Portal 2

Portal 2

No Elements: Connection (simplified and fixed version)
16 Comments
AWinterWillow 29 May @ 8:21pm 
Feels like a bit different puzzle, could see some resemblance, but a lot of quick portal placements. still good tho
HadronFive 8 Jan, 2023 @ 5:53pm 
I love the solution, but the execution is very sketchy. Either I hit the side of the panel, or I can't stop after coming out of it and fly on down the pit, because I need to hold forwards to reach the sloped panel previously.
hub 3 Feb, 2022 @ 12:14pm 
:cupup:
SpielSatzFail 6 Jun, 2018 @ 11:41am 
Oh yeah, it's harder to execute now :-/ Well, since I'm not LB, I can live with the original version ;-)
Almisuifre 27 Feb, 2017 @ 7:47am 
Land behing the exit door is always a pleasure (I used this in one of my "no elements" too).
Here you push it even further by implementing a fling inside the corridor ! ;)
LB 21 Feb, 2017 @ 11:04am 
Pretty sure I did it right :D https://youtu.be/GF_sQ_-2DEk
kimist108 20 Feb, 2017 @ 5:57pm 
Fun map!
Spaceminnow 20 Feb, 2017 @ 11:39am 
Took me awhile...when I solved it I felt great :) I played it again. Good job!
Mr Vapour Waterhandle 19 Feb, 2017 @ 9:47am 
Maybe I jumped (spacebar) as well? I dunno, I'll see if I can replicate it sometime soon.
quat  [author] 19 Feb, 2017 @ 9:14am 
That's interesting, I can't seem to get that to work though.
Mr Vapour Waterhandle 19 Feb, 2017 @ 6:06am 
Uhhh. I might have broken it. I flung from the angled panel aimed towards the exit with just the drop in the catapult area, hit the grating, and placed another portal beneath me. That gave me enough momentum to fly out of that panel again, and hit the angled panel closest to the exit, as a ramp. The smooth geometry allows you to keep sailing right to the exit. Whoops!
jandlml 18 Feb, 2017 @ 6:15pm 
i cant believe i actually finished this map. it must have taken me 50 tries to get that final fling. i almost gave up.:steamhappy:
Polux 18 Feb, 2017 @ 2:33am 
I got it!
quat  [author] 17 Feb, 2017 @ 1:26pm 
I almost managed to make it 100% symmetrical, but I ran up against the 25x25 limit in PTI yaaaay
Hazellius 17 Feb, 2017 @ 12:44pm 
That is a very elegant way to solve the problem I've been trying to fix for a while now. Very nicely done!
I also quite like the map design of this version. The glass cubicle and the choice of flinging from the the left or right angled surface looks neat :)
| \_/ () 17 Feb, 2017 @ 12:13pm 
Awesome move indeed. Great puzzle.