Space Engineers

Space Engineers

Door Label
44 comentarios
Shroom 8 DIC 2023 a las 9:55 
You guys realize the mod is 6 years old now, right? Move on...
Jitar 8 DIC 2023 a las 0:57 
Pffft! Still not workieally could have used this.
Brezonte 21 JUL 2021 a las 14:47 
rip
Shabazza 3 MAY 2020 a las 2:21 
Doesn't seem to work anymore.
Sad. But if it also impacts performance, I guess it's better not to use it anyway... Hmm.
Wallard 17 MAR 2020 a las 22:16 
Actually, This mod doesn't appear to work at all anymore. Today is the first time I had tried to use it since my last post on this thread, and none of the commands result in a labeled door anymore.. As last time, I'm not sure where the issue resides.
Darian Stephens 5 FEB 2020 a las 12:23 
If what @Wallard said is correct, then I'm going to remove this mod ASAP.
While labelling doors is very nice, it's not worth the simspeed cost, especially when it can be substituted for an LCD panel, particularly an overhead corner one, for little cost.
Rotn_ 16 ABR 2019 a las 2:46 
@Eikester does this mod still work? as i can't get it to work i even tryed copy/paste your example aswell and before you ask i have the tekst hud api loaded
Wallard 1 ABR 2019 a las 16:10 
I need to clarify, I'm not sure is this is an issue with this mod, or the Text Hud API.. but what I can say for sure, is that just deleting the labeling fixed the sim speed. I haven't even asked the server admin to remove the mod yet. Having the mod installed doesn't affect anything, but USING it does.
Wallard 1 ABR 2019 a las 16:07 
I love this mod, it really helps add that nice finishing touch to my complex interiors.. Unfortunately, after much testing and frustration, I have come to find that each one of your labeled doors causes a small hit to sim speed. It took a while to find the issue, but after I finally decided to remove the labels, one by one, I watched my sim speed slowly return to 1.0. The effect is in both single and multiplayer. My ship is quite large, but without the door labels, my system cam handle several of them pasted in close proximity without issue.. but with only ONE of them, with all the tens of doors labeled, it had dropped to about .55 sim speed before I decided to find the problem.
azfalt 2 DIC 2018 a las 1:11 
@Caffeine Cowboy, so what you say, this mod is useless if you have more than 10 doors in a build?
THE FORCE 17 NOV 2018 a las 23:57 
Can you add it to the doors in S - Interior walls?
ratheden 14 JUN 2018 a las 9:41 
Would you be willing to add other doors to this? Is there a way to add it to any door if it has the space?
drmskr 2 FEB 2018 a las 10:27 
Loving this mod!

Any chance you can add in the ability to list the grid name of a ship connected to a specified connector? Thus, Ship Name, is displayed on the door...

