XCOM 2
RealityMachina's Long War 2-only Mods
27 Comments
Sgt. Hobo 28 May, 2020 @ 4:11am 
Hey man, love your stuff. Any chance you'll port any of this to lwotc?
ChromePlate 14 Feb, 2020 @ 5:48pm 
just wanted to say that -I- am a fan of your mods. :)
CobyTheApple 13 Feb, 2020 @ 3:56am 
Just wanted to say that I am not a fan of you or your mods.
Cyber Von Cyberus 14 Nov, 2017 @ 5:46am 
yeah, I noticed right afterward, my bad
Erwin von Gulaschkanone 13 Nov, 2017 @ 2:39pm 
make graze band to 0
there should be an option
Cyber Von Cyberus 22 Sep, 2017 @ 7:35am 
Would it be possible to make another mod that removes that 10% grazing chance in LW2 ? I'm tired of getting my 96% being robbed by a graze, hell even if it was a miss I wouldn't even be nearly as mad like I am when it grazes
WaKKO151 23 Aug, 2017 @ 9:36pm 
ty
BLASTER📷 27 Feb, 2017 @ 5:42am 
:thumbsup:
philmakerguy 21 Feb, 2017 @ 9:14pm 
Just saw the MOCX mod and was wondering if you would consider making a mod that adds things like the EU armours e.g: carapace armor and titan armour as it could work well with the additional weapon teirs that LW2 has. Just a thought.
Cat Catz 21 Feb, 2017 @ 9:00pm 
I would love something for the avatar project. Something to disable or weeken it.
BladeofSharpness 16 Feb, 2017 @ 2:10am 
I see nothing related to slowing down the avatar project?
Im outside! 11 Feb, 2017 @ 3:42pm 
Excellent collection. I feel like I've made my game too easy, but its just the first mission. Its wild how beat down LW2 has made me..
Icey Hunter 7 Feb, 2017 @ 1:08pm 
This is exactly what I was looking for. It fixes so many annoyences with Long War 2 that I personnaly had.
Zedd 6 Feb, 2017 @ 11:53am 
This seems to be exactly what I was looking for
Have the people making the Long War mod contacted you at all? Some of these mods mechanics seem as if they really should be included in "vanilla" Long War
JamesClawk 5 Feb, 2017 @ 1:02pm 
@Oz-a-lot Thanks a ton! I had basically given up on Long War 2 because of that one mechanic.
kahless2001 4 Feb, 2017 @ 8:08am 
Thank you so much for the Easier War series! I'm having the same experience with LW2 as I did the original - it adds a lot of cool content, but in return it turns every mission into a repetitive, dragged out, slog. I get why people like it, and don't hold it against them, I just wish there were some sort of LW-lite option. It's not that I find LW particularly difficult, just more time consuming than it's worth.
LiberTea 4 Feb, 2017 @ 4:56am 
@suburbia
yes pretty sure you can just go to the LW2 folder open XComGameData.ini and search for HealSoldierProject_TimeScalar
The number in brackets represents the difficulty (0 beeing rookie) and the number behind it is a multiplier. so if you were to change it to say 0.1 you would have really short wound durations
LiberTea 4 Feb, 2017 @ 4:52am 
*part 2

Just below this you will find REFLEX_ACTION_CHANCE_REDUCTION

This is how much the chance decreases every time an alien gets the bonus action for THIS POD. So say you walk into a pod of 5 enemies. Say you have set the chance to 0.5 and chance reduction to 0.1 that would mean there is a 50% chance for any of the 5 to get a bonus action. Should one get a bonus action the others have chance of 40% to receive one aswell.
LiberTea 4 Feb, 2017 @ 4:51am 
@jamesthevisionary
You can change this yourself for the time beeing. If you go to the lw2 mod folder there is a file called XComLW_Overhaul.ini.
Open it with notepad or notepad++ (looks a lot less messy on ++) and search for the line REFLEX_ACTION_CHANCE_YELLOW and REFLEX_ACTION_CHANCE_GREEN.

there are 4 versions for each of them, the numbers represent the difficulty level (0=rookie, 1=veteran,..etc)

The value that follows is their chance to get an extra action (as in allowing them to shoot or use certain abilities) Change it to whatever you like (fyi 1 = 100% so 0.1 would be 10% and so on).
JamesClawk 4 Feb, 2017 @ 3:26am 
Seems like you've got quite a few request already, but if possible, could you make a mod that disables the enemies' ability to move AND shoot the first turn that they're discovered?
suburbia 30 Jan, 2017 @ 4:27pm 
Is it possible to disable wound times for soilders? I'd like to minimize the time they're wounded but all the other mods seem to not be working anymore.
paul 30 Jan, 2017 @ 11:57am 
if requests are a thing: could you a mod that removes the yellow alert system?
shiny9230 25 Jan, 2017 @ 9:25am 
I figure I'll put in a request: Any way to make the Proving Ground Attachments infinite? When I went into the project, I thought it meant XCOM'd have easy access. With the supply game as it is, pinching away even ten supplies for attachment building is going to bleed me dry.
Grimahlnik 24 Jan, 2017 @ 6:34pm 
Would it be possible to re-Enable the Universal Weapon Projects instead of having to individually make them?
Newt 23 Jan, 2017 @ 11:44am 
i have a liitle request can you do a mod for get 2 perk per rank? thx and good job for yours others mods
TaKo 23 Jan, 2017 @ 2:54am 
hello can i make a request? id like to have the technical rocket scatter reduced, i tried to edit the ini myself but got no actual result

as it is the rockets are so unreliable, ive hit my own units so many times, or completely missed my enemies at the very least, to the point where a grenadier will always be superior to a technical
NRFBToyStore 22 Jan, 2017 @ 5:38pm 
All must haves!