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I will try check things tomorrow and see what can I do :D
But yea, generally speaking voicepacks as mods age pretty well. There's very little that really ever changes or breaks with them. It's not like gameplay mod where once one comes out there's half a dozen authors trying to make a better version of it. So, you can probably expect more people to keep coming back to this mod until such a day comes that XCOM 2's player base becomes a ghost town... Which can be quite a while, given how retro gaming is a thing, and how modding now keeps games alive much longer than they used to last for.
Even if it 'did' bother me, that is really just my choice at the end of the day. You're under no obligation to do anything really. The modding community has actually developed a really bad habit of just constantly demanding more and more from mod authors and forgetting their human, so that's not at all what I'm trying to do.
I could record a video and make it now but I don't even have xcom installed anymore if it REEEEEALLLYYY bothers you well... maybe I can arrange something
But in this case, it looks like it's just that YouTube screwed you over, so yea. Grabbing the mod to complete my payday set.
Though looking at the mod description, the video was more Payday recordings? I would suggest that if you replace the video for the mod, that it be of recordings made in-game. That element tends to be important because how the voice lines mesh through the in-game engine (or even in the middle of a firefight) can be just as important as the quality of the originating recordings.
But I would be so uncouth as to request a version that replaces some of the lengthier/out-of-place lines (The biscuitmama one comes to mind). Although funny, it's tiresome to hear the same joke time and again.
Thanks again. Good job.
And no offense Slodog, but those lines kill this voice pack for me. They'd be great for rarer cues like disorientation or evacing, but having such long verbose lines repeat constantly when moving the soldier around gets abrasive really fast. Shame since I really like Sydney. IMO you should consider keeping movement order cues as simple and short as possible.
Oh, OK cool. I guess the voice line changes didn't take as "SydneyVoice_P.upk" still has a last update date in Feb (the ModShaderCache file was Last Modified today, though).
Language="russian"
wuh?!?
Surely:
Language="englishAUS"