Arma 3
co13_Leaving_Tanoa
78 Comments
BLJ 16 Jan, 2021 @ 1:55pm 
great series, endlessly playable. Thanks.
RueLight  [author] 14 Aug, 2019 @ 4:22pm 
New Escape Mission for Livonia released. Check it out :)
-> co13_Leaving_Livonia
RueLight  [author] 4 May, 2019 @ 8:12am 
New Big Update released, check changelog for more details. Enjoy!
PS: No Global Mobilization DLC required.
RueLight  [author] 2 May, 2019 @ 5:13am 
i will add some LoW vehicles in the next update but you will be still able to play the mission without this DLC
u probably can't drive this LoW vehicles then
Raul Goodman 2 May, 2019 @ 2:11am 
Is laws of war dlc required for this mission?
Dr. Flat Soda 14 Nov, 2017 @ 11:57pm 
Damn, solid mission. Honestly, I can't find anything this mission did wrong. Perfect job.
Thaipan 31 Oct, 2017 @ 9:46am 
Hi There,
could please release a version of your great mission for 6 players or less?! We are 3-4 players that really try hard to finish the mission. A "Respawn with Tickets" option would also help.
Thx
UEemperor 13 Oct, 2017 @ 9:29am 
Hello,this is an incredible mission and i think it fits arma 3 nicely, but could you make a version that has a respawn feature or at least a revive option? Having no way to revert to a previous save, playing and suddenly losing only to have to restart again is kind of annoying...
RueLight  [author] 2 Oct, 2017 @ 11:12am 
New Mission is ready, check it out -> co13_Leaving_Malden
RueLight  [author] 25 Sep, 2017 @ 2:51pm 
ty buddy
btw. i work on a "leaving malden" version, slightly changed. will be done soon.
kongo.magneli 25 Sep, 2017 @ 10:51am 
Excellent scenario!
Played it again and again and yet again...love the looting part, always looking for better equipment :) crashes sometimes but I think that has something to do with my SLI bridge for the gpu's and not the scenario...Keep up the good work!
Cheers!
RueLight  [author] 27 Aug, 2017 @ 3:50am 
Update: added 3rd person view param, added random maps in car trunk, few other stuff
Enjoy!
Bloodeye 30 Jun, 2017 @ 9:04am 
@RueLight Thanks for the reply, I guess that is the best workaround then, Thanks!
RueLight  [author] 30 Jun, 2017 @ 8:37am 
@Bloodeye: Sry, its not possible coz lot of scripts and functions based on no respawn in this mission. I know the problem from BIS revive in vehicles, hopefully they will improve it soon.

about rejoining for host, you can launch your own dedicated server and run arma 3 at same time (host join his own server). how to use: start arma3 at first, then start the dedicated server.
here a nice tool what i use often for testing my missions -> TADST dedicated server [www.armaholic.com]
Bloodeye 29 Jun, 2017 @ 4:10pm 
I've been playing this with a couple of friends, but we've found ourselves instantly dying with no chance of revival when inside vehicles. Now relogging and choosing a slot works but if the host dies. GG. he'll be spectating forever. Which is ruining the fun a little. I personally like the difficulty but no respawns is... tough to sell so the rest.

Is there a way for us (or you) to somehow enable respawns?

☠ Bushy ☠ 14 Jun, 2017 @ 10:13pm 
oh . . ok thx for the info, have not heard this before now.
RueLight  [author] 14 Jun, 2017 @ 1:11pm 
was talking with a friend about. it's a bug from BIS. came with the latest updates :/
☠ Bushy ☠ 8 Jun, 2017 @ 1:18pm 
@RueLight
That doesn't always work, I tried to reload the mission from the list and I couldn't do that at all, I had to restart from the the hosting tab, rename the server again, put a password on it again, then go to the mission list and restart it, I had to do this several times and once I had to restart the game completely cos I couldn't press play on the mission page, nothing would happen.

