Tabletop Simulator

Tabletop Simulator

WH40k Bridge Map
7 Comments
DontEatRawHagis 26 May, 2020 @ 7:03am 
This reminds me of the Sanctus Reach mission where the Orks have to charge across a boiling river.
rahlforge 13 Jan, 2019 @ 9:11am 
I can see many opportunities for protracted long-range battles, as well as the need for units to push forward into melee...very nice depiction of a typical bridge-capture scenario! You can even turn it into a Kill Team map and have an interesting Sweep-and-Clear or Lines of Battle map!
icn1982  [author] 24 Feb, 2017 @ 12:00pm 
yep, its a cool looking map, and so long as the use of the map is planned in advance, it creates some interesting games
certainly not a map I would just spring on an opponent
TheDiscordedMuffins 24 Feb, 2017 @ 8:24am 
Just got personally shown around the map, although when you showed me it there were missing textures it looked freakin awesome so I had to come search for it! Everything works fine when I loaded it up and the scale is awesome, great work!
icn1982  [author] 8 Feb, 2017 @ 11:30pm 
@Baryonx I was aware of that, but I hadnt decided on the tetures until the end, at which point I was damned if I was going to start moving things in addition to retexturing lol. Oddly enough, its your blocks from your mod that I find most useful lol. Always give credit where its due if I know where I pilfered it from
Baryonyx 8 Feb, 2017 @ 2:52pm 
What an interesting idea! Thanks for crediting.
As a tip: You can easily add some variation to larger flat areas if you turn the terrain pieces around or even flip them.
The Hive 8 Feb, 2017 @ 8:11am 
Cool map!