Total War: WARHAMMER

Total War: WARHAMMER

Wood Elves - Aversion to Chaos
16 Comments
Mekboy Reaper 12 May, 2019 @ 1:19pm 
ok ty :D
Decomposed  [author] 12 May, 2019 @ 10:32am 
It should be, because they edit different tables.
Mekboy Reaper 12 May, 2019 @ 9:22am 
is the mod compatible with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1189181041 ?, since Defensive Wood Elves was never updated for Norsca :'(
Decomposed  [author] 17 Aug, 2017 @ 7:18am 
Updated for Norsca patch.
Kami 3 Mar, 2017 @ 12:10pm 
The exception to all that being the period where Ariel went insane for awhile, but that's not in the game so it's irrelevant.
Kami 3 Mar, 2017 @ 12:10pm 
Actually the while the Wood Elves actively attacaked the period of time, their were also periods where they actively helped the Bretonnians (and even the Dwarves, although they were never friendly with them). You can read about it on the wiki and it's all fully sourced from official materials. In general they just want to be left alone, and as long as the Bretonnians are leaving them alone they see them as a great buffer against the rest of the world, so they'd never actively invade them unless provoked.
Highlander 28 Feb, 2017 @ 4:06pm 
They are not friends/allies, but they aren't enemies either. The elves will sometimes help Bretonnia in battle, but there is also the Wild Hunt. I would leave them neutral towards each other. The Bretonnian tech tree has a node that creates an anti wood elf law though...
bydlaq 27 Feb, 2017 @ 6:04am 
Bretonians and wood elves are not allies. They just dont bother each other. If Bretonian will pass border he will never come back.
Decomposed  [author] 24 Feb, 2017 @ 12:02am 
@Warcommissar1 I see, thanks for the info. I may add this after the Bretonnia release.
Warcommissar1 23 Feb, 2017 @ 12:11pm 
Bretonians and wood elves are allies in the warhammer world, totally lord friendly, it would also stop wood elves conquering the whole map
Decomposed  [author] 22 Feb, 2017 @ 1:33pm 
This mod is not compatible with other aversion mods. It won't cause any crashes when loaded together, it will just be overwritten and not affect the particular modifier.
Decomposed  [author] 22 Feb, 2017 @ 1:44am 
@Bonzai101 I'll check it and let you know. I hope you return to modding when the Old Edition comes out, we need good modders like you!

@Warcommissar1 I think there should be an option to add a positive modifier to other races like the Brets. Would it be lore-friendly? I try to stick to the lore most times.
Warcommissar1 22 Feb, 2017 @ 1:23am 
can you make the wood elves friendlier with bretonians
Bonzai101 22 Feb, 2017 @ 12:22am 
Not much, just lurking =P .... occasional comment and I remember, good to see you posting a number of mods!
Have a look and let me know if I'm wrong, depends if it's the same table. Personally I think 'Aversion' and 'Great Power' do need tweaking, but it's your mod so it has to be where you want it.
Decomposed  [author] 22 Feb, 2017 @ 12:14am 
Hey Bon what's up? You helped me make my first mod :)

This simply changes only one parameter in one table. It should be compatible, but to be sure I'll check the no aversion mod when I get back from work and let you know. I gave the -60 modifier which is the same Empire & Dwarves have against Chaos. You believe I should decrease it?
Bonzai101 21 Feb, 2017 @ 10:50pm 
Guessing this isn't compatible with other aversion mods? Personally I use no aversion, this makes sense but I think it needs to be expanded for me to switch .... and possibly 60 is a bit much unless you have races that are natural enemies?