Why is "NO 3rd PERSON ON FOOT" enforced ? I usually play in FPV but looking around the landscape in 3PV in "Escape From Tanoa" is something I'm used to and a good advantage considering you really need to use the landscape to evade/hide from most people to avoid being hunted, laying in shin high grass . . . meh you can't really hide, kinda ruins it for me.
RueLight  [author] 8 Jun, 2017 @ 9:36am 
@ᗷᑌᔕᕼᗰᗩᑎ
this mission doesnt has RESPAWN, so when you play it alone and die or get unconscious, the mission will end after few secs.
then you just have to move back to the "mission list" and pick/start it again. only moving back to lobby isn't enough and cause your problem with missing units or cant take a new slot because the mission is over ;)
☠ Bushy ☠ 8 Jun, 2017 @ 12:17am 
When you play solo and if you choose for example Combat Medic role and when you die then next time you restart the mission from the lobby that role is gone from the list, why is that ?, if you're playing with x2 Combat Medics and you both die you have to restart a freshly hosted server to become combat medics again, that's time wasting and not needed as it diminishes the replayability. (THIS DOES NOT ALWAYS HAPPEN) Also I cannot put myself into any role in the lobby after a death, I think I can choose the role just my name is not entered into the role section.
RueLight  [author] 6 Jun, 2017 @ 11:19am 
mission updated ! -> changelog
added enemy choppers, more guns, distance limit for evac zone ;)
treendy 6 May, 2017 @ 5:35pm 
Great mission : )
Varanon 23 Apr, 2017 @ 1:52pm 
Ok, we played it again, and here's my impression. All is IMHO, of course.

I think it's a bit too long, especially too long until you get into a position where the mission progresses. The finding of a map is IMHO a bit arbitrary, it would work better if you would just say "ok, let's find some communication equipment" and just go by finding the nearest comms tower.

As it is now, you spent a whole lot of time basically moving around.

The mission really picked up speed once we've found a map and moved to the comms tower.

And I still think you should give out enough weapons for everyone. At least a pistol. Some people that played along basically just ran along and were shot before finding anything, and that makes for a frustrating experience.

As I said, all IMHO, your mileage may vary.
ultra_wrongway 23 Apr, 2017 @ 1:51pm 
Thanks for the mission RueLight!
I had some thoughts on it. I think it would be good to condense it a bit, move the objectives closer together for instance. We lost some poople early on and then failed after an hour or so, so those people had to wait very long, even longer if we would have made it.
Other than that it was fun, just a bit drawn out.

Oh, and for the waiting (dead) people, free spectator cam would be cool
Valhalian 23 Apr, 2017 @ 1:49pm 
I have to say I enjoyed the mission. But then again I joined in mid-mission. Others said they found it a little on the long side.
ItsManamus 16 Apr, 2017 @ 6:25am 
I had a lot of fun with friends on this one :)
RueLight  [author] 7 Apr, 2017 @ 3:00pm 
updated my mission to v11 -> changelog

@TheOnlySolitaire
Thx for your feedback. About the weapons, you forgot that some americans make holiday on a unknown island deep in a dangerous jungle. So, it would be unrealistic if they dont have any weapon with :)
how ever, i added a equipment parameter to choice your own start conditions u like.
porting the mission to another island isn't possible. Lot of stuff is placed by hand (maps etc.)
TheOnlySolitaire 28 Mar, 2017 @ 10:43am 
I disagree about the need for a weapon at the start; you're a civilian on holiday - Being unarmed is realistic, creates tension and adds weight to your decisions.
Mostly, it just feels a little uninhabited; with so little loot, so few civilians and civilian vehicles, and so many syndikat rebels, it felt a little strange. Not bad, just in need of some minor tweaking maybe.
My only real complaint is lack of government forces (Gendarmerie or something) for the syndikat to fight against.
It'd help solve complaints about lack of guns too, without sacrificing any of the tension; to get those guns you have to sneak into the middle of an active skirmish or wait one out and quickly loot the dead after.
You'd still be hostile to both sides, you'd just have more chance to arm up, without removing the risk that makes the scenario so engrossing.

