XCOM 2
[LW]Tier III Grenades
35 Comments
Online Addict 12 Mar, 2020 @ 7:45pm 
LWotC Compatible?
[TuP]tammi 5 Apr, 2018 @ 10:29pm 
i am still cheering you to make this compatible with Lost Tower mission tho :)
SentySent 26 Sep, 2017 @ 1:45am 
I have encountered a bug of resurrected enemies like Psi-Zombies and Andromedon Shells being immune to all AoE attacks after they were previously killed by Tier 3 grenades specced with Needle Grenades perk.

Not sure if it's Long War 2 bug or a weird interaction between this mod and LW2 causes this bug to happen.
Nasarog 29 Aug, 2017 @ 3:48pm 
Nice, than you for that.
Arkhangel 29 Aug, 2017 @ 3:15pm 
Make sure to removed Mechanized Warfare as prereq. some people like doing the Lost Tower mission, and that avoids that tech being researched period, which means they'll never get access to these
Farkyrie  [author] 29 Aug, 2017 @ 3:05pm 
@Nasarog after I finish WoTC, I plan to update all my mods.
Nasarog 29 Aug, 2017 @ 11:20am 
Willl this be updated for War of the Chosen?
Arkhangel 8 Jul, 2017 @ 10:15pm 
@Radryl: because Proximity mines are already ridiculously devastating with needing an upgrade. you can fire multiple of them while concealed, remember, and then combo them with another grenade, or another AoE ability like Saturation Fire or Void Rift, and feasibly wholesale slaughter three goodsized LW pods in a single turn.

making them cost a sectopod to make is actually fair, given the sheer destructive utility of the things.
Arkhangel 8 Jul, 2017 @ 10:12pm 
This mod ever going to be fixed for people who play the Lost Towers mission?
Bapoh 13 Jun, 2017 @ 5:48am 
@hamed91211173 thx dude, been confused why this mod wont work
Praefectus 21 May, 2017 @ 9:16pm 
Alright, thanks. Also why didn't he make improved mines? They are "grenades" in a way, considering you can also launch them, very expensive 'nades too considering you somehow make a mine out of a sectopod.
hamed91211173 18 May, 2017 @ 6:30pm 
@Radryl
Yes but just replace this with the same line the best editing tools you can use for this is Notepad++ it's free and much better than Notepad
Praefectus 12 May, 2017 @ 8:30pm 
@hamed91211173 I have Shen's last gift going in my campaign, so do I have to copy paste those lines you posted?
hamed91211173 28 Apr, 2017 @ 12:10am 
if you activate the Lost Tower mission in start of campaign NuclearWarfare dont gonna show up for you (MechanizedWarfare project not needed in LW2 in this case)
the FIX edit SteamGames\SteamApps\workshop\content\268500\865701188\XComLW_Overhaul and replace this line with corresponding line
+TechTable=(TechTemplateName="NuclearWarfare", ProvingGround=true, ResearchPointCost=3200, ModPointsToCompleteOnly=false, PrereqTech1="AdvancedGrenades", PrereqTech2="AutopsyMutonElite", PrereqTech3="", SupplyCost=300, AlloyCost=30, CrystalCost=50, CoreCost=5, ReqItemTemplateName1="", ReqItemCost1=0, ReqItemTemplateName2="", ReqItemCost2=0, ItemGranted="", RequiredScienceScore=45, RequiredEngineeringScore=45)

AND have BOOM FUN :))
Dio Off-Brando 13 Apr, 2017 @ 6:28am 
Yes but is it better than +6 Treants?
ebeneezerdahk 23 Mar, 2017 @ 11:55pm 
Works well with LW2 and the various other mods I have installed thanks! The T3 grenades present a nice end-game goal to work towards and gives a more fun later game experience IMHO.
Nameless 22 Mar, 2017 @ 11:41am 
Cant tell from the description, Does this work for Vanilla or Long War 1?
Andy_FrF 3 Mar, 2017 @ 5:15pm 
To upgrade to Tier 3, you must complete the Nuclear Warfare Proving Grounds Project.
Umm, but I did't see it, I must start a new game?
Farkyrie  [author] 2 Mar, 2017 @ 10:33am 
@jamiehuebsch Ah yes. I forgot about that since I never do the Lost Towers mission. Will change it right away.
James Grimm 2 Mar, 2017 @ 9:28am 
So after some reading - Mechanized Robotics is only researchable if you *uncheck* Shen's Last Gift when you start the game.

It's supposed to be the research back-up to the "Lost Towers" mission that enables Sparks.

So anyone playing with SLG enabled doesn't get a chance to research that tech. Maybe use a different tech as a prerequisite?
[TuP]tammi 25 Feb, 2017 @ 10:10am 
according to this LW2 tech tree: https://i.imgur.com/DdAxu1R.jpg
i already research advent robotics, but there's no mechanized warfare in my proving ground
thorspark 25 Feb, 2017 @ 5:37am 
Same here, got all research done, got all types of bombs, still no nuclear warfare showing up.
Chill 25 Feb, 2017 @ 12:55am 
hi farkyie, i already finish all research and tech, but still can't see nuclear warfare
is this mod need to install first when play lw2? or maybe i miss something?
Farkyrie  [author] 24 Feb, 2017 @ 1:36pm 
@[TuP]tammi You need to research three techs. Advanced Grenades, Mechanized Warfare and Muton Elite Autopsy for Nuclear Warfare to show.
[TuP]tammi 24 Feb, 2017 @ 7:47am 
i don't have nuclear warfare in prove ground even i have plasma grenade now
Nor Dogroth 23 Feb, 2017 @ 9:20am 
with German translation?
James Grimm 21 Feb, 2017 @ 5:25am 
Will try mod on my game again soon. THANK YOU for the quick response.
Farkyrie  [author] 20 Feb, 2017 @ 11:32pm 
@jamiehuebsch Fixed should be working now. Let me know if anything else is wrong.
James Grimm 20 Feb, 2017 @ 11:14am 
Tried to add mod mid-campaign (but not mid-mission) for my LW2 game. All warheads showed up under the "built items" section as immediately available without needing to complete a Proving Grounds project (I am guessing this is supposed to come after Tier 2 Grenades, which I do not have yet) as soon as I went to Engineering.

I assume based on the mod desc this is unintended behavior.
Arkhangel 18 Feb, 2017 @ 5:47pm 
@Anomaly of awesome: interestingly enough, LW2 actually added in Ghost grenades as a high-rank support grenadier ability, so even if it doesn't, you'd skill be able to do so. also, bear in mind how you build grenades in LW2, you could have some of both, given i believe they don't just auto-upgrade old gear (I'm on mag weaponry right now and still have plenty of lasers kicking around, for instance).
Zigg Price 18 Feb, 2017 @ 4:15am 
Would the tier 3 smoke grenade from this work with the "Smoke Grants Concealment" mod?
andreborges73 17 Feb, 2017 @ 3:45pm 
what about doing a tier 3 grenate launcher ?
Phantom 17 Feb, 2017 @ 2:18pm 
Does it work with LW2 abilities like dense smoke?
Belhedler 17 Feb, 2017 @ 10:24am 
What about cover destruction with these?
SentySent 17 Feb, 2017 @ 5:34am 
Any plans on making T2 Proximity Mine?