Killing Floor 2

Killing Floor 2

KF-AlpineVillage
28 Comments
Pokerman  [author] 24 Dec, 2022 @ 11:39pm 
@los hermano enanos , ask Motormouth , not me.
trar 24 Dec, 2022 @ 6:47pm 
Pretty good map, should have been made official IMO.
Windows11 6 Feb, 2020 @ 3:04am 
:escapethx:
Pokerman  [author] 1 Feb, 2020 @ 9:05pm 
2020 / 02 / 02 Update :

Adjust spawn rate : now zeds spawn faster but it won't spawn too near the player now.


However I tried to adjust lights, but the FPS still drop when seeing a lot of lamps and bulbs.
MrStas_220890[UA] 15 May, 2019 @ 1:54am 
Good map,ty.
Max's.Will.It 10 Dec, 2018 @ 5:36am 
I rated 1/5, sorry dude this map got too many spawn point and cars in it, is making me feel obnoxious just to enjoy, and also the damn zeds love to spawn at my back everytime I stand for 2 second. Too bad the enviroment look nice, especially the night snowy settingt make me want to give it a chance, then I keep deleted it again because it I feel so frustrated once I finish a match.
Flammable 10 Feb, 2018 @ 11:43am 
good map
Pokerman  [author] 2 May, 2017 @ 11:20pm 
maybe it fixed now, I move left the tree a little, see it will not happen.
Pokerman  [author] 19 Apr, 2017 @ 8:48pm 
I will check it later.
Mannahara 7 Mar, 2017 @ 11:05pm 
Good
UngaBuNga 6 Mar, 2017 @ 11:01am 
Nice
Pokerman  [author] 5 Mar, 2017 @ 7:17pm 
This map has too many objects, so it lag

Like KF-asgard , this map has too many trees and they are density too so it caused lag.

I can't remove these objects because it could ruins the beauty.

Fortunately, I played that map and didn't have much FPS drop (drop a little)
Helixia 5 Mar, 2017 @ 2:35pm 
I love the map, but the map has at some points serious framedrops.
hikki 4 Mar, 2017 @ 12:13pm 
Really cool level, it's one of my favorites so far. The only real complaint I have is the FPS drops I get sometimes. They're mostly from when I'm playing around the interiors. Might just be my hardware but I never really get frame drops on stock maps.
Pink Moon 3 Mar, 2017 @ 5:15pm 
I really like this map
Pokerman  [author] 28 Feb, 2017 @ 6:50pm 
I added your workshop page in the credit.

Tell me when you have done the updating, so I will close this workshop content and migrate the map to your personal workshop page.
Pokerman  [author] 28 Feb, 2017 @ 6:32pm 
Also can you revive KF-Pharma [forums.tripwireinteractive.com]? I tried to fixed the invisible solid "nothing" and the surface missing on skyscraper, but the attempts all were failed.

If you can fix map and upload it to workshop, so we can enjoy this quailty map again after Tripwire disabled their official redirect.
Kay Kay 28 Feb, 2017 @ 12:57pm 
I do intend on updating the map at some point in the future, but I have no idea when that's going to be, it'll probably be a while off yet.
LordDeathMan 27 Feb, 2017 @ 11:50pm 
Love this level, very beautiful. Thanks for the hard work!
Pokerman  [author] 27 Feb, 2017 @ 8:41pm 
Fixed more roof paths bugs.
Atlaimond 27 Feb, 2017 @ 6:33pm 
Thank you in advance. :ponyisland:
Scarbeus 27 Feb, 2017 @ 10:33am 
Great job! If you're interested I did a review for you covering the pro's and con's of the map: https://www.youtube.com/watch?v=rXIE0JXaDbE
Atlaimond 27 Feb, 2017 @ 7:59am 
:hi::spacepony:
The map is still well designed. :ZAT_Correct:

I found one bug. :swdtrilobite:
:yellowbeat: A Bloat Zed got stuck on the roof. :icu:→ See here! ←:icu:

You’ve got my up-vote :gearthumbsup:.
Take care. :envelope::WhiteHorse:
Pokerman  [author] 26 Feb, 2017 @ 10:47am 
Removed zed spawn inside the skyscraper, the window is too small for zed. Not a necessary spawn.
  26 Feb, 2017 @ 9:00am 
Curious did you fix the spawn locations for zeds? Bc with the version 2, there is usually a zed stuck at the end of a wave. Usually a bloat or siren stuck up top in 1 of the skyscrapers not willing to jump down.
HalottHusi 26 Feb, 2017 @ 1:42am 
Me and my family appreciate your work these old maps. :Fistofdosh: Thanx :DJSkully:
Hokia 25 Feb, 2017 @ 11:32pm 
thanks for this!