Arma 3
Waterfall DEMO
67 Comments
ALIAScartoons  [author] 14 Nov, 2018 @ 4:17am 
Direct download link updated!
http://www.armaholic.com/page.php?id=32409
ALIAScartoons  [author] 13 Nov, 2018 @ 11:08am 
Script update!
Short video update
https://www.youtube.com/watch?v=nR4okgKsXKo

Change log
* SFX changed
* syntax change
* waterfall base splash radius made customizable
* size of waterfall particles made customizable
ALIAScartoons  [author] 9 Aug, 2018 @ 4:20pm 
Script update tho this update is not critical, if you have the waterfall running and you happy with it you don't need this update.

Changes:
* Simplified the script
* Made it more Exile friendly
* Now the "water pressure" takes higher values and depend more on the object' direction
* Weren't made any changes in SFX
TPM 11 Jul, 2018 @ 4:01am 
Does this script have any impact on server or client performance?
The Last Bike Assembler 10 Jul, 2018 @ 12:38pm 
Thank you Alias, god bless :)
ALIAScartoons  [author] 10 Jul, 2018 @ 10:23am 
@Donofrio
:) Sure mate, just credit me and have fun!
And if you make any videos send me the links and i will feature them.
The Last Bike Assembler 10 Jul, 2018 @ 10:09am 
Hey Alias, would I have permission to use some of your scripts on my dedicated server? No monitization what so ever.
ALIAScartoons  [author] 16 Jun, 2018 @ 2:18pm 
@Chips Gray
Not on my comp now, but i think there is a public variable you can make false to make it stop.
The other way is to delete the objects via ad action.
ChipsGray 16 Jun, 2018 @ 7:16am 
I was curious to know if there was a way to stop the waterfall with an addaction on the object it is based on?
ALIAScartoons  [author] 11 Jun, 2018 @ 3:19pm 
Script update. Very small, non-critical tweak of particles.
Added a fail safe to prevent multiple executions.
Tekelci Ahmet 17 May, 2018 @ 8:55pm 
Anlatmaya Gerek yok!!!!
A can of BeanZ 10 Feb, 2018 @ 12:55pm 
Dont have a video but will do soon. Locations are named and defined in the waterfall_init.sqf tho.
But ill edit something together soon.
ALIAScartoons  [author] 9 Feb, 2018 @ 10:50pm 
@A can of BeanZ
If you have videos with the waterfall locations share the link with us.
Thank you buddy for sharing and keep up the good work!
ALIAScartoons  [author] 9 Feb, 2018 @ 9:17am 
@A can of BeanZ
Thanks mate, go for it! Give us the link after you publish it on forums or Workshop!
A can of BeanZ 9 Feb, 2018 @ 9:13am 
Hee Alias! Again, great scripts and great work!
As i mentioned somewhere before, i tried getting your waterfall to work in exile with no success in the past. However, i have it working propperly now. And made an extention script that allowes you to define multiple waterfall's and fallbase's from an array.

Do you mind if i publish this on the Exile forums for all to use? I edited some small portions and added a file for loading it in.

If you want i can send it to you first, all credits are still yours ofcourse ^.^
ALIAScartoons  [author] 12 Dec, 2017 @ 7:15am 
@Kronus
:) Np mate, have fun!
Kronus 12 Dec, 2017 @ 6:52am 
Alias, you are right, the Armaholic version is correct too. I just forgot to copy the ogg. file. Thanks and sorry for any inconvenience
ALIAScartoons  [author] 12 Dec, 2017 @ 6:31am 
@Kronus
Please let me know, that one should work too
Kronus 12 Dec, 2017 @ 5:41am 
nope, using the armaholic version.
but will switch right now to the STEAM one. Thanksª
ALIAScartoons  [author] 11 Dec, 2017 @ 11:57pm 
@Kronus
It shouldn't, u using the STEAM version?
Kronus 11 Dec, 2017 @ 1:06pm 
For the splash sound, the "cascada.ogg" is missing?
Rylan 24 Jul, 2017 @ 12:17am 
It's in the terrains core mod, but the function is run post init on the terrain itself
ALIAScartoons  [author] 23 Jul, 2017 @ 11:17pm 
@BobTheHunted
Hey mate, give us the link. Cheers!
Rylan 23 Jul, 2017 @ 3:06pm 
Hey! I just finished the first version of my terrain that integrates this script. It's called Ryderwood Island, and the script is in the map data addon
ALIAScartoons  [author] 20 Jul, 2017 @ 9:00am 
Script updated on Armaholic now!
ALIAScartoons  [author] 20 Jul, 2017 @ 6:51am 
Short video covering the changes in this script
https://www.youtube.com/watch?v=xkRTUBVfk6U
ALIAScartoons  [author] 18 Jul, 2017 @ 5:06am 
Script update, i will make a short explanatory video ASAP. Until then check out ini_waterfall.sqf to see how to use it.
Changes:
* Sound fix
* Simplified the script, you need to edit only one parameter now
* Now is much easier to set up the waterfall, you only need to set the direction in editor of the object you use as source for waterfall
Kropolis 24 May, 2017 @ 9:29pm 
I feel like you have the best scripts in all of the ArmA III community...
ALIAScartoons  [author] 15 May, 2017 @ 11:43am 
@A can of BeanZ
One of these days i will have to get into Exile, ATM i cannot assist you because i don't know much about its infrastructure.
Ask around, far as i know there are people using it on Exile.
Tho, if i manage to test it in Exile i will get back to you.
A can of BeanZ 14 May, 2017 @ 5:45am 
Hee alias!
Great mod! Great work! Looks epic in possibilities in the editor.

