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If anyone can suggest a work around for my current issue, it would be greatly appreciated.
The sorting instructions are also kinda vague. Most importantly, until downloading and opening the mod, I didn't think I'd have to sort all the individual cards myself. DSK alone has 430 cards in it, that I would need to one by one sort into the correct piles.
If I'm mistaken about something here, please let me know.
Also, what is the "S" slot for? It's not in the notes in-game. Also, sometimes the generator makes a pack with only 13 cards when I tell it to make 14 and I don't know which slot it's not pulling from.
Having some issues though with cards not joining before hitting the bag when using C's, U's, R's and L's.
Also would like a way to generate a lot of decks quickly, or batch create, or auto create for a certain number of times / until turned off.
Last request would be to automate ignoring empty C's, as I'm not using this for MTG.
But again, very useful, good job.
(It is already sorted and have accurate drop rates, you just have to pull out a Booster Pack from its Booster Box and it will generate a random Booster Pack)
Check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2655440009
Btw, I think the foil chance is a little off. There should be 1 foil in every 3 packs.
Generate packs
Copy the packs as objects
Load a different table (the one that comes with the booster generator is too small)
Load the saved objects (packs)
Open the packs and pass them around as normal
At this point multiple people encounter the issue.
We have tried different tables with the same issue, any help would be greatly appreciated.
I am currently using your code to make boosters and provide tables with space to play right away.
It's been awhile so I was wondering if this had been addressed or if you know of another way to draft that Un-Set?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1706654194
I went through the effort of making a 'foil' card set as well as the main set, but when generating packs it appears I still get normal foils (from the normal cards) when clicking the "generate a basic pack" button. Do I want to use the "foils replace rarities" button and have the whole set on the fc slot? I was worried it was programmed somehow for older pack generating rules that would make my packs less than perfect.
Also, I'm assuming the odds for dual lands are based on the fact that there are 20 basic lands and 10 land-slot duel lands, and from my actual M19 packs 1:2 seems pretty accurate. Do you know anything about this?
PS: very nice mod! But i really with steam workshop could support git-style forking :D
If you're happy with the generator, make sure you thumbs this page up.
Also while you're at it you should go though the other awesome things you've subscribed to and give those pages a thumbs up, too.
I don't know much about unstable's card distribution in packs, but it sounds like you're better off generating a pack with less cards and adding in the contraptions manually.
As for the conspiracy cards themselves, I used the Land slot and just copy pasted greater quantities of the lower rarities to balance out the probability.