The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Eternal Champions
90 Comments
404_coffee.exe 15 Nov, 2022 @ 6:50am 
this is a lovely addition that you have made to the game.
bdwlf0 2 Aug, 2022 @ 10:06pm 
also another thing is since he abandoned it he won't fix any glitches and the eternal mom fight is broken can't deal any damage or anything
Guilherme 22 Jul, 2022 @ 10:46pm 
sad that this got abandoned, I'm curious how this mod could have ended if the creator didn't abandoned it
Guilherme 22 Jul, 2022 @ 10:46pm 
and it's because of this mod being abandoned that I decided to create the eternal edition mods with my friend nioffe
Crud Fingerdaddy 1 May, 2022 @ 12:35pm 
No one seems to read that this mod hasn't been updated since 2017
Hotshot 11 Apr, 2022 @ 6:18pm 
would be a great mod but soft locked when those skull enemies had full invincibility, lots of tweaks could be made to make this mod something great, but its not there yet
Bud 1 Aug, 2021 @ 6:56am 
game crashes on eternal heart boss drop
Cozyrazu 24 May, 2021 @ 1:41pm 
Repentance?
michal 14 May, 2021 @ 11:04am 
Oh wow

This is called a TBOI AFTERBIRTH+ ETERNAL EDITION
ILL 30 May, 2020 @ 2:01pm 
will there be a future update with new afterbirth and afterbirth plus eternal champions?
. . . 24 May, 2020 @ 12:59pm 
It would be nice to have a version of the mod without any rewards and additional stuff
Just champion enemies including monsters and bosses and that's it
unendingEmpathy 18 Mar, 2020 @ 9:51pm 
Probably download failure. It happens in a lot of mods. Check the mod's files and see if there's even any sprites in it.
slipknotgirl576 18 Mar, 2020 @ 9:09pm 
Hey for some reason all of the eternal champions are invisible is there a fix to this?
unendingEmpathy 18 Feb, 2019 @ 9:18pm 
I know I might not get a response to this, but I have some suggestions if you are reading this, a couple of the champions I think could do with an adjustment, notably the ones who gain a speed boost and specifically chase after you, like the gapers and mullibooms, as sometimes the player might not have the firepower or speed to outrun/outgun them before they get destroyed. I feel like a good change would be that for Gapers when they are destroyed, they split into both Gushers and Horfs, and Mullibooms are a tad slower, but are sturdier and still chase you, but while firing off an explosive shot every second. I hope this helps, at least if you're still accepting feeback.
Mr.Orz 20 Aug, 2018 @ 7:48pm 
Wow~cool~
el diablo 4 Jul, 2018 @ 7:22pm 
very likely
Guilherme 3 Jul, 2018 @ 11:38pm 
this mod was abandoned?
Merchant 21 Jun, 2018 @ 1:14pm 
V
el diablo 9 Jun, 2018 @ 4:36pm 
do you plan on making the eternal enemies from WOTL/vanilla have the exact same behavior and looking (some eternal champions are slighlty bigger) as their WOTL:Eternal Edition counterpart or add an option for that?
Also, i think you should increase the chances for them to appearing even more, because rebirth is even easier than the original game. good job so far
MemeBait 24 May, 2018 @ 2:52pm 
can you add the final bosses like satan isaac it lives and more? also great mod btw
Ryusuta 18 May, 2018 @ 5:09pm 
I feel as though these eternal variants are significantly easier than in Eternal Edition, but you know what? I'll definitely take it! Thank you for the bonus challenge. =)
Emerald 9 May, 2018 @ 3:45pm 
Eternal bosses and enemies were a mistake and THANK GOD they were removed. They were unfair and appeared too often. So why are you trying to bring back something awful?!
Chuck Fatbutt 2 Apr, 2018 @ 7:32pm 
Eternal The Haunt turns invisible during its death animation.
MemeBait 26 Jan, 2018 @ 3:42pm 
are you going to add eternal forms of all the final bosses
?
SleepySheepy 23 Jan, 2018 @ 3:36pm 
Adds some much needed challge
Jartt1s 31 Dec, 2017 @ 6:13am 
Well these should be the giant enemies.
CyberMelt 27 Dec, 2017 @ 4:05pm 
THANK YOU SO MUCH FOR THIS! I was really bummed when I learned eternal enemies were removed from the new Isaac.
xastralwolfy 12 Dec, 2017 @ 11:07am 
The_Evil_Pickle will you ever add eternal versions of final bosses or major bosses such as the hush, mom's heart, blue baby etc?
1753915592 9 Dec, 2017 @ 2:57am 
建议高端玩家食用
1753915592 9 Dec, 2017 @ 2:56am 
但是创意和画风非常好
1753915592 9 Dec, 2017 @ 2:56am 
把我虐的不轻
Juhari_III 7 Dec, 2017 @ 3:24am 
Great mod
The_Evil_Pickle  [author] 12 Nov, 2017 @ 1:14pm 
@(ㅇㅅㅇ” ) Just updated the mod. Eternal Gurdy and Small Baby Long Legs has been removed until I can fix her. I've also fixed the issue with all dark balls spawning as eternal ones, and given Big Horn his hands back. Thanks for the reports!
(ㅇㅅㅇ” ) 11 Nov, 2017 @ 4:11am 
I've been experiencing some bugs since the last update, even when I don't have any other mods enabled:

1. Eternal small baby long legs and Eternal Mama Gurdy don't have sprites. I've met one of those baby long legs during a run and it was completely invisible. As for Eternal Mama Gurdy, I haven't found her yet, but her profile in the bestiary doesn't show any sprites, so I assume that she has this problem too.

