安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I mean, I definitely see the idea here, being a more combat-oriented hacking unit, but the only thing I can see to really separate it from a Specialist is the shotgun, which is interesting but also frustrating when I can't swap it out for a more long-range weapon, and the grenade perks, which invites comparisons to the Grenadier class.
What's the Codebreaker really really good at? I ask because it's possible I've just been playing them wrong.
i.e. MakeSoldierAClass "John Doe" ????
@RafaL, I don't know that we need a skills description. I'd like to see stat growth but, if the class is made up entirely of perks that exist in LW2, the user can put one and two together.
Will more Spectrum classes be trickling into LW2?