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The satellites were an experiment I tried to create a "floating" block. The reason for the satellites is so they can point vertically, as opposed to horizontally for a better firing angle for flyovers. So you don't need to put guns on the bottom. Helps keep the ship low.
One of the reasonsfor so many exit points at the top is to dock even bigger ships on top, such as if they introduce cv-cv docking.
As for the drill turret, I figured that's something better left to the player to decide if they want it. I thought I put in a harvest box, but I must have forgotten.
Do you think it would do well in PvP or do you think it would get blasted the moment it left PvE? How does it compare to similar ships, such as the Hakon? What do you think I could do to help it function well in late-game?
The hangar area is spacious for a relatively small capital ship and is low enough that loading hv's is easy. There is even enough door space that you can get the HV Prefab Tier6 tank in and out without difficuly and without needing to use boost which is something I found that most CV's lack.
Not sure about the Cannon 'Satelites'
Having the large doors is nice for protecting your small vehicles.
I do like the easy access to both enter the ship (ramp and hatch access both) and to access the top of the ship through two elevator top access points.
I feel the only thing that might add to it is having a harvest box and squeezing a drill beam on it for asteroid mining.