Cortex Command

Cortex Command

Florans
83 Comments
Chiko  [author] 5 Jun, 2019 @ 6:24pm 
Sure. I'll eventually add the piece of code that directly loads from the vanilla ronin, though. All of my factions are starting to rely on vanilla content as a way to shrink the code in the ini files and remove otherwise redundant code.
Lobsterperson 5 Jun, 2019 @ 4:13pm 
Problem solved, I had to make the Revampered versions load some redundant files that were striked out, but everything is easy-going now. Ronin Revampered caused problems with both this and the Novakids mod. Should I post a fix for this on Novakids, since more people will see it on the new mod?
Lobsterperson 5 Jun, 2019 @ 3:43pm 
Oh, I'm a doofus. I was using Ronin Revampered, which makes the default Ronin Handguns.ini not load. I'll just insert the code, thanks for the help!
Chiko  [author] 5 Jun, 2019 @ 5:37am 
Try to replace the magazine code with this one:

AddAmmo = Magazine
CopyOf = Ronin.rte/Magazine Peacemaker
PresetName = Magazine Stinger
RoundCount = 9
RegularRound = Round
CopyOf = Round Stinger
Chiko  [author] 5 Jun, 2019 @ 4:33am 
Yeah, you are right. There's nothing there that should cause this... unless. Have you by any chance have a mod with something called Peacemaker? Magazine Stinger is a copy of a vanilla item called like that but if there's a mod with with an item with the same name... that might cause an issue like that. This would also happen if by any chance you have edited the vanilla content.
Chiko  [author] 5 Jun, 2019 @ 4:27am 
Hmm... I'll give it a look.
Lobsterperson 5 Jun, 2019 @ 12:31am 
I'm suddenly getting an error at around line 41 of Handguns.ini. It says it fails to load a "Magazine Stinger," even though Magazine Stinger is right above it, spelled the same, with the right code, and everything else.
I'm not really sure what's actually wrong here.
Chiko  [author] 4 Jun, 2019 @ 6:31pm 
Alright, Novakids have been implemented.
Chiko  [author] 5 May, 2019 @ 10:20am 
I replaced the jumping with proper jetpacks and it makes this and the Avian faction so much deadly. I'll make this change in them so the AI can properly use them, at least till someone develops an AI lua that can operate actors with jumppacks. Also, I kinda like the bottlecap drops in my fallout factions so I'll do something similar with these ones. They will drop Pixels, which can be harvested as gold.
HomosensualUltraGod 20 Feb, 2019 @ 7:35am 
10/10 pretty cool
Skeleton crusader 15 Feb, 2019 @ 4:43am 
NovaKids Please
Chiko  [author] 12 Apr, 2018 @ 9:25am 
Maybe. I'm currently modding other games so not yet.
chieflego 17 Feb, 2018 @ 6:32pm 
Chiko you should make the Avali from the great Starbound mod!!!
MerlonFire23 | artBasse 9 Feb, 2018 @ 5:38am 
It fits so well!
Hypersonic Bomb 1 Jan, 2018 @ 1:20am 
ssssssssucc
Chiko  [author] 30 Oct, 2017 @ 10:04am 
Well, I just finished updating my GWTB factions so it's time to update my Starbound ones. In addition to the updates for Floran/Avian factions and the new throwing impaler for the Florans, it's time for the Apex to have a faction in Cortex Command.
Chiko  [author] 1 Oct, 2017 @ 5:34pm 
Sure, I know how to make throwing spears since I made them for one of my fallout factions. There's a particular thing about them, though. Their damage output is a bit weird... they can go from doing nothing at all to instagib or even kill actors.
CapsuleDayze 24 Jun, 2017 @ 12:26am 
florans? cortex command? THANK YOU!!!!!!
Morf 14 Apr, 2017 @ 8:32pm 
HOLY SHIT YOU COMBINED MY 2 FAVORITE SCI-FI GAMES!
imperatus 2 Apr, 2017 @ 3:11pm 
yes.
Chiko  [author] 25 Mar, 2017 @ 11:51pm 
@Bobbanz: Yup, I will add the other races too, eventually. I'm currently hooked on another game but I will get back to modding them one day. Also, yeah. I haven't played Starbound in ages but I think my mods there still work, since I haven't got messages about fixing them from the users.
Lonewolf239 25 Mar, 2017 @ 7:44pm 
My hero <3
Bobbanz 25 Mar, 2017 @ 7:32am 
Chiko you should create the other races from starbound too also maybe play starbound again since it have left early access
Chiko  [author] 19 Feb, 2017 @ 3:42pm 
Yet another small update for this mod and the Avians one. Mostly bugfixes and some edits. Check the Change Notes of both mods for more info.
Chiko  [author] 16 Feb, 2017 @ 6:47am 
Small update, lads. Nothing special, just small adjustments and bugfixes. Check the Change Notes tab for more info.
Enderzilla747 14 Feb, 2017 @ 2:42pm 
Search up the iron avian helmet.
Enderzilla747 14 Feb, 2017 @ 2:42pm 
:P Then I will let you know there once was a codex called The Iron Avian. Hiraki Corale the hylotl was on an airship, speaking to the captain. Then the cargo exploded as a metal avian came out. It shot some people and a circle of light appeared! It blasted off on powerful rocket boots!The captain was going to meet Greenfinger, so was Hiraki Corale…
Chiko  [author] 13 Feb, 2017 @ 3:39pm 
Nice, then the idea is not that far fetched.