Thanks!
Shen Anigans 16 JUN 2017 a las 18:48 
You will see that the spotlight loses it's haze and the thruster loses it's flame effect. Add a few more digets to the final door and the sensor visual goes away as well as probably similar effects like grav range and antena range but I didn't test those. Also the colored arrows in the upper right for rotating blocks disapear at the same time as the thuster. But if you bring it back down to 285 total spaces all the effects return. Not sure if this is an issue with this mod or the Text Hud API. Just thought I'd throw it out there since I had many labeled doors on a ship I built and it took me a while to track down the root of the issue. Sorry for the long message too :D
Shen Anigans 16 JUN 2017 a las 18:48 
Hey, I was loving this mod but I recently found a problem- if you exceed 285 letters, visual effects start disapeering. For example in creative, build a platform. Add power, a thruster, an antena, a spotligt, and a sensor. Turn it into a station so you can turn on the thruster without it flying away- make the sensor range visable. Then add 13 doors with labelback: 1234567890, labelfront: 1234567890. So that's 22 didgets per door including the space after the colon.
Shabazza 26 MAY 2017 a las 13:32 
How about the vanilla sliding door?
I know, it doesn't have too much space for a name tag.
But would be cool nontheless.
Luv this mod. That should be stock.
Enkidu 16 ABR 2017 a las 2:14 
Hi Eike... mir ist aufgefallen, dass nach dem letzten Patch die Indikator-Lichter nicht mehr richtig funzen... sie leuchten durchgängig weiß. Komisch ist nur, dass bei den "Inderior-Doors" es gehr. Wenn Energie da ist leuchten sie grün, wenn sie aus ist, rot... sind hoffentlich nur ein paar Änderungen in der cubesblock-Datei... :steammocking:
Go Left 25 MAR 2017 a las 1:56 
how do you get them on?
Eikester  [autor] 24 MAR 2017 a las 14:24 
added support for Darths Interior Door and Nethersparks offset Door Mod
Mattacon 23 MAR 2017 a las 12:09 
How many times have people requested to make this Text API mod work with Sliding Doors?
Mishka 1 MAR 2017 a las 15:11 
Would you be able to make an offset version?
Go Left 28 FEB 2017 a las 9:01 
nice
:steamhappy:
data1chi 8 FEB 2017 a las 9:26 
You can always use blast door edges to connect up to these door was to make them look natural. But from past experience (a year ago so this might have changed by now) I've found that this drops the air tightness from between the door way and the blast door wall piece.
Ravenjrake 6 FEB 2017 a las 21:54 
This but offset. Standard doors are hard to place in many locations and look natural. With an offset option, this would be my go to door for nearly everything.
St4rKiller1382 6 FEB 2017 a las 17:55 
Does it not work for sliding doors?
EnjoyCoke 6 FEB 2017 a las 17:49 
Nice.
Benzschwagel 6 FEB 2017 a las 16:49 
oh? I'll have to check them out
jokerace45 6 FEB 2017 a las 14:26 
Sektan has had wall blocks with LCD's for a long time.
Benzschwagel 6 FEB 2017 a las 13:40 
@Fedezzer: yeah, seriously. How long has SE been out now? With a conflict like not being able to add a small ceiling light and a wall mounted flat panel in the same space, I'm surprised no one else came up with this earlier. Next up, wall blocks with built in LCD's that can utilize the Automatic LCD's 2 mod
Cmdr. DoomForge™ 6 FEB 2017 a las 11:25 
That's genius right there. When will Keen make that a standard for doors in the game?
Eikester  [autor] 6 FEB 2017 a las 10:05 
Update: you can now define different Labels for front and back side
limnovi 6 FEB 2017 a las 9:19 
This is one of those things that makes you question just why the hell no one had thought of it before
HighFlyer96 6 FEB 2017 a las 7:59 
Vanilla:D With some refund. Would be nice and appropriate.
RdecaPesa 6 FEB 2017 a las 7:03 
Awesome, devs should include this in vanila. With your permison ofcourse.
theoldboss2015 6 FEB 2017 a las 5:21 
nice!
=VG= kiwirambob/killabot 5 FEB 2017 a las 20:32 
Perfect idea ... well done SE Eikester
Hughandjack 5 FEB 2017 a las 9:11 
nice job
Greystar 5 FEB 2017 a las 5:02 
It is cool but I use the Airlock block mod and rarely use vanilla doors anymore.
Enkidu 5 FEB 2017 a las 4:44 
this is very useful :steamhappy:
Hell Nicksheet 5 FEB 2017 a las 4:14 
nice
Iomega0318 4 FEB 2017 a las 20:22 
Nicely done! Definitely using this one :)
Riverey 4 FEB 2017 a las 7:22 
You keep amazing us. Very nice idea!
Can you add the same thing to the Death Star doors? Use them all the time, but had to add lcds to them - pic [pp.vk.me]
🍁BuzzedBear🍁 3 FEB 2017 a las 22:45 
Thanks man! Nice to see your stuff back in lights!
🍁BuzzedBear🍁 3 FEB 2017 a las 22:43 
So glad to see you back making this game even more awesome! I love your work!