Age of Empires II (2013)

Age of Empires II (2013)

Lord of the Rings - War of the Ring Tolkien Edition
61 Comments
kalcu 22 Apr, 2021 @ 12:53am 
its is posible to make something similar with beleriand? from the first age.
thelubu 4 Mar, 2020 @ 12:04pm 
great map, having a lot of fun with it, is there any reason that the destruction of the ring triggers at 3:20 hours or is it made on purpose?
KingofDiamonds4 6 Jul, 2019 @ 12:23pm 
Do you need to have 8 people playing or could the AI work for some of civs?
marcknop 12 Dec, 2018 @ 1:14pm 
Geographical acuracy with thousands of miles meaning more than hundred metter size units. You missed the whole point man.
What about urbanistic acuracy?
Look at my scen you will understand what I mean.
QuantumOfWallace 6 Oct, 2018 @ 6:35am 
how do i use it? sorry, new to this..
bachricke 12 Sep, 2018 @ 8:17am 
Could we have the blank map?
CatMap 10 Jun, 2018 @ 8:52am 
Could we have the blank map?
Størm, the Dionysian 13 Mar, 2018 @ 4:04pm 
Could we have the blank map???
Sigurd 28 Jan, 2018 @ 3:07pm 
Or do you mind if i change some thing's?
Sigurd 28 Jan, 2018 @ 3:05pm 
Could you make it so that it works with the Middle Earth mod?
Schazmen 6 Dec, 2017 @ 8:58am 
FIXED! The name bug! I don't know if others have had the same solution, but I found that when I unsubscribed from the mod, and uninstalled/reinstalled the game, the name problem was gone.
Schazmen 5 Dec, 2017 @ 8:21am 
I have a bug in this mod. And I'm not alone. Whether the mod is installed or not, the civilization names remain as the Middle-Earth folk. It's not game-breaking, but it's very annoying.
Green Ranger (aka Gr1m)  [author] 21 Aug, 2017 @ 1:00am 
@Rúni: That's weird. And annoying. I have a suspicion as to why it's doing that, but I'll look into it and see if I can resolve it somehow.

BTW folks, development on this is still ongoing, however, some of the content ideas have been pretty experimental, so there have been a lot of dead ends. I'm hoping to release a new content update soon though.
Rúni 19 Aug, 2017 @ 11:59am 
I've noticed that in multiplayer, if I save the game, when I load it later, it triggers some events, especially the ones of the destruction of the Ring and the death of Eldarion Telcontar.
Green Ranger (aka Gr1m)  [author] 5 Jul, 2017 @ 8:56pm 
@julianlondoserna: This map also requires African Kingdoms and Rise of the Rajas. You need AOE2:HD and all of the current expansions to run this currently.
julianlondoserna 5 Jul, 2017 @ 2:16pm 
Which Expansions do i need? i have AOE, The conquerors and Forgotten but I dont find the map
Dancerinthedark 1 Jul, 2017 @ 2:45pm 
I can't find the map, where i have to go to play it?
Gatica fazendeiro 28 Jun, 2017 @ 4:24pm 
holly
Ruinae Retroque Rursus 22 Jun, 2017 @ 1:49am 
\/ that's AOE2 HD bugginess, not mod problems
PerfectDakr 16 Jun, 2017 @ 8:30am 
I uninstalled this mod and the names are of the civs (Mordor, Elves, etc) have stayed... is there any way to remove this and put it back to normal?
DeJoepert 12 Jun, 2017 @ 12:04pm 
zieke workshop shite <3:steamhappy:
Green Ranger (aka Gr1m)  [author] 6 Jun, 2017 @ 10:37pm 
@FlunderDunder_YT: Honestly, I'd rather you didn't - at least not yet. The reasoning behind this for me is that, quite simply, the map isn't finished yet - or at least, I haven't finished my part of it enough to a point that I'm comfortable with a spin-off version based off the current build. For example, only a few days ago there was the 0.95 update that changed the dynamics of traffic across the Misty Mountains. If a spin-off version of this map was built off of the 0.94 version, then it and all subsequent spin-offs would be missing that fair drastic change - along with any subsequent changes I make before I get to the v1.00 'release' version, so to speak.
Green Ranger (aka Gr1m)  [author] 6 Jun, 2017 @ 10:37pm 
(Keep in mind, Harad and Rhun are still yet to have some fairly major content additions before the v1.00 release, which is likely the version I'd like spin-off versions to be built off as anything following will probably be fairly minor changes - including balance)

