Total War: WARHAMMER

Total War: WARHAMMER

Siege of Talabheim
175 Comments
[SMG] SackAttack 8 Aug, 2018 @ 10:47am 
MEOW
bennymclennan  [author] 5 Sep, 2017 @ 9:41am 
Hahah I will be getting back into it soon. This was a long time ago =P
iliveonthestreet 4 Sep, 2017 @ 12:33am 
Mate if this is your first time making a map I would love to see you when you have some experience:steamhappy:
bennymclennan  [author] 29 Aug, 2017 @ 5:50am 
Hi there guys. Yes, I know it needs an update but I have been travelling for 2 months and I am still on my laptop... as soon as my desktop is shipped to me (I moved back to Korea) I will update the map to work for sieges.
Vidal 24 Aug, 2017 @ 6:16pm 
The AI still doesnt work? have you consider in implement gates?
Istar 18 Aug, 2017 @ 3:55pm 
thank you for the mod, great job, but I have a problem, in the campaign the AI create siege tower, and turn aroud the city for all the time of the battle with out attiacking.
PeskyBees 14 Aug, 2017 @ 11:04am 
Still updating it mate? :)
bennymclennan  [author] 28 May, 2017 @ 8:40am 
I am currently in the middle of updating this map for massive 4v4 AI friendly battles. The entire city is getting a face light with new walls and towers, defensible positions. It's going to be massive and oh so much fun :).
bennymclennan  [author] 10 Apr, 2017 @ 7:24am 
@Franko haha.. yeah, Indy beats me 90% of the time (unless we are on the same team) so it's nice to beat him once in a while lol. He's pretty damn good.
Man with No Name 8 Apr, 2017 @ 2:13pm 
@Benny, No worries ;) Good Luck with the move and keep up the GREAT work! Also neen enjoying watching you and Indypride battle on MP, especially when you beat him, Empire v Chaos on Steel, Faith and Gunpowder mod :p
bennymclennan  [author] 8 Apr, 2017 @ 7:14am 
@Franko I am well aware of that ;). I started working on Talabheim to update it, but got caught up with some stuff in my personal life as I am preparing to move again very shortly. I will get around to finishing it eventually. :)
Man with No Name 7 Apr, 2017 @ 8:59am 
@bennymclennan: recently some modders have been able to add working walls and towers to custom settlements/maps, could you update this map to include that?
bennymclennan  [author] 21 Mar, 2017 @ 4:09pm 
@[TFM] bh5496 - Nope, CA has not given us the ability to do that with maps yet.. :(
Dr. Oz The Great And Powerful 21 Mar, 2017 @ 3:51pm 
So is there any way you could add actual working gates and towers to this map?
bennymclennan  [author] 12 Mar, 2017 @ 10:59pm 
@Captain Hindsight thanks so much for the kind words, bud! Really appreciate it :)
Hindsight 12 Mar, 2017 @ 9:18pm 
Love the map, Nice work
bennymclennan  [author] 5 Mar, 2017 @ 9:47am 
@all as I have said before in this comment thread and in the description of the map, the AI doesn't work well on this map yet. CA has not given us enough tools to give hints to the AI to make it work. This means that making it part of the campaign would be kind of pointless because it just wouldn't work when you went to go play on it. It wouldn't be a good playing experience...

As soon as CA gives us better tools, as I have mentioned before, I will put it in the campaign.
Solist 5 Mar, 2017 @ 2:08am 
Perhaps you could make a separate Talabheim version that people who want it in the campaign could use.
Pownage598 3 Mar, 2017 @ 6:19pm 
Hey! Kick ass map! Will you by any chance have a version for campaign?
AH™ 3 Mar, 2017 @ 4:24am 
is it also in campain ? the map.
Uesugi 2 Mar, 2017 @ 10:40pm 
@bennymclennan whoops, there was one typo at the end: "so you must *employ* both to win"
Uesugi 2 Mar, 2017 @ 10:26pm 
@bennymclennan np. Can't wait to play this map with my buds!
bennymclennan  [author] 2 Mar, 2017 @ 10:25pm 
haha awesome I will change it :). Thanks dude!
Uesugi 2 Mar, 2017 @ 10:20pm 
Continued, 2nd Paragraph
Needless to say, the defenders of Talabheim have many advantages. For example, their northern-most gate could probably stave off any army in the old world. However, the attackers are blessed with two other entrances into the city, both of which are weaker choke points. Choke points aren't everything to this map though: Talabheim itself is riddled with ambush locations and hilltops to defend. This siege map rewards both gall and craftiness, so you must both to win.
Uesugi 2 Mar, 2017 @ 10:20pm 
I re-wrote the Scenario, as commanded. ;p

Talabheim has forever been the eye of a tempest- the tranquil city lies in a crater, naturally shielded from the perils of the Great Forest. However, the Eye of the Forest has never been so horrified by what it now sees surrounding it. Nor have its rock walls been so shaken by the clankings and stompings of such an iron host. With the city now under assault, there is only one certainty to Talabheim’s fate: Khorne will fantasize of bathing in the bloodshot eye when all is said and done!
bennymclennan  [author] 1 Mar, 2017 @ 8:44am 
@MatteSan nope. The AI still doesn't know how to handle the map and so I will not put it in the campaign until that happens. It just wouldn't make sense to play a game on it without it actually working.. ha

