ENDLESS™ Legend

ENDLESS™ Legend

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Items (41)
Battle For Auriga
Created by Propbuddha
The Battle for Auriga mod is a multiplayer-focused mod for Endless Legend with the overall goal of creating a fun and competitive 4X experience that can be played in three hours or less. This mod features: - Half the turns to Score victory - Alternate Scor...
GATCsRejected
Created by GATC
THIS IS A BETA FOR THIS FACTION! THERE ARE SOME MISSING ELEMENTS BUT IS CURENTLY PLAYABLE! I UPLOAD IT ONLY TO GET FEEDBACK OF THE FACTION IN IT'S CURRENT FORM. To do: -Quest -Missing texts Features: -New faction the "Rejected" They don't get FIDS from the...
More Faction Traits
Created by Zen Tractor
Updates ate my description. Things might be missing as I reconstruct this from memory. ----- This mod adds more faction traits to use with the faction creation in Endless Legend. The traits can be found within a new category on the faction creation screen:...
Tiny Traits
Created by Enchanteur
Current Update : Updated for SYMBIOSYS ! Thanks to Schatten for fixing this mod, during time I was away from game modding. ==POINTS LIMIT== : 105 pts, because most of player ask for this value. Maybe it will change if I put this in a side mod. ==TINY TRAIT...
Miscellaneous Traits
Created by Milk
A trait mod that features nothing in particular. NOTE ON STARTING UNIT TRAITS: The more of these your faction has, the higher the chances of map generation failure. If you have more than 6, map generation is guaranteed to fail and the game will freeze. My ...
Sun and Snow Traits
Created by Dubey
Adds more faction traits that are affected by the current season. Winter Buffs - Ice Touched - Winter Force - Warm Coat - Iceformed - Cold Industry - Snowboots - Lords of Winter Summer Buffs - Sun Walkers - Solar Powered Other - Summer Fuege - Subsistence ...
Endless Faction Traits
Created by Gentleman Mudkip
Adds numerous new faction traits, allowing you to specialize toward a certain empire or victory type, weild abilities previously only faction specific, and experiment with a few game changing traits. All new traits are included in the "various" category, a...
Food Approval
Created by Iceberg
Fish Farm gives +10 approval now. It was especially weak. Think of it like SeaWorld. Subterranian Gardens gives +15 approval now. Makes sense. Was very situational before. Couple of food per population techs were buffed. (2->3 and 3->5) Upgraded food stock...
National Building Rebalance
Created by Iceberg
Adjusts values for "once per empire" buildings: Center for Minerology +2 sc per pop +10% sc on empire Husbandry Center +2 fd per pop +10% fd on empire Canal Locks +2 ind per pop +10% ind on empire Defensive Wards +100 fortification +20% fortification on em...
Military Revolution
Created by ninakoru
V1.6.0: - Various changes to Merged Tier 1 techs, regarding compatibility and loot. - Tier 2 Rare Alloys and Armor (Mytrite/Hyperium) now cost 25% more research cost. - Advanced Metal Foundry cost from 5 to 10 Hyperium, still 5 Mitrite. - Wyrm Farm, Era IV...
Victory Condition Tweaks
Created by Iceberg
(Ensures era 6 science tech receives improved formulaic priority from ELCP when placed below Military Revolution in load order) Wonder building cost substantially increased. It was very common to win this way. Quests scale with game speed now. Quest victor...
Oceans Restored
Created by Iceberg
For ELCP: - Oceanic facility FIDSI bonuses have been restored to vanilla values. - Turns required per stockpile from facilities unnerfed to 10 down from 14. (Scales with game speed) For all: - Resource gains scale by era (Thanks LeaderEnemyBoss) - Accumula...
FreeformCustomFactionsUPDATEDELCP
Created by CloggedOuthouse
Credit to GATC, I just updated this. Fixes save bugs and various other things. This is the version for ELCP. If you don't have ELCP go here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2522329553 Original mod and description here - https://stea...
FCF (Trait Balance)
Created by GATC
A Companion mod for FreeformCustomFaction that must be put AFTER it in the mod selection screen. It emulate the effect of the original Trait Balance mod that: "Improves faction selection with more accurate point costs for traits, and adjusted traits for fa...
FCFWarlords
Created by GATC
/!\ Must be placed below FCF, need it to work Features: Introduce 3 new mechanics: Troop size, Revanchism and War Exhaustion Troop size: Units now take between 1 and 5 troops slots, based on their base cost. Most basic unit cost 2 slots. To compensate, the...
FCFCitylords
Created by GATC
/!\ Must be placed below FCF and FCFWarlords, need both to work (Or CitylordsLite to replace Warlords) Features: Introduce 2 new mechanics: City Population Impact and Outposts. City Population Impact: The cost of all boosters and plans got change. Plans no...
FCFScouts
Created by GATC
Features: Add a new unit to every faction: The scout. This unit is quite weak, but get a bigger vision radius, good movement, is stealthy and is very cheap. The scoot you'll get is dependent on your militia. Each faction scout get a small bonus: Allayi: Sh...
City Defenders for FCFWL
Created by Iceberg
Requires FCF Warlords City Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per tu...
Native Affinity
Created by Iceberg
Load after Freeform Custom Factions and add-ons (intended to be used with FCF Scouts, requires FCF Warlords). Adds 3 minor faction units to each major faction, to be unlocked through research with +2 villages assimilated to sweeten the deal. (Thanks Corneb...