Great scenario. Would like to see ported to other maps.
Browny 28 Mar, 2017 @ 12:24am 
is their some way i can edit this map file so that i can brach it off from a youtube setting
RueLight  [author] 27 Feb, 2017 @ 8:59am 
make sure you've got a First Aid Kit, could be the reason :)
BIS revive missing some features (drag etc.) but it works better than some other scripts, especially when you got JIP players
anyway i hope BIS will improve their revive system soon
-> https://community.bistudio.com/wiki/Arma_3_Revive
Steve 26 Feb, 2017 @ 8:44pm 
found the revive system unreliable. Tried a few times to revive a team mate and could not. Would like the revive options that many of the escape from missions give, being drag, revive etc.
RueLight  [author] 25 Feb, 2017 @ 6:04am 
1.000 subs, thx guys ;)
RueLight  [author] 15 Feb, 2017 @ 9:09am 
little update: fixed spectator bug and increased vehicle spawn chance (parked)
RueLight  [author] 12 Feb, 2017 @ 1:38pm 
thx for the feedback guys, about some points
- the best choice to find a village is follow small paths or streets to open areas with less trees or follow the gun fire if you hear some
- few weapons on start is intended (need management), after the first contact you will get enough
- new tasks coming up when you complete the current one and tell you the next steps detailed, what you cant know before coz you need the others things at first, so just follow the tasks and you will see ;)
summary: find a map -> do emergency call at radio tower -> move to landing zone of rescue chopper -> leave the island with chopper
- end goal is like the mission name says it and also written in briefing
- lot of cars spawn at villages, towns, open streets and you can steal enemy vehicles as well, they are all random and when you have bad luck it could be take some time to find one...
i will think about for setting the spawn chance a bit higher :)
Varanon 12 Feb, 2017 @ 12:23pm 
Nice idea, but too much walking. See Variable's feedback.
Variable 12 Feb, 2017 @ 12:21pm 
Nice mission RueLight. Some feedback:
-For a large portion of the mission a lot of us had no weapons. I'd say at least a pistol to all would do good.
-It's probably the span point and the direction we chose, but for us there was a lot of walking, a bit too much. More vehicles around the map will do great.
-No clear end goal: We have a task to find a map, but what's the end goal? I suppose leaving the island as the mission name suggest, but I think it will be better to say that in the briefing.
-It would be logical to be able to leave by a boat from a harbor, we didn't see any in the harbor. However, not sure what you intended us to do after we find the radio tower.
Stick 12 Feb, 2017 @ 12:21pm 
Nice idea for a mission but, too much walking; lack of transport; lack of weapons at start.
Stagwine 12 Feb, 2017 @ 12:19pm 
It was cool, different idea for a mission Ruelight, but on our run we would have faced a lot, lot, lot of walking so we aborted. Liked it tho!
McGregor 12 Feb, 2017 @ 12:19pm 
Nice idea but maybe add some more vehicles for getting around.
Storp 12 Feb, 2017 @ 12:18pm 
cool idea, yeah, but takes to much time if you got bad lottery numbers :) .. which was our run
デニス 12 Feb, 2017 @ 12:17pm 
Nice idea/atmosphere! :boss:
Valhalian 12 Feb, 2017 @ 12:16pm 
Not a bad mission idea!
Mark.TwoFive [FAB] 12 Feb, 2017 @ 5:52am 
@RueLight Yup that's exactly what happens.
RueLight  [author] 12 Feb, 2017 @ 5:35am 
@Life4: found the problem, only when a alive client disconnect directly, the host fall into spec mode
but this doesnt happend when the client is already dead (before disconnect) OR when you run the mission on dedicated server
Mark.TwoFive [FAB] 11 Feb, 2017 @ 7:18am 
@RueLight Will try but just for completenes: I'm taling of being set to spectator when _any_ player leaves regardless of them being dead or not. - And I've to admit I couldn't try if the new update has the same issue - I will however try that in the next few days
RueLight  [author] 11 Feb, 2017 @ 4:51am 
update: added message if friendly fire (civilians), added more guns

about blurred screen on spec, didn't found a solution. tryed different commands but arma dont react... a little trick, move to your video settings and hide it when blurr is to heavy

@life4: also i cant replicate your problem when dead clients disconnect make host fall into spectator... but this could be help, launch your own dedicated server and join it -> Dedicated Server Tool (TADST) [www.armaholic.com]
Mark.TwoFive [FAB] 10 Feb, 2017 @ 12:54pm 
@RueLight CBA_A3, CUP Weapons, CUP Vehicles, CUP Units - Nothing else

To the second thing: Solved by switching branches to BETA and back + Restarting steam
RueLight  [author] 10 Feb, 2017 @ 12:07pm 
@Life4: what Mods you've running?
about empty slots after mission select sounds more like a BIS problem :/
Mark.TwoFive [FAB] 10 Feb, 2017 @ 8:07am 
Really recommending this mission - We just encounter 2 problems...

1. When a non-host player leaves the host becomes spectator, regardless of their health conditions - If alive the character becomes invincible.
2. Sometimes we've problems starting the missions due to the side/role selection being completely empty in the lobby - Still need to investigate further on when this happens and when not...
RueLight  [author] 9 Feb, 2017 @ 8:06am 
the blureffect comes from bis revive, it should not happend, but sometimes it does... will check it
when it happens again, try to move into your "video settings" (it refreshes your view)