Space Engineers

Space Engineers

Door Label
44 Comments
Shroom 8 Dec, 2023 @ 9:55am 
You guys realize the mod is 6 years old now, right? Move on...
Jitar 8 Dec, 2023 @ 12:57am 
Pffft! Still not workieally could have used this.
Brezonte 21 Jul, 2021 @ 2:47pm 
rip
Shabazza 3 May, 2020 @ 2:21am 
Doesn't seem to work anymore.
Sad. But if it also impacts performance, I guess it's better not to use it anyway... Hmm.
Wallard 17 Mar, 2020 @ 10:16pm 
Actually, This mod doesn't appear to work at all anymore. Today is the first time I had tried to use it since my last post on this thread, and none of the commands result in a labeled door anymore.. As last time, I'm not sure where the issue resides.
Darian Stephens 5 Feb, 2020 @ 12:23pm 
If what @Wallard said is correct, then I'm going to remove this mod ASAP.
While labelling doors is very nice, it's not worth the simspeed cost, especially when it can be substituted for an LCD panel, particularly an overhead corner one, for little cost.
Rotn_ 16 Apr, 2019 @ 2:46am 
@Eikester does this mod still work? as i can't get it to work i even tryed copy/paste your example aswell and before you ask i have the tekst hud api loaded
Wallard 1 Apr, 2019 @ 4:10pm 
I need to clarify, I'm not sure is this is an issue with this mod, or the Text Hud API.. but what I can say for sure, is that just deleting the labeling fixed the sim speed. I haven't even asked the server admin to remove the mod yet. Having the mod installed doesn't affect anything, but USING it does.
Wallard 1 Apr, 2019 @ 4:07pm 
I love this mod, it really helps add that nice finishing touch to my complex interiors.. Unfortunately, after much testing and frustration, I have come to find that each one of your labeled doors causes a small hit to sim speed. It took a while to find the issue, but after I finally decided to remove the labels, one by one, I watched my sim speed slowly return to 1.0. The effect is in both single and multiplayer. My ship is quite large, but without the door labels, my system cam handle several of them pasted in close proximity without issue.. but with only ONE of them, with all the tens of doors labeled, it had dropped to about .55 sim speed before I decided to find the problem.
azfalt 2 Dec, 2018 @ 1:11am 
@Caffeine Cowboy, so what you say, this mod is useless if you have more than 10 doors in a build?
THE FORCE 17 Nov, 2018 @ 11:57pm 
Can you add it to the doors in S - Interior walls?
ratheden 14 Jun, 2018 @ 9:41am 
Would you be willing to add other doors to this? Is there a way to add it to any door if it has the space?
drmskr 2 Feb, 2018 @ 10:27am 
Loving this mod!

Any chance you can add in the ability to list the grid name of a ship connected to a specified connector? Thus, Ship Name, is displayed on the door...