2. Eternal Big Horn doens't have hands. Not sure how this is supposed to work in the mod, but when he spawns those little holes where his hands are supposed to be, nothing comes out of them and this makes him even easier that his non-eternal version.

3. All ordinary blisters and non-eternal versions of Little Horn always shoot eternal "smoke balls" for some reason.
genraldarumaka 2 Nov, 2017 @ 8:16am 
yep, that's fixed it. both the options mod is detecting it and the eternal enemies are spawning.
thanks for fixing it for me!
(ㅇㅅㅇ” ) 1 Nov, 2017 @ 11:39am 
Wow, really glad to see this mod getting updates. Great stuff!
The_Evil_Pickle  [author] 31 Oct, 2017 @ 2:13pm 
OK, I think I've fixed it. I think the problem was probably that this mod was trying to implement old functions from optionsmod AND the more recent functions, and using both together caused optionsmod to freak out. I've now fully updated this mod to use the new API, so it should be working again, and even work better than before!
The_Evil_Pickle  [author] 31 Oct, 2017 @ 1:43pm 
@genraldarumaka That's strange, it's working on my end. I did update the options code recently though, so there must be some bug I've not found yet. I'll take a look around and see if I can find anything.
genraldarumaka 31 Oct, 2017 @ 12:46pm 
the options mod is not even detecting it.
The_Evil_Pickle  [author] 31 Oct, 2017 @ 11:47am 
Big Halloween Update is here! 5 new eternal bosses, 12 new eternal enemies, and a whole load of balance changes / bug fixes. Check the change notes for a full list of changes.
Achievement Unlocked: All chapter 1 bosses now have eternal variants!
Guilherme 16 Oct, 2017 @ 1:32pm 
I have a better idea for eternal clot and clotty.

instead of making then just shoot 8 blood tears, make this.

eternal clotty: walk towards the player, making red creep and shooting 4 tears some times, when dies shoot 8 tears

eternal clot: walk towards the player, making black creep, sometimes shoots 4 tears and sometimes spawn a spider, when dies spawn 3 spiders
The_Evil_Pickle  [author] 15 Oct, 2017 @ 12:56pm 
@genraldarumaka - it can be adjusted in-game if you are subscribed to OptionsMod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=903399751

@Latias Llusion - I've got no idea why that's happening. I'll take a look at the challenge file.
genraldarumaka 3 Oct, 2017 @ 11:07am 
is there a way to mannually increase the spawn rate of eternal enemies?
Anna 2 Oct, 2017 @ 4:06pm 
Love this mod!
A Bump That Looks Like A Deer 29 Sep, 2017 @ 1:11pm 
This is a really good mod, I like a bit more of difficulty on the game <3
But I have a problem with the custom challenge.

The challenge itself is fine and I like it, but it seems to be marking the goal wrong. For me, it says that the goal is Mom, but the challenge didn't end there and it only gave me the Negative and an Eternal Heart instead of the trophy.
I had to go all the way to the Dark Room, and even then I received a chest instead of a trophy.

I don't really mind having to play more, but you might want to take a look at that.
The_Evil_Pickle  [author] 28 Sep, 2017 @ 10:42am 
@Manatim: While I know a fair bit about bosses, I've got no idea how to do transformations. No eternal transformation is planned.
@remuh: More eternal bosses coming in an update tomorrow!
@MemeBait: Re-creating many of the original eternal boss patterns would be difficult, as a lot of things they were able to do in the original game are not possible with the current mod API. I'll take a look though, I might be able to at least take inspiration from them.
Fante 26 Sep, 2017 @ 5:02am 
Will you consider adding an "Eternal" transformation, like the one that existed in TBoI: Eternal Edition? If I remember correctly, it would be triggered after picking up 7 Eternal Hearts, and would grant you Flight and a Damage Up while also turning Isaac white.
otsu 24 Sep, 2017 @ 8:19pm 
this is awesome, you need to put more eternal bosses!
MemeBait 18 Sep, 2017 @ 6:16pm 
if you can you should add the main boses with the patterns from the wrath of the lamb eternal mode
The_Evil_Pickle  [author] 3 Sep, 2017 @ 7:23pm 
I've just updated this mod, adressing some of the issues that have been reported.

Worthy of note is that champions now spawn as enemy variants rather than destroying enemies that have already spawned and replacing them. This is a pretty big change code-wise, but it makes things run much smoother, both in terms of compatibility with other mods/updates and in terms of game performance. I point this out because if there are any new bugs caused by the change, you should make sure to let me know!

I've also fixed the bug where Book of Belial flies away at high speeds. It now sits still like books are meant to.