Portal 2

Portal 2

80 ratings
No Elements: Connection (simplified and fixed version)
   
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5.670 MB
16 Feb, 2017 @ 5:57pm
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No Elements: Connection (simplified and fixed version)

Description
This one should be LB proof ;)

This is just the ending move from No Elements: Connection which is literally the best no elements map ever. LB found a little jump on accident that skipped this ENTIRE move. I rearranged the platforms and tested this one pretty well so that jump should not be possible. The downside is that it's a tiny bit more fiddly.

I would have liked to decorate this more, and possibly add the other parts of this map besides just the ending move. But for some reason I'm getting 8 FPS in the editor and it's really annoying to work with.

Oh, and I'm really glad I could keep the "door fling" ;)
16 Comments
AWinterWillow 29 May @ 8:21pm 
Feels like a bit different puzzle, could see some resemblance, but a lot of quick portal placements. still good tho
HadronFive 8 Jan, 2023 @ 5:53pm 
I love the solution, but the execution is very sketchy. Either I hit the side of the panel, or I can't stop after coming out of it and fly on down the pit, because I need to hold forwards to reach the sloped panel previously.
hub 3 Feb, 2022 @ 12:14pm 
:cupup:
SpielSatzFail 6 Jun, 2018 @ 11:41am 
Oh yeah, it's harder to execute now :-/ Well, since I'm not LB, I can live with the original version ;-)
Almisuifre 27 Feb, 2017 @ 7:47am 
Land behing the exit door is always a pleasure (I used this in one of my "no elements" too).
Here you push it even further by implementing a fling inside the corridor ! ;)
LB 21 Feb, 2017 @ 11:04am 
Pretty sure I did it right :D https://youtu.be/GF_sQ_-2DEk
kimist108 20 Feb, 2017 @ 5:57pm 
Fun map!
Spaceminnow 20 Feb, 2017 @ 11:39am 
Took me awhile...when I solved it I felt great :) I played it again. Good job!
Mr Vapour Waterhandle 19 Feb, 2017 @ 9:47am 
Maybe I jumped (spacebar) as well? I dunno, I'll see if I can replicate it sometime soon.
quat  [author] 19 Feb, 2017 @ 9:14am 
That's interesting, I can't seem to get that to work though.