Empire Technologies
Created by Vacuity
This is intended as a companion mod for the mods Twelve, Fifteen, and Eighteen Techs per Era, but can be used separately. There are two significant problems with extending the game purely through requiring extra techs per era: the first is that, particular...
12 Techs per Era for FCF Warlords
Created by Iceberg
Only works with Citylords and Warlords installed....
Vanilla Hero Rebalance
Created by Vacuity
Warning: This mod does make the game slightly harder for human players (reasons described below) This mod rebalances the vanilla heroes to match their designated functions better. Many of the vanilla heroes are of extremely limited use, while others are ex...
Diverse Heroes
Created by Fluffiest Princess
A selection of new heroes, borrowing models and abilities from base-game units like the Tenei Walker and Agache Shaman. In addition, some hero descriptions (but not names or any game functions) from the base game are changed or replaced entirely, in order ...
Endless Heroes
Created by ninakoru
TL, DR: Add a bunch of heroes to the roster. 164 heroes, 12 per faction and 8 special heroes. V1.3: Added 12 extra Heroes for Kapaku and 12 Heroes for Mykara. V1.2: Minor fixes (Thx Big Bantha & rascas), added the new heroes from latest patch, also more he...
Complete Skill Tree Overhaul
Created by MelodyFunction
This mod modifies every Hero skill, with especially many changes in the Faction trees. Aim of the mod is to diversify skill-tree choices while keeping a balanced experience. Almost every Faction will have actual merit as a Governor now, too. Most Governors...
Hero Market Slots Increased
Created by Iceberg
Increases the hero slots in the mercenary market to 34. Exclusive slots are increased to 34 total (divided by number of empires). For use with Diverse Heroes and Endless Heroes. (Load after Endless Heroes)...
Re-Items
Created by ninakoru
Re-Items: Items rebalanced. 2.1.1 - Some AI changes and minor tweaks. The quest "A Relic of the Past" may reward the new Era I Uniques. More details on the change notes. 2.0 Removed the Dust Powered items from the mod, but now is a separate mod. In order t...
Dust-Powered Items
Created by ninakoru
1.0.1: Small adjustments in texture mapping for compatibility with re-items and some fixes on unique blades models. This mod adds Dust-powered Glassteel/Titanium weapons and armor, improved versions of normal Glassteel/Titanium with higher industry cost an...
Swap Hyperium Shield Tier 1 and 2 Visuals
Created by ComplexRobot
Simple mod to swap the models and icons of tier 1 and 2 hyperium shields....
Swap Mithrite Sword Tier 1 and 2 Visuals
Created by Iceberg
Swaps the models and icons of tier 1 and 2 mithrite swords....
Harmonious Difficulties
Created by ninakoru
This is a difficulty mod designed for Improved AI and/or ELCP (community patch). TL DR: Removes free approval with Hard diff. and upwards, no more doubling down with buyout discounts on already cheaper units due to industry cuts, better scaling with bonuse...
SaltingBegone
Created by Mors
Salting the Earth takes a number of turns equal to half the population plus one, and all settlers increase empire scale. Based on Xumuk's mod, found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1867342023 Why does this mod exist? While the ...
Settler mobility on first turn
Created by Xumuk
Adds global event, that doubles vision and movement of settlers during first turn. Doesn't affect embarked settlers (Morgawr). If you want to add flavour text for any localization (English can be done better too), feel free to post a comment or start a dis...
World Generator Full Customization
Created by Enchanteur
- This Mod give you a total freedom to do what you want with the world generation process, unlock all parameters, even some hidden ones. - Breaks down all basic vanilla options into component parts, for precise adjustements, and expand available ranges. - ...
Deep Colors
Created by Iceberg
15 major faction colors and two minor faction colors. Includes the following main faction colors: -Maroon -Rust -Acid -Gold -Olive -Forest -Aqua -Cerulean -Imperial -Byzantium -Mortuum -Bronze -Storm -Steel -Ivory Minor faction colors (same as ELCP): -Grey...
Masterracefactions
Created by Iceberg
Combines some traits from Coup's and Bigrigg's trait packs and adjusts some values. Added traits with value tweaks from Endless Faction Traits and Misc Traits as well. Requires FCF...
Pillars of Longevity 2
Created by Iceberg
Changes: Arcanas of Renewal and Materialization have had their research eras switched. Food in era 3 and dust in era 4 are more desirable. Renewal wasn't researched much in era 4. No longer alters the battle spells. ELCP does that now. ...
Morgawr Cheaper Docks
Created by HzT
Morgawr has cargo docks on era II but the cost is too high, this mod reduce the cost to match it to other era II building costs ...
Contextual Diplomatic Terms
Created by Iceberg
Excludes certain resources and all techs from many diplomatic proposals, which also prevents exploiting game information in multiplayer or against an AI. Status: War: cities and fortresses may be exchanged for a truce, as usual. Cold war: luxries and pearl...
Pacification Quests Fix
Created by PFC Palii [29th ID]
Increasing occurency amount of pacification quests...
ELCP Cuts and Fixes
Created by ninakoru
TL, DR: A few balance changes on urkans and their techs, and a bunch of small fixes. NOTE: This mod should be placed in the first position of the mod load order (position 0), better than mods overwrite these changes than the other way around, and is design...