Stellaris

Stellaris

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Dark Reptilian Shipsets
   
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436.079 MB
17 Jan, 2017 @ 12:28pm
8 Dec, 2017 @ 11:19am
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Dark Reptilian Shipsets

In 1 collection by Crusader Vanguard
Dark Species Shipsets
7 items
Description
ATTENTION! I am no longer able to maintain or update my mods going into Patch 2.0. My PC has crashed and I don't know when I will be able to replace the broken parts. Furthermore, my personal life is in the middle of an important crossroads and I'm going to be focusing on reality. This means NONE of my mods will be updated further. They will remain as they are for Patch 1.9.

DISCLAIMER: If anyone wishes to maintain/update/continue this mod, they have my permission to do so with the understanding that credit must be given in the description of your updated mod to the original author. Always give credit where credit is due. Also, my next goal before having to stop was to streamline this mod down from 12 cultures to 1 by carefully making sure the tinting system worked with these shipsets. If anyone wants to attempt that, you have my blessing.

Original description follows:






The Dark Reptilian Shipsets mod adds 12 new, dark Reptilian ship appearance types to the game, each equipped with appropriately color coordinated engines, lights, and forcefields. These new ship appearances will only be useable by the player. The only way to get the AI to use them is to create a custom empire with one of these 12 ship appearance types selected and adding said empire into your new game via the Phoenix looking symbol next to that empire in the empire creation screen. The 12 colors available with this mod are seen in the image right above this paragraph.

NOTE: This mod is only meant to introduce a new graphical culture for shipsets and citysets. This means that it will create a new portrait tab that will be blank. There is nothing I can do about this without removing the culture entirely (which includes the shipset and cityset). If I ever find a way to remove the portrait tabs I will, but these are NOT glitches.



While it's technically not a required mod, it is very highly recommended that you use Antharis' Stellar Trails Disabler mod in conjuction with this mod. The Disabler mod removes the blue "streak" behind ships whenever they move. This looks particularly strange behind all but the blue-based Dark Reptilian variations, and thus the need for the mod.

Stellar Trails Disabler mod works with the latest patch. Ignore outdated version warnings!

Or you can use Clean Space - No Exhaust Trails by ButtJunkie if you want the same thing that doesn't throw warnings.



This Dark Reptilian Shipsets mod is part of a series of dark hull based ship mods in a collection called "Dark Species Shipsets". This collection adds shipsets with a dark hull and 12 color choices to all 7 main species for your enjoyment. You can visit the Dark Species Collection link at the top of this description to be able to subscribe to all the mods together, or you can look through this listing below and mix and match as you like. Other than Dark Reptilian here you have:



Below is a listing of all mods that this Dark Reptilian mod currently has support for:

NOTICE 1: All the mods supported here may not be compatible with each other, please check each mod page before using them together.

NOTICE 2: Any requests for additional mods to become compatible with this Dark Reptilians Shipset mod will receive due consideration, however, I make zero promises on if the request will be fulfilled. For example, some other ship mods may not be able to become compatible because of a conflict with an already supported mod.
Popular Discussions View All (1)
0
21 May, 2018 @ 8:43pm
Someone PLEASE update this to 2.0
Fat Idiot Thanos
45 Comments
Fat Idiot Thanos 21 May, 2018 @ 8:37pm 
can someone PLEASE update this mod
Fat Idiot Thanos 17 Apr, 2018 @ 3:39pm 
has anyone been able to update this mod?
Crusader Vanguard  [author] 23 Feb, 2018 @ 10:15am 
@sauragnmon - I'm afraid all development and updates are on permenant hold. :steamsad:

My PC crashed... a month ago. I have not yet been able to get enough funds to by the replacement parts I require. Even if this wasn't so, my personal life is an at important crossroads, and I wish to focus on reality. I'm leaving a disclaimer in the description so anyone who wants to take this mod and maintain it for Patch 2.0 onward. I just ask for credit as the original author given how many hours I put into this.

Hopefully someone will step up and maintain my mods, or streamline them down to one culture as I was trying to do before 2018 started.
sauragnmon 23 Feb, 2018 @ 6:12am 
Any idea on timeframe for your updated version? I'm guessing you'll have to push back that idea with the release of Apocalypse and all the added material?
Nightscales 16 Dec, 2017 @ 8:28am 
1.9.1 might just have fixed everything. I can see your ships, as well as mine now. Haven't had a crash upon city/ship selection with my mod on either. Still missing my city, though -- it is there in the selection screen, but looks like a regular reptilian one; gotta work on that.
Thanks for your reply o/
Crusader Vanguard  [author] 16 Dec, 2017 @ 5:39am 
@Nightscales - As far as I can tell, my mods here are still working, so you could use them as a baseline to compare to. Even though I'm very slowly going through these shipsets (and currently have troubles with the color tinting of this one, the shipset/cityset still show up), so I would tell you to just compare to mine as best you can and see if anything jumps out at you as "off."
Nightscales 16 Dec, 2017 @ 3:54am 
Hi, can you tell me what's changed in the files with 1.8 and on? I've been basing my personal empire's shipset on your mod and it either crashes or doesn't show up in the creator right now (game definitely crashes in city selection). What's causing this? Is there some change log you could point me to, which shows what've they done that's messed up my empire mod?
It seems there really aren't any differences between my files and updated mods adding cities and ships on the workshop, so I'm both confused and pissed off.
If only we could somehow disable auto mod updating I'd just keep the game at one version and ignore all expansions.
Crusader Vanguard  [author] 3 Nov, 2017 @ 1:55pm 
@EVERYONE - I'm overhauling and revamping my Dark Species Collection. There are currently 84 different cultures in my Collection (12 colors * 7 cultures) and that's unsustainable, especially with Patch 1.9 being basically a complete overhaul of the time. I've got to cut the fat off these mods before that patch comes out.

Therefore, I've found a way (finally) to adapt my Dark Species Collection to Paradox's crappy-but-all-I-got recolor system, which means each of these mods will be cut down from 12 cultures to one, which will change colors with the Flag. The one remaining Cityset will be dark and white, the survey beam will be white, and the engine exhaust/blinky lights will be vanilla values.

While this will mean less coloring, it will also give a good opportunity to really update the coding and make sure everything functions properly, and this will be MUCH easier for me to maintain. I'm going to do the update on all 7 mods then release them all at once. Thanks for your patience.
Crusader Vanguard  [author] 26 Sep, 2017 @ 1:19pm 
@EVERYONE - Mod updated for Patch 1.8. Please let me know if I missed anything.
Crusader Vanguard  [author] 15 Aug, 2017 @ 6:44pm 
@EVERYONE - Mod updated to support the habitat diffuse introduced with Utopia. I apologize for the delay in it's support. I have also updated the mod to support CITYSETS for all cultures, so you can have a shipset and cityset to use for your cultures. Furthermore I updated the mod to support "Useful Stations 2.0 - Citadel Included" to further the Dark Species Collection's built-in support. Finally, I fixed numerous errors so hopefully my mod will cause you less trouble.