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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1197659994
Maybe the main reason People (inklude me) use the Test Branch, because there ist a Hotfix for it, to make your Mod work better with other Mods. And this Fix is only for the Test Branch.
As i write this text, i realise that maybe you are the wrong one to ask for a fix, because you already fixed the Main version.
Maybe it makes more sence to make this Hotfix work with your Main Brach, and the Problem would be solved. :)
I'm like 95% sure the problem was and still is just that the bug was patched out in the base game but is reintroduced by slightly outdated base files being used in the mod which means it is fortunately an easy fix in all likelihood since I just needed to remerge my code with Dram/Bohemia's code files.
They cause an infinite spawn Loop and the Game will Crash...
Hope you find a way tho fix this.
This Mod is essential for the Game and you did a gret work!
Anyhow, it seems that your outpost connector piece is undeletable. I went into dev mode, editor and whatnot, and tried to delete it but it just wouldn't delete. I'm making a scenario and I accidently spawned one thinking it was for the modular structure, rather than the outpost structure.
I've got an idea for you, if you're up for it, though. A piece for the modular base, just like the life support only its a storage unit. This has one input one output on both sides, and stores only one type of resource. I'd say 2/3rds the resource tank's storage.
https://www.dropbox.com/s/ptxpqiynuccjgxj/modularresourcestorage.png
Material 'obj/structures/resourcesocket' has reflection set without envmap. Switching reflection off
Material 'obj/structures/resourcesocket' has reflection set without envmap. Switching reflection off
The one below was last updated on 1-17-17
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=844581578
Awesome. Thanks for submitting that patch. I see where the boo-boo has occurred. Can't believe I missed that for so long haha. That entire function is actually pointless and can be removed as the default behaviour of the game is to return true in all situations and it may as well be left to return the default block behaviour.
It's just something Dram had a long time ago to deal with resource barrels and it's kinda got mangled in there because of genericised classes for easier modability and the excess function being retained when it isn't relevant to a wall!