never seen him before...

oh and does l4d2 dismemberment&gore system work with him?
Gyroic  [author] 16 Jan, 2017 @ 10:18pm 
So I just tried this out with the l4d1 population fix mod, and at first it didn't work... BUT!

you can make it work with that if this mod comes BEFORE the population fix mod, it will still confict with each other but during gameplay I noticed that the mod was working with it!
Gyroic  [author] 16 Jan, 2017 @ 9:13pm 
I'm gonna explain that last picture a little better.

Valve set it up so that both the head and the hands to derive the same color palette that the rest of the body texture uses as well for testing reasons I presume.

In the final game, the common infected don't do this, they use specific skin tone settings within vmt files so the common infected skin won't look weird.

I kept it like this for accuracy sake in regards to how valve set up the "L4D2 Test" in the first place.