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Hi. Unfortunately, I no longer have my original Civ V modbuddy files, so I am no longer able to update my mods. I'm sorry.
You might be interested in checking out Leugi's new Olmec civilization for BNW!
I’ve just updated my Benin (BNW) mod with new art by the amazing Janboruta! Please check it out!
Shang (Brave New World)
The Kuikuro (BNW)
-Mod compatability update.
If you need the previous version, 66, to continue a save, a download link is at the bottom of the description.
- E&D adjustments
Should not impact existing games/saves.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=102329706
Sorry about another update so soon. JFD added an additional step needed for sovereignty support and it’s best if I fix the support in the mod sooner rather than later. I’m not sure if v 64 will cause any problems with 63/62, but I’ve left a 63 download at the bottom of the description just in case.
-hotfix for a typo at the end of the mod sql; should still work with 62
-Mod compatibility update (EE; Cul Div; Cul Inf; Sovereignty; Mercenaries)
If you need the previous version (60) to continue a save, a download link is at the bottom of the description.
-updated mod compatability
This civ has no conflicts with the Khazar civs.
The conflict is only between JFD's and Moriboe's Khazar civs as JFD's is techincally built of Moriboe; so those two mods cant be used together.
Xia - Erlitou (Brave New World)
by Moriboe. sorry configing mod conflicts, this computer isnot state of art. geting new one eventaully.
-Timur may no longer spawn as a Great General.
-UA effect now also includes +1 Faith.
-UB no longer increases trade range, but production discount increased to 20%.
-Slight color adjustment.
-Misc. text changes.
-Compatability fix for an upcoming release.
If you need the previous version to continue a save, a download link is at the bottom of the description.
The mods i use are:
JFD's Civs(all of them)
Colonialist Legacies's Civs(all of them)
Your Civs(all the BNW ones)
1 turn tile improvement
addtional ancient ruin rewards
antiquity site icons filter
barbarians - unlimited xp
caravansary trade routes
Machiavelli's Mods(cities of marble, titans, race for religion, reform and rule)
City Limits
Civ IV leader traits
Corporations
dynamic culture overview
emigration
events and decisions
exploration continued
extra victory conditions
faster plot expansion
global warming
greatest cities
historical religions
increase city radius from 3 to 5
infoaddict
ingame editor
Krajzen's buffs
Krajzen's great person packs
map labels
perfectworld3
pantoon bridge
R.E.D.
Thanks for making it compatible with Gedemons awsome TSL map (YnAEMP), it really fills up Central Asia well to counter the expansion of Persia, China, India and Russia!
Keep up the good work man!
- Now supports the Map Labels and Piety & Prestige mods
- Missing table errors should no long appear in the database log
If you need the previous version (46) to continue a saved game a link is at the bottom of the description.
I'm glad you're enjoying the mod!
I unfortunetly don't have time to make a Riograndense mod, but I hope someone eventually does for you. You can try posting at civfanatics.com to see if you can find some help. It's the besting modding community for civ around.
I'm hoping that one day someone create Riograndense Republic, a regional identity in southern Brazil.
The update will break saves using the old version, so do not update until you are ready to start a new game with the civ. If you need the previous version to continue a save, the download link is located at the bottom of the description.
The Sioux (Brave new World)
Champa (Brave New World)
Ive found in the past its best to avoid stacking percent bonuses like that since their balance depends on how many players are on the map.
A beta version I had of the ability actually let them steal unique buildings, and that was my original intent for the ability. However, after weeks of trying, it turns out the game isn't exactly set up to handle allowing other civs to have UBs that aren't their own. The only workaround I discovered causes more problems than its worth (as can be seen in another custom civ on the workshop that tries the same thing). However, I've found the current implentation to be quite strong as it allows you to focus more on military production in your capital than infrastructure (i.e. the ability doesn't do much if you build the buildings yourself, but you can avoid building the lesser important infrastructure buildings as you can easily capture a good deal of them). The ability also lets you collect normally terrain restricted buildings in your capital (i.e. capture an observatory when your capital normally doesn't have mountains), whhose bonuses can add up.