Total War: WARHAMMER

Total War: WARHAMMER

Castle Artois
20 Comments
[HASH]Mosshadow95 6 Apr, 2017 @ 1:08pm 
Aw



Young Buck  [author] 5 Apr, 2017 @ 5:53pm 
Mosshadow: Unfortunatly theres not much I can do for this CA has yet to provide us with a seige option for terry so all maps as of now are essentialy land/feild battle maps:/
[HASH]Mosshadow95 5 Apr, 2017 @ 2:52pm 
Is it possible to make it so that the AI prioritizes the castle and routed units flee to there? Its fun to defend the keep, but the AI doesn't use it much. I want to have the satisfaction of pummeling it with cannons and mortars before marching my steam tank through the gate! :)
Young Buck  [author] 5 Apr, 2017 @ 8:34am 
IntrepidH: Thanks bub.. That is GREAT to hear sounds realy fun! I havnt had that experience playing this map myself yet Ai usually just throws itself at me not that retreating final stand...as for the bug Ill look into it,i may have put one of the ai's stregic qeues in the unplayable area
IntrepidH 3 Apr, 2017 @ 11:15pm 
just had my first campaign battle on this map and my jaw dropped when i beheld the sight of this field/village/castle all in one,

I had 2 chaos stacks against 4 bretonnians defending here, caught the initial defenders in the village as they retreated toward the castle, and the fight transitioned toward the gate as my men were being rained upon by arrows and relentless cycle charges from the AI, it was SO COOOOOOOOOOL for lack of better words, haha,

idk if it help/pertains to your end of the mod upkeeping but when i watched the replay i noticed that some reinforcements kinda just wandered the edge of the map as if they couldnt enter the field, and alberic just kinda chilled on the outskirts as well, not able to be highlighted,
so i took a shot if it helps
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=898155938

great work again!
Young Buck  [author] 24 Mar, 2017 @ 8:25am 
Mosshadow95: Thank you:)
[HASH]Mosshadow95 24 Mar, 2017 @ 4:41am 
Nice map, I like how its pretty defendable and you have a final fall back point at the keep itself!
constantinople 8 Mar, 2017 @ 3:22am 
couldve just called it Castle Lyonesse or whatever though :P
Young Buck  [author] 7 Mar, 2017 @ 9:33pm 
Constantinople: Thats very true, I kinda took a little creative license thought that the imdient surroudings of the castle/town would be a little more cleared due to "medieval" bretonnians appitite for lumber
constantinople 7 Mar, 2017 @ 7:23am 
Artois is famous for being dense woodlan all over...
Young Buck  [author] 6 Mar, 2017 @ 9:55pm 
thanks sam:steamhappy:
Samael 5 Mar, 2017 @ 9:05am 
beautiful! like the ambiance of the map very much. please keep up the good work.
Meep the Madman 1 Mar, 2017 @ 5:13pm 
You can try to ask the guy who did the Karak Kadrin map for how to do campaign mode for the map. He got help from another group but i don't know which one. But yeah he knows how to do it, hopefully it doesnt conflict with his mod and we can start having cool unque maps for battles.
Young Buck  [author] 25 Feb, 2017 @ 8:41pm 
Thanks Doc!
WarDoc 25 Feb, 2017 @ 2:04pm 
Heya awesome map! I have featured it in my forth episode of my new series showcasing the top maps of the week! Congratulations and keep up the good work!

Found here: https://www.youtube.com/watch?v=Zjg9rykIAkM

Check out some of my other content and subscribe if you like my stuff!
Verrik 24 Feb, 2017 @ 11:49am 
@Young Buck from what I've read I think LoreHammer is putting together a curated mod combining some custom maps for people to add. Might be a place to start.
Young Buck  [author] 23 Feb, 2017 @ 10:08pm 
Doctor Shil thankyou oh and go on right ahead youll have to send me a link to it
WarDoc 23 Feb, 2017 @ 10:05am 
Awesome map! Would you mind if I showcased it in my next top map series episode?
Young Buck  [author] 21 Feb, 2017 @ 9:09pm 
Verrik you wouldnt happen to know who to go through for that would you? Is the map pack kinda like a league of moder content I havent heard of it yet
Verrik 20 Feb, 2017 @ 11:29pm 
Add this to the campaign bro! From what I've heard map mod packs will only be a one-per-game thing so you'll have to get this (and hopefully more) added to a curated map pack.