ENDLESS™ Legend

ENDLESS™ Legend

masterracefactionmodcollection
8 Comments
primordialegg 27 Nov, 2024 @ 8:20am 
Hmm any idea why I get a CTD when trying to validate the compilation? I wonder is it because I dont have the community patch which in longer available from the link in the previous comment....
Iceberg  [author] 7 Jun, 2018 @ 10:55am 
Don't forget the new community patch: https://www.games2gether [dot]com/endless-legend/forums/15-modding/threads/30618-endless-legend-community-patch?page=NaN
Iceberg  [author] 28 Jan, 2018 @ 8:47pm 
Build Over Ruins must come before Miscellaneous Traits in order for both of them to work (there are two traits, for strategic and luxury resources, which won't display them otherwise)
Iceberg  [author] 21 Aug, 2017 @ 8:38pm 
Ah yes, it's been a while since I read that. As you can see, MR comes directly after the AI mod in my load order.
7DeaDintheWateR5 27 Jul, 2017 @ 5:43pm 
Thanks man for the reply!

It looks like the only mod that mentions load order in its description is Military Revolution:

"The mod has AI support so AI knows about the benefits of new/changed buildings and techs. Full integration with Improved AI mod (load this mod AFTER improved AI in the load order), but also works fine as standalone."
Iceberg  [author] 26 Jul, 2017 @ 9:13pm 
1) Not to my knowledge, though I've got mine in this order
2) Follow the instructions on the Coastal Cultists Mod, you can't actually enable it but you can include its effects in your game files.
3) No it's just a minor faction
7DeaDintheWateR5 19 Jul, 2017 @ 6:31pm 
Thanks for putting this together! 3 questions:

-Do I have to be concerned with load order?
-Enabling Trait Balance greys out Coastal Cultists Mod so i can't enable it, can i use them together?
-Do i need the Frozen Fangs expansion for this mod collection? I have all the others.
Iceberg  [author] 29 Jan, 2017 @ 2:11pm 
Yes, they actually all work together!