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My PC crashed... a month ago. I have not yet been able to get enough funds to by the replacement parts I require. Even if this wasn't so, my personal life is an at important crossroads, and I wish to focus on reality. I'm leaving a disclaimer in the description so anyone who wants to take this mod and maintain it for Patch 2.0 onward. I just ask for credit as the original author given how many hours I put into this.
Hopefully someone will step up and maintain my mods, or streamline them down to one culture as I was trying to do before 2018 started.
Thanks for your reply o/
It seems there really aren't any differences between my files and updated mods adding cities and ships on the workshop, so I'm both confused and pissed off.
If only we could somehow disable auto mod updating I'd just keep the game at one version and ignore all expansions.
Therefore, I've found a way (finally) to adapt my Dark Species Collection to Paradox's crappy-but-all-I-got recolor system, which means each of these mods will be cut down from 12 cultures to one, which will change colors with the Flag. The one remaining Cityset will be dark and white, the survey beam will be white, and the engine exhaust/blinky lights will be vanilla values.
While this will mean less coloring, it will also give a good opportunity to really update the coding and make sure everything functions properly, and this will be MUCH easier for me to maintain. I'm going to do the update on all 7 mods then release them all at once. Thanks for your patience.
I cannot separate mod mods either, because then I would have 84 different mods (12 colors times 7 species = 84 cultures) Then I would need a Realistic Ships patch per culture. That's 168 mods. Not feasible. Hopefully they will make something better in the future.
your files and my pre 1.3 textures, I've managed to work out a black hull with dark violet stripes, green lights and orange engine exhaust :)
The flag-color tinting feature is controlled in the graphical culture file for your culture. There should be a new line in there for each culture: "ship_color = yes/no". Yes if you want the flag tinting feature, put "yes", if you want the color you made your textures, put "no".
So many mods are added daily, but all the tutorials seem outdated by a year.
I'm having a hard time with implementing my personally altered textures and have been wondering if you could point me towards a solution.
Can you tell me which files in your mod correspond directly to overriding the new feature of flag-color dependancy? Been away from the game since before 1.3; and so far only managed to work things out with a portrait, emblem and name list of my own.
Currently stuck with custom ships showing up as a separate cathegory, but the game keeps ignoring my textures and spits them out vanilla-flag-based.
Maybe you can point me to some guide?
I wanted to let you know, however, that with this colorset the basic megastructure Habitats do not appear. An XYZ plane coordinate box appears during construction, and once finished the resulting structure is completely invisible. I have attached a screenshot of the bug:
https://steamuserimages-a.akamaihd.net/ugc/155780205430448921/6EED9B5655824F1B378ED05B21AC7747A22ED48F/
Once again, thank you for this modification; I hope this isn't a terribly difficult fix.
If this still isn't resolved tomorrow, I'll update the mods anyway and just... hope people can possibility ignore the stupid warning.
please tell me you'll update the shipsets!
Was just hopeful that the new update wouldnt give you a jab in terms of work to do, but good luck regardless!
Glad your at it so quickly! all of the love for your work
The "tinting" that Paradox introduced is a really poor excuse of an attempt to make different colors out of each race. My individual work here is much better. I attempted to take a green shipset and apply a red tint based on my flag, it was awful , it came out as a crappy yellow with green/red being more dominant in random weird places.
I might be able to "do a better job with it", but this method they have choose is a poor one, and given that the engines and survey cones don't change with the ship, there is no point. The only "up side" is the "trail" coloring, but even that would be crap, better to disable it as before.
I'm going to update shortly and explain all of it in the description.
dono if thatl be good or bad for you but! hopefully good news!
Thanks for your continued hard work, your ships are amazing, i use them in every game :)
I'm wondering though if you might eventually do a silver version for all these or something to contrast the dark metal. I've started a game as goody two shoes shroom people with your fungoid mod and their ships look so evil and ominous all their friends run away when they see them. :D
And speaking of those updates, now that NSC 4.0 is out, I'll start working on updating my mods tonight, and hopefully have an update out for all of them by this evening. At the moment, I think just the Battle Fortress for each of my 98 cultures disappears, but I'll still get them updated.
And concerning the updates. It won't be whole ship sections and complete overhauls to colours. Just highlights and lighting. Your mod will still be relevant and I, for one, will keep using these badass skins over a 3rd rate paintjob done by an intern. :D
I'll have NSC with CaptainX3 and my compatibility patches for the Ship Class mods. I'm currently working on a patch for NSC and IIC - Revival - Extra Playable Races, and it's not your simple "throw the right model on it and go" type mod, it's the full "each ship is different" type mod.
I'm sure Pdx were able to see that people want this functionality and if it is going into the game then your work was more than worth it. In the end we've got more functionality in the game, a less cluttered (hopefully) workshop and you maybe some other areas to spend your time on in the future.
Hopefully more information about this will come out in later dev diaries, so I can determine if i just need one shipset, or none at all.
So I've made a little imgur album [imgur.com] that hopefully can give a better example of what I'm encountering. I'm not exactly sure what the correct terms for any of it is, but from what I can tell there's something that's supposed to add a bright glowing bloom effect to the stern sections to represent the radiance of the engines. In addition to that, there appears to also be another particle effect that's hooked up to the same spot with, roughly, the same size and shape that represents the actual discharge of the engines. Some of the ships have both, some have one or the other, and some have neither.
Thanks again for all your help.
I'm not entirely sure what you mean by "glow", but I have addressed the Red/Yellow variants having incorrectly colored engine particles.
@Lord Hand - I'm afraid I don't have the time during the day to fully check all my Dark Species mods the way I should, as I've also got Reality and NSC to deal with. If you could please continue to check my Dark Species Collection like you have here, I would really appriciate it.
All colors except red
Cruiser
Light Carrier
Strike Cruiser
Battlecruiser
(at this point Iam pretty convinced it is just these 4)
So, in going through all of them, at this point, I noticed also "scrunched" ships, and several sections missing, what I can only assume is some kind of glow mesh. The scrunched ships are not found in the Red and only 1/2 in the yellow, but for the rest of the colors the cruiser and strike cruisers appear to be compacted. For yellow however, just the strike cruiser has this deformity for some reason.
Also, the white particles I keep mentioning are present in almost all of the red stern sections, some yellow ones but none of the other colors. And they make it hard to tell which of the red sterns are missing normal glow.
Sorry for the long post, constant post, and the formatting thing. (I thought the list would end up being longer and more varied) But thank you for all the work you've put into this project.
Azure
Orange
Chartreuse
Green
Aquamarine
Cyan
Blue
Violet
Magenta
Rose
Went through & tested the colors using the research_technologies command to unlock all ship classes......