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Reference: https://steamhost.cn/steamcommunity_com/gid/103582791433607594/announcements/detail/1439315797586612721
One other issue I've experienced is that, when both players have the potion active, we load into separate instances of the exact same zone. Basically, a loading screen is game over if both players have the potion active.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444204436
https://drive.google.com/open?id=1PEfRrnIzJrLg1TZ6B3eFCR1JZZ9rZcL6
I also added this link at the bottom of my mod page description.
http://www.runicgamesfansite.com/mod_downloads/gui-tl2/download-1519-ui-mods.html
this mod is really awesome ! But we have some multiplayer issues. When we both use this potion, the next time one of us uses any portal function, the game crashes or the player get stuck in the loading screen. Any Advices/Ideas ? TY !
Thanks for maintaining these mods with updates!
We appreciate it! At least those of us who care to say something about it.
^_^
- NO MORE dying sound on each map detected enemy killed! Also lessen the FPS drop by removing animation resources of the summoned units.
- Fixed unintentional turning on and off of enemy health bar every 2 seconds
- Fixed the unittype of Bandit Leader 2, it is now shows a boss target bar as it was supposedly intended
What do you think? Or way, vanilla hairs made, wont allow to do that?
As you know, there is a rare food, that permanently change stats and, mostly important - look of your pet. Im pretty sure, it doesnt alter your pet, but gives it sort of permanent buff. My question is: is it possible to make such food for characters? If yes - what s about food, that will change only look of some parts of you?
Im still trying to imagine way, how ability to change hairstyles/colors/skins AFTER character creation may be implemented :S
It does actually bring to mind a possible new mod. It would take a fair bit of work. We could alter the vanilla class skills (and even parts of the ui) to be more controller friendly. ie make spells like teleport move the player to a set distance in front rather than the mouse location, or any area effect spells cast at a set location as well. Right now using the xbox conroller you need to flick the cursor in a clumsy sort of way to find your target.
I was disappointed that when we made this mod possible, not many people responded or have taken interest, even though its one of the most requested mod around the workshop, from mod comments to workshop discussions.
Reading your comment, I now personally felt this mod is really worth making.
I'm so glad too that you honored us with your interest. Thanks.
@steffire3
All of my mods after Commandments you are in some way connected in making them, there are even some mods you are personally responsible for. These are all, highly appreciated and I'm sure the community are glad to know that you are involved on such mods.
I have to credit you for opening my eyes to the fact that Controllers "must" and "should" be supported for any game alongside Mouse Keys whenever possible.
On another note: The reason I like Doudley's style so much is that it's about "small giant" changes that "need" to be made to the original game.
There's just something missing from TL2 without some of Doudley's mods and I yearn to help him as much as I can so that players will benefit and spread these mods to others!
^_^
Not because it crashed or anything, no - but to immediately mark this as a favorite and to state:
This. Is. Brilliant.
Words can't fully articulate how much of a game changer this is.
I can't believe I had no idea this mod existed for so long. I guess I must have stopped looking for something similar since last year. :D