Arma 3
co13_Leaving_Tanoa
Showing 1-10 of 22 entries
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Update: 13 Sep, 2019 @ 10:35am

- vehicles can be ignited more quickly
- updated fire script by ALIAS
- fixed script errors in rain script by ALIAS
- improved puddles in rain script
- improved performance COS+EOS script
- reduced enemy skills a bit
- few other stuff
(v20)

Update: 4 May, 2019 @ 7:46am

- added Fire Script by ALIAS
- updated Rain Effect Script by ALIAS
- added few more maps and vehicles around the island (also LoW Vans added)
- map spawnrate in vehicle trunks increased from 20% to 30%
- improved startbox loadout (especially the best loadout)
- increased variety of civil cars (from CUP)
- improved enemy+civil random loadout
- fixed random vehicle loadout
- reduced enemy skills a bit
- and some other stuff i can't remember
(v19)

Update: 14 Oct, 2017 @ 1:32pm

- fixed rain script
(v18)

Update: 14 Oct, 2017 @ 9:02am

- improved forecast fog
- added hint message
- spell briefing (thx to kongo.magneli)
(v17)

Update: 8 Oct, 2017 @ 8:14am

- added Rain Effect Script by ALIAS
- improved fog settings
- improved enemy chopper script
- few other stuff
(v16)

Update: 27 Aug, 2017 @ 3:45am

- added "3rd person view on foot" parameter
- added random maps in car trunk (chance 20%)
- added more random maps at buildings
- more civilian traffic and few other stuff
(v15)

Update: 18 Jun, 2017 @ 3:28am

- improved enemy choppers
- few other stuff
(v14)

Update: 6 Jun, 2017 @ 10:55am

- added enemy choppers + parameter
- added distance limit for extract zone
- improved start loadouts (more guns+vests)
- added waterfall parameter
- few other fixes etc.
(v13)

Update: 19 Apr, 2017 @ 11:02am

added "roadflare"+"flare fix" script by ALIAS
added random items for vehicles
few other stuff
(v12)

Update: 7 Apr, 2017 @ 2:53pm

added random civilian traffic
added 4x equipment parameter
added waterfall script by ALIAS
increased spawnchance of vehicles
fixed some enemy patrolzones
improved performance
(v11)