Thanks!
Shen Anigans 16 Jun, 2017 @ 6:48pm 
You will see that the spotlight loses it's haze and the thruster loses it's flame effect. Add a few more digets to the final door and the sensor visual goes away as well as probably similar effects like grav range and antena range but I didn't test those. Also the colored arrows in the upper right for rotating blocks disapear at the same time as the thuster. But if you bring it back down to 285 total spaces all the effects return. Not sure if this is an issue with this mod or the Text Hud API. Just thought I'd throw it out there since I had many labeled doors on a ship I built and it took me a while to track down the root of the issue. Sorry for the long message too :D
Shen Anigans 16 Jun, 2017 @ 6:48pm 
Hey, I was loving this mod but I recently found a problem- if you exceed 285 letters, visual effects start disapeering. For example in creative, build a platform. Add power, a thruster, an antena, a spotligt, and a sensor. Turn it into a station so you can turn on the thruster without it flying away- make the sensor range visable. Then add 13 doors with labelback: 1234567890, labelfront: 1234567890. So that's 22 didgets per door including the space after the colon.
Shabazza 26 May, 2017 @ 1:32pm 
How about the vanilla sliding door?
I know, it doesn't have too much space for a name tag.
But would be cool nontheless.
Luv this mod. That should be stock.
Enkidu 16 Apr, 2017 @ 2:14am 
Hi Eike... mir ist aufgefallen, dass nach dem letzten Patch die Indikator-Lichter nicht mehr richtig funzen... sie leuchten durchgängig weiß. Komisch ist nur, dass bei den "Inderior-Doors" es gehr. Wenn Energie da ist leuchten sie grün, wenn sie aus ist, rot... sind hoffentlich nur ein paar Änderungen in der cubesblock-Datei... :steammocking:
Go Left 25 Mar, 2017 @ 1:56am 
how do you get them on?
Eikester  [author] 24 Mar, 2017 @ 2:24pm 
added support for Darths Interior Door and Nethersparks offset Door Mod
Mattacon 23 Mar, 2017 @ 12:09pm 
How many times have people requested to make this Text API mod work with Sliding Doors?
Mishka 1 Mar, 2017 @ 3:11pm 
Would you be able to make an offset version?
Go Left 28 Feb, 2017 @ 9:01am 
nice
:steamhappy:
data1chi 8 Feb, 2017 @ 9:26am 
You can always use blast door edges to connect up to these door was to make them look natural. But from past experience (a year ago so this might have changed by now) I've found that this drops the air tightness from between the door way and the blast door wall piece.
Ravenjrake 6 Feb, 2017 @ 9:54pm 
This but offset. Standard doors are hard to place in many locations and look natural. With an offset option, this would be my go to door for nearly everything.
St4rKiller1382 6 Feb, 2017 @ 5:55pm 
Does it not work for sliding doors?
EnjoyCoke 6 Feb, 2017 @ 5:49pm 
Nice.
Benzschwagel 6 Feb, 2017 @ 4:49pm 
oh? I'll have to check them out
jokerace45 6 Feb, 2017 @ 2:26pm 
Sektan has had wall blocks with LCD's for a long time.
Benzschwagel 6 Feb, 2017 @ 1:40pm 
@Fedezzer: yeah, seriously. How long has SE been out now? With a conflict like not being able to add a small ceiling light and a wall mounted flat panel in the same space, I'm surprised no one else came up with this earlier. Next up, wall blocks with built in LCD's that can utilize the Automatic LCD's 2 mod
Cmdr. DoomForge™ 6 Feb, 2017 @ 11:25am 
That's genius right there. When will Keen make that a standard for doors in the game?
Eikester  [author] 6 Feb, 2017 @ 10:05am 
Update: you can now define different Labels for front and back side
limnovi 6 Feb, 2017 @ 9:19am 
This is one of those things that makes you question just why the hell no one had thought of it before
HighFlyer96 6 Feb, 2017 @ 7:59am 
Vanilla:D With some refund. Would be nice and appropriate.
RdecaPesa 6 Feb, 2017 @ 7:03am 
Awesome, devs should include this in vanila. With your permison ofcourse.
theoldboss2015 6 Feb, 2017 @ 5:21am 
nice!
=VG= kiwirambob/killabot 5 Feb, 2017 @ 8:32pm 
Perfect idea ... well done SE Eikester
Hughandjack 5 Feb, 2017 @ 9:11am 
nice job
Greystar 5 Feb, 2017 @ 5:02am 
It is cool but I use the Airlock block mod and rarely use vanilla doors anymore.
Enkidu 5 Feb, 2017 @ 4:44am 
this is very useful :steamhappy:
Hell Nicksheet 5 Feb, 2017 @ 4:14am 
nice
Iomega0318 4 Feb, 2017 @ 8:22pm 
Nicely done! Definitely using this one :)
Riverey 4 Feb, 2017 @ 7:22am 
You keep amazing us. Very nice idea!
Can you add the same thing to the Death Star doors? Use them all the time, but had to add lcds to them - pic [pp.vk.me]
🍁BuzzedBear🍁 3 Feb, 2017 @ 10:45pm 
Thanks man! Nice to see your stuff back in lights!
🍁BuzzedBear🍁 3 Feb, 2017 @ 10:43pm 
So glad to see you back making this game even more awesome! I love your work!