Total War: WARHAMMER

Total War: WARHAMMER

Siege of Barak Varr
21 Comments
FinalFormNoob 8 Aug, 2017 @ 12:21pm 
veddi gud
WarDoc 19 Feb, 2017 @ 4:25am 
Heya awesome map! I have featured it in my third episode of my new series showcasing the top maps of the week! Congratulations and keep up the good work!

Found here: https://www.youtube.com/watch?v=YyvEfRkkuow

Check out some of my other content and subscribe if you like my stuff!
Bloody Hound  [author] 18 Feb, 2017 @ 1:17am 
Recent Update:

-Updated Deployment Zones, Ai may use more than one now.

- Added abit of eye candy on gate and elsewhere.
Bloody Hound  [author] 14 Feb, 2017 @ 11:51am 
Right Just released a new map which has Barak Varr Inner hold/port which will complement well with this map so if you're interested it's https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=864087307

Thanks!
Jason Wolf 13 Feb, 2017 @ 5:05pm 
Great map! I can't wait till it is addressed to the campaign.
bennymclennan 13 Feb, 2017 @ 3:51pm 
This looks dope! Gonna try it :)
Bloody Hound  [author] 11 Feb, 2017 @ 8:53pm 
@ThoR Yeah im having a fiddle around to make it better for AI at the moment while making the map 'better looking' I'll constantly be fiddling around with this map to make it better for when CA release the update which makes it able to be added to Campaign Map. Cheers though!
ThoR 11 Feb, 2017 @ 8:45pm 
I found this weird bug where my broken and shattered units will not run away but stand and fight forever which makes it a pain for any kind of clean up although cool it's a little messy
Beautiful map by the way ai has an issue but that's always the case with these maps but it looks great none the less.
silent assassin 11 Feb, 2017 @ 1:30pm 
ok. found the map. thanks
Bloody Hound  [author] 11 Feb, 2017 @ 1:20pm 
@silent assassin Go to Custom battles and it should be in there, If you are trying to play Online it'll show but there is a bugs sometimes where it don't load up the map but loads up the last CA created one selected.
silent assassin 11 Feb, 2017 @ 1:10pm 
how do you play custom maps it's not showing for me in game map options even though i got it ticked the map in my mod manger?
Aurgalmir 10 Feb, 2017 @ 4:54pm 
Just a heads up in case you didn't know, CA announced today they are adding in the ability to play these custom maps on the grand campaign. You can check out their youtube video on it for the details.
Bloody Hound  [author] 10 Feb, 2017 @ 10:27am 
wish i knew how to gamekiller_ted, If i did i would be smashing out map after map replacing them for campaign as the sieges/citys for me lacked alot in terms of battles. When you Sally Forth from you Keep to an attacking Army you should be put on a map like this... but sadly they didn't do it so i made it instead to the best i could.
Elaiy 10 Feb, 2017 @ 9:56am 
will you add this to Campaign if yes insted of replaces the campaign siege battle can you put it outside Barak Varr so its like two "siege" first tis map then you attack the city
Bloody Hound  [author] 10 Feb, 2017 @ 9:33am 
@Crynsos,Bunkerzecke Right pretty much done everything you guys have suggested and hopefully you'll like it more now! Please let me know if there is anything else!
Bloody Hound  [author] 10 Feb, 2017 @ 12:17am 
Alrighty cheers ill have a fiddle around when i get the chance and yeah the no go area is a right pain to do, and the greenskin props are there from the random background it does, but ill have a go a playing around with it!
Joe 10 Feb, 2017 @ 12:01am 
Bunkerzecke / author u can use "no go area" tool to stop unit from going places. I use it on all the rocks etc, so that units dont just walking through them. its fukin effort tho lol. nice map too. Like how its based of the campaign map.
Bunkerzecke 9 Feb, 2017 @ 2:07pm 
I have noticed something that i have seen on almost all the dwarfen maps i have tested so far. The stone terraine in front of the entrance is not solid, meaning that units sink into it. It looks rather hilarious when all i see of my glorious dwarfen army are their heads. is there even something that can be done about that?
Crynsos 9 Feb, 2017 @ 12:39pm 
Looks pretty nice, although I noticed some things that could be improved.

You placed the only greenskin props on the side that is actually going over to the border princes, the southern starting point's background is essentially a cliff and that doesn't make much sense and the two central lines of trees going from the bottom to the western entry points are too orderly, they really just look like placed there in a line rather than randomly grown.
•LGA• Cyrus: Emperor of Mankind 9 Feb, 2017 @ 12:39pm 
That's great. would like to see more world map campaign style settlements!
Poploppo 9 Feb, 2017 @ 10:48am 
very noice :)