If you want to make suggestions or talk about stuff you've done to help improve balance and optimize the experience, then I'm more than happy to look at your ideas and work with you to see if I can implement some of them, but as far as a seperate, spin-off edition based on the beta versions of this map? I'd rather you hold off for now. I hope you can understand my reasoning why. :)
FlunderYNP 6 Jun, 2017 @ 7:00pm 
Hi im in the process of a huge balancing rework of the map, is it alright if I upload it to the workshop?
Green Ranger (aka Gr1m)  [author] 28 May, 2017 @ 6:26pm 
@Stonewall Jackson: Good point, I've added the information to the main description per your suggestion. I hope if you do get the expansions and try this out that you enjoy it!
✠ Stonewall Jackson ✠ 27 May, 2017 @ 11:56pm 
In reference to your response about the expansions you should include it in the description for more people to see. I just might get the expansions this summer to try this out. Looks good!
macotch_1 24 May, 2017 @ 11:36am 
excelent!
Green Ranger (aka Gr1m)  [author] 23 May, 2017 @ 6:45pm 
Quick update, but soem early testing shows that 5.4 fixes the trigger issues that were creating a hurdle for me in creating more rewards and quests and the like. So hopefully I'll be able to add in the extra, missing content that I had originally planned. I'll have more news on new/changing content soon once I formulate a plan and prioritize which players should be focused on first.
Elitegamer010 17 May, 2017 @ 3:08pm 
@gr1m fair enough thanks for the reply.
Green Ranger (aka Gr1m)  [author] 9 May, 2017 @ 9:23pm 
@Elitegame010: It requires expansion content because there are parts from those expansions that are important to the design. I make no apologies for this, as the map is intended to be uncompromising in terms of geographic accuracy, and I wanted to use every resource available in order to capure Middle-Earth as best as I possibly could, and that involves utilizing resources from all of the expansions available.

I understand this might be frustrating for some, but ultimately I feel that the map wouldn't be the best it possibly could be without the required expansion content, nad I think it's important to support the developer's woprk in introducing new content via expansions, which helps breathe new life into such an old community.
文火煮生煎 9 May, 2017 @ 7:18am 
good:steamfacepalm:
Elitegamer010 6 May, 2017 @ 1:09pm 
Could you please make it so you don't need the expansions to play this mod?
Green Ranger (aka Gr1m)  [author] 22 Apr, 2017 @ 11:17pm 
@Sir Limon Cromwell - I'll have a look into Trigger studio. I've never used it before and it didn't even occur to me to look at it, but I appreciate the suggestion. Appreciate the tip.
SLC 22 Apr, 2017 @ 5:52pm 
So basically until the devs fix the trigger issues relating to create unit/change ownership in regards to actually giving or changing to the right player,. I'm severely restricted in what can be done visa vis creating and modifying new, unexisting units.

(Also, devs, on the off chance one of you are reading this, the teleport trigger effect is compeltely useless and unreliable too, so please please PLEASE try to look at scenario triggers and getting them to work properly in future patches.)

