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Think it has something to do with the color of the bullets, or bullet type as the comment below says. While it looks like they fire fine, and sometimes damage is done, it often seems as though the shot clearly was a hit but deals no damage.
I balanced this mod to be fairly close to vanilla weapons many years ago. Balance changes have been made and I haven't kept up.
Rocket launchers are unlimited use, which can be OP compared to base game launchers. Needler takes down larger enemies pretty fast because of the supercombine explosion. Assault rifle has a larger burst shot than most vanilla weapons. I remember at some point I tried to compensate for these qualities by increasing their market value, which increases your wealth and makes raids harder.
@Doomed - They don't track, because the base game's code basically dictates a hit or miss from the moment the projectile is fired. I have no idea how I would go about making the projectile changer its vector. I haven't coded in so long. The needles will explode if enough hit the same target. Larger targets can withstand multiple supercombination explosions. Definitely recommend needlers for larger targets with that being said, since the explosions will damage multiple parts and make the fight easier over time.
"Config error in Halo_Weapon_PlasmaGrenade: has smeltProducts but has smeltable=false"
What can I do to solve it ?
Thanks to Mlie for the effort that went into that. I'm not sure what all you had to do, but hopefully it was just some assembly references that needed updating.
It has been forever since I have played with this mod, if I'm being honest. Forgot how rough the textures are o_o Alas, I am no artist lol
https://1drv.ms/u/s!AgRfRfv2Ayu1khtkY9arI8WcoVnD?e=ioAOuJ
yeah, i really like having big weapons like anti-matter etc, (for defence :) but never want to use them as it destroys all of the raider's goodies :)
the yamato does as well (but there is a way to turn the multi-shot into single shot, which allows for items to be recovered, and repaired with recycling and mending :) (but i cant afford the yamato yet) :)