@AGES99 <3 :)
MatteSan 1 Mar, 2017 @ 8:37am 
Is it working on campagin map now?
AGES99 28 Feb, 2017 @ 6:18pm 
CA, hire this guy.
bennymclennan  [author] 26 Feb, 2017 @ 10:32pm 
@Grinning Moon Thanks for the feedback. Yes, there is probably clipping in quite a few places. I will have to update the map eventually. Thanks for the feedback! :)
Grinning Moon 26 Feb, 2017 @ 1:12pm 
On the right gate (from defenders perspective) Missles clip through the gate walls.
LordPerun 26 Feb, 2017 @ 5:44am 
ok, thanks for the response ;)
Evil Robot Santa 25 Feb, 2017 @ 8:28am 
Thanks for the quick response Benny I'll check that out.
bennymclennan  [author] 25 Feb, 2017 @ 8:27am 
@Hunter558699 Hmmmm well, I am not sure what problems you're having with it. I have never really had camera issues. But, you could try the "Better Camera" mod. It helps with being able to zoom in and out at different distances making it less of an issue. Let me know how you get on!
bennymclennan  [author] 25 Feb, 2017 @ 8:26am 
@HoLY_JusticE Thanks! Right now, no plans to add it to the campaign. unfortunately, the AI hates my map and would not make for a great map. I definitely see that happening in the future though! :)
Evil Robot Santa 25 Feb, 2017 @ 8:23am 
Hey, thanks for making this map, I have enjoyed playing it. The only problem I'm having is once I start the battle I have trouble moving my camera over some of the terrain. Wasn't sure if there was a camera angle or zoom in/out mod I needed to use in conjunction with this one to m ove around properly. Thank you.
LordPerun 24 Feb, 2017 @ 3:05pm 
Hi, can you add this map in the campaign? I didnt find this question in the first Q&A lists so sry if you repeat yourself :) Ps: Great Job on one of the best maps for this game!
Vampire Kisses 21 Feb, 2017 @ 8:21pm 
@bennymclennan Good to know. Thank you very much for the reply. I will do that then. Take care!
bennymclennan  [author] 21 Feb, 2017 @ 5:35pm 
I would recommend they all download it. For now, it seems the mechanic of people not having to download the map is actually kind of buggy. It's like that for quite a few other maps too. Just make sure everyone downloads the map as well and, if you are having trouble hosting, have someone else do it. Custom maps, right now, have the potential to be a bit buggy.
Vampire Kisses 21 Feb, 2017 @ 5:00pm 
@bennymclennan What am I doing wrong? Do all the players have to have the map downloaded too before we can play it? I've been told that they do not, that the game will just automatically download it for them, or something, but that doesn't seem to be the case. Thanks for your reply in advance.
Vampire Kisses 21 Feb, 2017 @ 4:58pm 
@bennymclennan Hey Benny, thank you for responding. That is exactly what I did, because that was what I thought I had to do, but when I select the map, no one else can see it, the other online players cannot see that the map is selected. They tell me it is some other map that was originally selected when I first host, but for them, when I select this custom map, or any other for that matter, it remains on the first map that came up when I hosted?
bennymclennan  [author] 21 Feb, 2017 @ 1:50pm 
@Knight of Roses you have to subscribe first. Then, in the loader for the game, make sure this map is checked on. After that, you will have to create either a custom game or host a multiplayer battle and select this map. It's labeled as "Siege of Talabheim". Have fun!
Vampire Kisses 21 Feb, 2017 @ 10:50am 
I can't get this to play on vanilla multiplayer? What am I doing wrong? How do you play custom maps on multiplayer?
bennymclennan  [author] 20 Feb, 2017 @ 5:40pm 
@Tom. Thanks! Look out for Altdorf coming soon ;)
Tom 20 Feb, 2017 @ 11:24am 
This map, is just. It has given me hope for fucking fantastic seige battles in the future with actual seige equiptment and breakable walls. Just YES
Master Oogway 18 Feb, 2017 @ 8:38pm 
Hey man added you please add me back important we talk cheers!
bennymclennan  [author] 15 Feb, 2017 @ 10:50am 
@BFTBG Yes! I am currently in the middle of Altdorf :)

@elemental alien I appreciat ehte feedback, but I will likely keep it as is right now at least until siege mechanics are added to the editor. I personally like the forests as they add more tactical options to the map.

I still don't what you're referring to in the city stuff, you seem to be all over the place with the suggestions for that. The building in the back half of the city provide an open field while still providing cover and blocked flanking approaches under the shadow of the defensive fort. I think it works quite well and will get more use if and when I have access to capture points.

I'll think about an additional wall or two on the right flank of the city, but for now, I think it all works quite well.

Thanks again for your feedback.
Eli-GaminG 15 Feb, 2017 @ 10:39am 
P.s i suggest to add a sort of tower in the highest part of the map, to take cool screenshots
Eli-GaminG 15 Feb, 2017 @ 10:28am 
Will you do other awesome maps like this? 😁
elemental alien 14 Feb, 2017 @ 8:54pm 
i meant quay like a riverwall along the river next to the city. now you could move the houses closer to the river thus broadaning the street. cause you are correct with the broad streets beeing better to maneuvre, you have a lot of narrow streets maybe fewer but broader ones would be easier to handel and still provide many diffrent strategic situations..

i also spoke of the trees in the main city growing out of the houses and such, not in crater itself for i so adore your approach with the diffrent tactical and visual areas. to me the small town is a bit to big another set of farmland would fit well.

in the main ciry could be a wall guarding the area next to the woodlands (maybe incorporate the houses into the wall) for it is clear that this portion of the map is not developed lurking full of dangerous mysteries. may sigmar protect
bennymclennan  [author] 14 Feb, 2017 @ 10:47am 
@lolikaboss 2 I'm glad you enjoyed it so much! You've played it more than I have!! Hahaha been too sucked into the map editor to play much these days =P