Also, I haven't played Starbound in ages. :P
Enderzilla747 13 Feb, 2017 @ 3:35pm 
Did you play Starbound beta? If not, there were Avian Towers with guards who used avian blasters that shot lasers of death.
Chiko  [author] 13 Feb, 2017 @ 3:26pm 
The Avians mod is not ready but I'm thinking about releasing it in its current state. I could use the feedback.
Chiko  [author] 13 Feb, 2017 @ 3:23pm 
Yup! There isn't much info about Avolite crystals but I could imagine they would be used in laser weapons. So far they work like this:

-They accumulate charges is a short amount of time so they cannot be reloaded by hand.
-Firing will shot all the charges into a red beam so the more charges, the longer the beam.
-The beam bounces on hard terrain so it causes every charge to scatter in small rooms.
-Holding down the firing button will keep firing the lowest possible discharge.

I'm not sure if Melee weapons should be made of these crystals, though. They seem to be like too important to be used that way.
Enderzilla747 13 Feb, 2017 @ 2:39pm 
Avolite weapons? With lasers?
Chiko  [author] 11 Feb, 2017 @ 1:37pm 
Well, I got the basic bodies ready. I just need to make their weapons and it should be ready for release.
NimbleJim 10 Feb, 2017 @ 1:00pm 
Something like that. Crystal SMG for rapid fire but low damage. Crystal Sniper for a long range rifle shot that does a like 2 - 4 damage per hit. Crystal Rifle for a charging shot. Crystal pistol for something in between SMG and Rifle. Avians are kinda Aztec styled as well so maybe some club like melee weapons. And maybe a spear throwing trap or fireball trap to work as a turret or a bunker item.

If youre doing bunker items then maybe Sandstone modules that are weaker than concrete or just for aesthetics
Chiko  [author] 10 Feb, 2017 @ 12:43pm 
Hmm... yeah, the avian ship have those cristal things in it. Lasers kinda sound too powerful but maybe they could need charging so the more the button is held down, the more powerful the shot, maybe. Clicking should just release a harmless beam.
NimbleJim 10 Feb, 2017 @ 12:15pm 
Maybe stuff like energy weapons powered by their red crystal things? Not super powerful but lasers or something or guns that fire chunks of red crystal
Chiko  [author] 10 Feb, 2017 @ 9:52am 
I guess it's time to make Avians... They are probably gonna be a bit more advanced than the tribal Florans but not as much, since they were technological enlightened while they were still primitives. They will have melee weapons and armor just like Florans but their ranged weapons will probably be better. Any suggestions?
smokinggun95 8 Feb, 2017 @ 2:40pm 
Well, thought/fleshed out. Wish more people put this kinda work into there mods
Ghost Cat 8 Feb, 2017 @ 12:29pm 
Thx, amazing work!
Chiko  [author] 8 Feb, 2017 @ 12:26pm 
Nope. I haven't made the other races yet. I have other mods in mind for now but I will eventually work on the other Starbound races, maybe.
Ghost Cat 8 Feb, 2017 @ 12:18pm 
Great! Who is author, a we have other races??
Yee3 8 Feb, 2017 @ 2:57am 
Good
Chiko  [author] 7 Feb, 2017 @ 5:53am 
I just updated the mod. The main additions are a new shield and an off-hand handgun. I also edited some of the content already in the mod, new sounds and new hairstyles.

Check the Change Notes for more info. :3
Catterson 6 Feb, 2017 @ 10:05am 
I love that faction in starbound and now its here.....TO MURDER THEM
latentfidelity 5 Feb, 2017 @ 11:24am 
Thanks for keeping the modding scene alive, great stuff here.
Squidtugboat 5 Feb, 2017 @ 7:40am 
absoluetly love this mod, easily the best to hit the workshop in months!
Chiko  [author] 4 Feb, 2017 @ 7:01am 
New update. The main addition was a thorn fruit themed grenade. Some scenarios would force this faction to use vanilla explosives so adding their own explosives should stop this.

I also added lots of new hair styles plus some hunter helms. Check the Change Notes for more info.
Chiko  [author] 3 Feb, 2017 @ 10:20pm 
You can find them inside the Base.rte file. There is a Materials.ini where you can copy a base material, paste it in another ini file and edit it as you see fit. Try not to use the same ID and name of existing materials, though.
Doomraven 3 Feb, 2017 @ 5:40pm 
I'm an amature modder and was hoping you could help. How do you add materials? Is there any site that explains it or do you know where the base materials of the game are written?
Shefanhow 3 Feb, 2017 @ 3:27pm 
i see a future that i like! and it involves starbound mods :D