XCOM 2
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RealityMachina's Long War 2-only Mods
   
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Description
Like my other collection, except these ones are for mods that will only work if you have Long War 2 installed.

Donations - really like my mods that much? Feel free to contribute to my patreon: https://www.patreon.com/RealityMachina

Or just tip me on Ko-fi.[ko-fi.com]

Super Helpful Contributors
Those wonderful people paying big money (at least in the context of what they're paying for). Have a list of all of them so far (and are willing to be publicized):

Robert
pokie
DarthPixaris
Richard
Sean
Items (21)
Additional Mission Types: LW2 Edition
Created by RealityMachina
Latest Update Changed mission schedules of Neutralize Advent Project VIP so it doesn't have 30+ enemies at maximum infilitration. Description NOTE: If you're having further issues with difficulty due to mods and what not, how the mod sets up the mission ty...
Avenger Events: LW2 Pack
Created by RealityMachina
Latest Update Missions spawned through events with the LW2 Pack installed should now have mission rewards for doing them, when applicable. An addition to Avenger Events meant to be used in conjunction with Long War 2. (Basically just subscribe to the two m...
An Easier War: Timers
Created by RealityMachina
Latest Update Changed to fit 1.3's changes. It's much closer to stock LW2 since stock LW2 buffed the length of a lot of timers, with only a couple missions being changed now. This is part of a series of .ini tweak mods I plan to upload over the next month ...
An Easier War: Infiltration
Created by RealityMachina
This is part of a series of .ini tweak mods I plan to upload over the next month or so, made as a bit of a favour to those who are finding LW2 just a bit too difficult and want to tweak specific parts. This focuses specifically on the Infilitration system,...
An Easier War: Pod Sizes
Created by RealityMachina
This is part of a series of .ini tweak mods I plan to upload over the next month or so, made as a bit of a favour to those who are finding LW2 just a bit too difficult and want to tweak specific parts. This focuses on a more classic tweak: pod sizes.. Unli...
An Easier War: Misc Options
Created by RealityMachina
This is part of a series of .ini tweak mods I plan to upload over the next month or so, made as a bit of a favour to those who are finding LW2 just a bit too difficult and want to tweak specific parts. This is for those things that don't really have a whol...
Steady Weapon For All: LW2 Edition
Created by RealityMachina
Latest UpdateLocalization is disabled by default. Lost Towers SPARK should now have steady weapon. Gives a +10 version of steady weapon innate to everybody. Unlike the stock-given ones, this ability doesn't end the turn, and should be able to be stacked wi...
An Easier War: Mission Rewards
Created by RealityMachina
Adds in more rewards to a lot of LW2's activities, you can expect a lot more missions to now also give you either supplies, alien alloys, or elerium dust, if you complete them. A few missions (like the Network Tower or Regional HQ Assaults) can give out mo...
An Easier War: Mass Producable Weapons/Armors
Created by RealityMachina
Latest Update Fixed Plated Armor and Advanced Lasers projects Adds in proving ground projects that will let you mass produce (basically get 99 copies) given groups of weapons for Long War 2, if you have enough engineers, resources and their required techs ...
An Easier War: Dark Events
Created by RealityMachina
Liberating a region will deactivate one tactical dark event. COIN Research (tactical dark event creation) now follows the same creation rule as COIN Ops: they can only be made in alien controlled regions that have been contacted, not uncontacted ones. The ...
Manufacture Job
Created by RealityMachina
Adds a new job for rebels at havens: manufacture materiel for XCOM. (This is basically meant to be a more in-character mod for LW2 involving production of items. Besides, they get auto-upgraded weapons already, why not put that talent to use for XCOM?) Thi...
Guerilla Job
Created by RealityMachina
Adds a new job for Rebels: Guerilla. This has rebels focus on trying to draw out ADVENT patrols out in a region, enabling troop maneuver activities to spawn in a region for you as long as the ADVENT strength in a region isn't at 3 or below. However, note t...
The MOCX Initiative (LW2 for Base Game)
Created by RealityMachina
Latest Update Fix update - MOCX Soldiers can no longer evac from the HQ Assault mission, MOCX Rookies will have EXALT looks if enabled with EXALT: Back in Action. Patreon - really like my mods that much? Feel free to contribute here: https://www.patreon.co...
More Technical Rockets
Created by RealityMachina
Why be stuck with just plain ol cover busting rockets that run out after 1 or 2 shots? Why not have rockets that set everything on fire, or turn an area into a toxic wasteland, or maybe an acidic dump? Or maybe you just want enough rockets to last more tha...
Liberate Job
Created by RealityMachina
Latest Update: Re-worked Liberation job: it is now a more quicker intel-esque job that will only reveal liberation missions. Adds a job for rebels that will eventually locate the next mission in the liberation chain, if the mission RNG is dicking you over ...
Facility Hunt Job
Created by RealityMachina
Latest Update Added localization support for Robojumper's better job selector. Adds a job for rebels designed to work only in liberated regions: this job will enable rebels to use their region's network tower to search for certain types of activity on ADVE...
More ABA Guest Enemies For LW2
Created by RealityMachina
Adds in the Codex and Andromedon variants from ABA2 to LW2, since those two enemy types seem to be infrequent with LW2 installed. Specifically what's added are: Codices ADVENT Codex - lacks the ability to psi bomb, but can holotarget enemies she fires upon...
Unofficial Battle Rifle Expansion
Created by RealityMachina
Makes Uejji's Battle Rifle Pack compatible with LW2, add weapons for its Laser and Coil tiers, and adds in a new set of weapons for gunners: SAWs. These have reduced damage and ammo, but in exchange have an aim bonus, and uses the medium-long range battle ...
Three Utility Slots For All
Created by RealityMachina
The function that handles this for LW2 only does human soldiers, causing alien soldiers or hero ones like Genji to gain or lose slots they shouldn't have. This mod handles the rest, excluding specific templates only. (As of now, only SPARKs and Geth Primes...
Allies Unknown: LW2 Mission
Created by RealityMachina
Allies Unknown has a built-in way of hooking into vanilla mission rewards. For LW2 however, it requires a separate mission, so I made one designed to be a twist on the traditional VIP Escort: the alien operative you'll be escorting comes armed by default, ...
LW2 PsiOp BugFix
Created by RealityMachina
Bastion in LW2 still requires vanilla solace, not the Long War 2 version added in 1.3. This makes you require to take a dummied out perk in order to get access to get really good abilities, as a few of the higher tier abilities have bastion as a requiremen...