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I hope those hints help you to continue, you will still need to spend some time around though. Another brief hint: you can transport the gel to maaany places you might not know yet, be creative with the funnel and your portals! Cheers!
Anyways, here's my 1hr 53min Blind Run: https://youtu.be/XuNo6aRzOt8
11/10. You're an extraordinarily talented map maker.
Easter eggs were great :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=916670464
I'll soon record the official solution and post it.
Map updated to v1.3
Yes, it's sometimes tedious mostly because of having to redo many steps to achieve the easter eggs... I hope you had some fun too :)
... I'm focussing in Enceladus, don't worry, totally foccused! ;)
Oddly enough, the skybox was designed to only appear on high/very high shader detail, which I know wasn't the case with your earlier maps. What changed this time?
As for the puzzle, compared to the last two parts, I found this one a bit more tedious due to what it takes to spread the gel (but thankfully this isn't quite like Da MaSK!), especially when trying for the secrets. Ultimately still enjoyable and pretty to look at though.
Now go focus on your mod :)
@Ace Pyder, tuleby and adriyashin06: Thanks for the kind words guys!!! :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=856517318
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=856517198
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=856517104
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=856516956
It's weird that I never listened to the Cave Johnson line until now, and I think I did test the WS version... I remember I disabled the "pti_audio" in the global_pti_ents instance, although obviously I made it wrong... LOL, but I liked the voice mixed with the music and the map's intro haha... Will remove it in next map version! Thanks for playing! Cheers!