Im trying to get this to run in my exile server however i cannot seem to place an object and run the script from the init.
Since this is a exile server i cannot edit this through the editor so i have to manually add it in my mission.sqm.
Not really any issues there however if i add an object, add the init= with your command it does not show the waterfall. It shows the object but the init field is never triggered.

Is this a locality issue or does the init= no longer work in mission.sqm?
Rylan 14 Apr, 2017 @ 11:54am 
@ALIAScartoons will do, thanks
ALIAScartoons  [author] 14 Apr, 2017 @ 12:48am 
@BobTheHunted
Go ahead buddy, keep up the good work and send me the link when you release the mod.
Rylan 13 Apr, 2017 @ 10:29pm 
@ALIAScartoons would you be okay with me integrating the script into a terrain mod? I don't know that it's possible just yet, but I do have an idea on how I might accomplish it. It would require that the script is packed with the map data, so that is something to consider as well.
ALIAScartoons  [author] 20 Mar, 2017 @ 9:47am 
@everyone
HoverGuy made a mod version of this script. Thank you mate!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=887777969

Please provide feedback to the author and thank him for the effort!
ALIAScartoons  [author] 19 Mar, 2017 @ 10:58am 
@ChaosClaw
No, but i plan to release a script for ambiental sound effects i've been using in my missions and maybe a FM radio script, but we will see if i have the time.
What you suggested will be doable using my script tho you would need the sounds.
Kazuma-San 19 Mar, 2017 @ 6:53am 
Have you thought about doing a script in a style of voices on the battlefield? Something like we have the soldiers screaming, cursing, calling for medics, screaming for support etc?
ALIAScartoons  [author] 6 Mar, 2017 @ 2:06am 
@Slendi
All my demo missions/scripts are either on Stratis or Altis so anyone can run them without too much complication.
Slendi808 4 Mar, 2017 @ 9:44am 
Why Stratis >-< ? but nice script
Dormant 4 Mar, 2017 @ 3:44am 
This is simply fascinating! I cant believe how a simply script literally achieved something i thought was impossible!

Props to ya ALIAS!
BullsEyE 3 Mar, 2017 @ 5:09pm 
this is awesome!
Tex 3 Mar, 2017 @ 9:38am 
Something that should've been in the main game originally, great work!
~n00bz~ 2 Mar, 2017 @ 4:21pm 
Nice addition thanks!
ALIAScartoons  [author] 2 Mar, 2017 @ 2:15pm 
@EmpireHitSquad
Here you can see an early version of it, join charlie squad in order to see it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=616210839
EmpireHitSquad 2 Mar, 2017 @ 12:44pm 
if there is any multiplayer/co-op scenarios using this can someone link me ?
di 2 Mar, 2017 @ 12:16am 
not bad
RickOShay 1 Mar, 2017 @ 10:30pm 
Thank you. Great work as usual Alias!
FlashMuffin 1 Mar, 2017 @ 10:27pm 
if you read the description its there the video tutorial
DERPY 1 Mar, 2017 @ 7:48pm 
FINALLY, PLEASE SHOW US HOW YOU DID IT SO SOMEONE CAN MAKE WATER PHYSICS
W