1-Pretty basic just do it in Trigger Studio, it will take you no more than 10 clicks
2-Teleport trigger works 100% correctly. Its messy and you need experience. If you teleport an unit whom stats change, or above another unit the game will crash.
Green Ranger (aka Gr1m)  [author] 21 Apr, 2017 @ 6:41am 
Just as a quick progress update regarding new content:

basically, the long and the short of it is I've been trying and testing a bunch of new and different workarounds for triggers involving unit and building creation, movement and/or placement, and after bashing my head agaisnt a brick wall after multiple, varied attempts, I've more or less come to the conclusion that the Transport Ship workaround I'm using at the moment is the only way to effectively 'spawn' units in a multiplayer friendly way - of course, those units eat into you existing population cap, so I can't do too many without messing up game balance, which is why there's only a couple instances of it in the entire game.
Green Ranger (aka Gr1m)  [author] 21 Apr, 2017 @ 6:41am 
So basically until the devs fix the trigger issues relating to create unit/change ownership in regards to actually giving or changing to the right player,. I'm severely restricted in what can be done visa vis creating and modifying new, unexisting units.

(Also, devs, on the off chance one of you are reading this, the teleport trigger effect is compeltely useless and unreliable too, so please please PLEASE try to look at scenario triggers and getting them to work properly in future patches.)

If anyone's got any ideas for breadcrumb quests for the dwarves, that'd be handy. I'll see if I can create somethign interesting for Morinehtar and Romestamo in the meantime, though. Thanks again to everyone for the continuing support, though!
MrVelvet208TTV 21 Apr, 2017 @ 12:54am 
Interesting
Eraser2 17 Apr, 2017 @ 6:30am 
For the people who want the AI names back to their vanilla values:
Create a simple scenario in the map editor for 8 players, save it and then play it in single player (you must complete/win it).
After this, any subsequent matches will have the AI with their original names back.
Proudmoore 8 Apr, 2017 @ 11:59pm 
Nice !!!:steamhappy:
[Valhalla] Alkhalim 5 Apr, 2017 @ 2:09pm 
This is a very evil looking Mordor. I love it! :D
Green Ranger (aka Gr1m)  [author] 2 Apr, 2017 @ 5:26pm 
@Juampe_iltg and B-loaber: I haven't changed or updated the map in a while (changes are planned, I've just been busy with uni), so I can only assume this is a bug related to today's patch update, in which case I've got no control over fixing it short of removing the custom names.

I'll wait and see if the devs hotfix this in the next couple of days or something, and we'll go from there.
B-loeber 2 Apr, 2017 @ 5:01pm 
how do i get the normal names of my enemys on the standar maps back?
it's a great mod but i kinda need those :l
Juampe_iltg 2 Apr, 2017 @ 3:47pm 
With this mod, in standard game always appear the name of TLOTR (elves, mordor...) as the name of the enemies. Could someone say me how i can restart this?? i want the original name of the enemies!!! i tried delete my subscription but doesn't work. :(
pd: sorry about my english, it is not my language
AnneDee 28 Mar, 2017 @ 6:04pm 
Played with 1 human and 6 AI, Gandalf got himself killed within minutes xD Great detail! Fun easter eggs too
李德邻 28 Mar, 2017 @ 7:23am 
非常好
Sydoon 10 Mar, 2017 @ 6:31am 
maybe you should remove canon ships, trebs, castles and docks
bobbythefish 6 Mar, 2017 @ 7:06pm 
I think I just discovered my critical error. I only have the expansion pack "the forgotten". I just realized I need all three. I misread the requirements. I saw that the two other expansions had no image and mistook that to mean they are not required. My bad.
bobbythefish 6 Mar, 2017 @ 7:02pm 
Yes, I create a game in multiplayer and make sure it is set to Expansions*** instead of Original *. I then select scenario from the game menu and the pop up comes up with all the custom scenarios. Yours doesn't show up there for me to choose.
Sir Edmond Colwell 5 Mar, 2017 @ 4:36pm 
Rather, are you making the lobby under expansions***?
Sir Edmond Colwell 5 Mar, 2017 @ 4:36pm 
Are you guys looking under expansions(1), and (2), are you looking under scenarios and not custom maps, etc.?