Sid Meier's Civilization VI

Sid Meier's Civilization VI

YnAMP - Faster Border Growth
11 kommentarer
angrysquirrel777 8. apr. 2020 kl. 11:49 
It says it is not compatible with the newest version. Is that true?
SandSquid16 12. nov. 2019 kl. 11:49 
Is this still functional with the later game updates? I got a warning when I went to activate it, so I elected not to, just to be safe.
Gedemon  [ophavsmand] 20. feb. 2019 kl. 3:12 
They were made for it, but most can be used independently.
Myers 20. feb. 2019 kl. 2:33 
A lot of your separate mods are labelled as YnAMP...are they dependent on the main mod? or can they be run separately?
Gedemon  [ophavsmand] 20. feb. 2019 kl. 1:12 
Ignore the warning and report exact issues
3antar 20. feb. 2019 kl. 0:10 
Needed for the large world maps!
Chionophile 6. feb. 2019 kl. 8:37 
Is there any way to edit this mod such that it prevents border expansion onto sea tiles and limits expansion to three tiles away from the city center? I've found that playing on the Giant Earth map with this mod enabled results in a crowded Mediterranean and some rather odd looking panhandles. Other than that, it's an excellent mod!
Maitre Supreme 11. juni 2017 kl. 5:37 
Great mod - THX ! :steamhappy:
Greyhound 5. maj 2017 kl. 14:26 
I wish I knew how to reverse this effect, I'm trying to play a game with very very slow natural border growth. :/
Gedemon  [ophavsmand] 26. mar. 2017 kl. 15:13 
I can be used independantly.
MT 26. mar. 2017 kl. 13:15 
Is this for all gameplay or just YnAMP maps?