XCOM 2
Not For Sale!
37 Comments
Whiskiz 8 Sep, 2020 @ 2:49am 
Trying to use in WotC and says missing dependency.

I have Highlander so it's not that.
LightenedDark 10 Jan, 2020 @ 4:28am 
Black Market Usage https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=648410303 appears to 'turn off' this mod. You get this mods' buttons without their effect even though there is no conflict. Thought I'd share.
yes_commander 4 Dec, 2019 @ 2:59pm 
Since nobody's been commenting for a few months I thought I'd post. Just tested with WOTC, seemed to be working fine. I didn't test extensively, but after Gatecrasher the Not For Sale interface appeared to be fully functional. Edit: Using the current stable Highlander of course. I should have included that.
-shhfiftyfive 16 Sep, 2017 @ 10:44am 
you need this new version to get this to work with wotc
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1134256495
Dragon32 4 Sep, 2017 @ 10:12am 
@reallyhairydave:
Yes it would:
This Mod was originally designed for LW2. It should work in vanilla, but you need the Community Highlander.
reallyhairydave 4 Sep, 2017 @ 3:15am 
Crashes on startup for me with WotC
LeaderEnemyBoss  [author] 8 May, 2017 @ 6:37pm 
mods cant overwrite files. Do you use it with lw2 or vanilla?
yappy118 8 May, 2017 @ 6:35pm 
My game would refuse to load. In restoring it, I discovered there was a missing file. I laboriously eliminated possibilities until 'Not for Sale' stood out as the culprit; it appears to overwrite permanently (?) a file, leaving it broken. However, it does work as advertized. I am really sorry to have to let it go.
Ming 17 Apr, 2017 @ 2:20pm 
It would be cool if you made it so you can put pcs as not for sale after obtaining the continent bonus that allows pcs to be replaced without destroying them
LeaderEnemyBoss  [author] 30 Mar, 2017 @ 2:21pm 
Currently this is intended. There is actually a decision involved whether you want to place your PCS on or soldier or sell it before the end of the month since you cant just "unequip" PCS afterwards. In this case marking them "Not For Sale" would essentially be cheating.
Tuhalu 30 Mar, 2017 @ 1:41pm 
I just started a new campaign and immediately noticed that PCS: Perception is not available to be set as "not for sale". During my last campaign, a few of these "vanilla" PCSes would appear as Very Interested sometimes even though I tried to make every item Not For Sale so as to improve chances of corpse sales.
LeaderEnemyBoss  [author] 24 Mar, 2017 @ 2:36pm 
Just a heads up: My mod should in theory now work with vanilla. You need to subscribe to the community highlander (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=883383859&searchtext=highlander) to use it with vanilla. This has not been tested, so please report issues.
LeaderEnemyBoss  [author] 12 Mar, 2017 @ 5:04am 
@Lrrp yes as dragon said, this mod doesnt prevent those items from appearing, it prevents them from being roleld as "very interested". I may add a small marker to "not for sale" items in a future update, so the user can recognize if everything went fine.
Dragon32 12 Mar, 2017 @ 1:52am 
@Lrrp:
But is the Black Market "Very Interested" in those items? That's what this mod does.
Lrrp 11 Mar, 2017 @ 9:55pm 
Doesn't work for me. All the items are marked not for sale yet still appear on the BM. No items from other mods either. Vanilla items like laser sights, AP rounds, stocks, ex mags.
LeaderEnemyBoss  [author] 7 Mar, 2017 @ 1:36pm 
can you send me a savegame?
Snow Wolf 7 Mar, 2017 @ 1:00pm 
Hi, I have been using your mod, but it seems like the black market are no longer interested in anything anymore. They are not interested in any bit of stinking backyard corpse pile.
LeaderEnemyBoss  [author] 4 Mar, 2017 @ 4:06am 
@Duke heh, well put ;)
TheDukeOf_Donuts_ 4 Mar, 2017 @ 3:26am 
it's not cheating, it's streamlining loopholes
LeaderEnemyBoss  [author] 3 Mar, 2017 @ 7:29am 
My mod now also correctly displays upgrade equipped on weapons in the sale list
LeaderEnemyBoss  [author] 3 Mar, 2017 @ 6:48am 
New update for Grimy's loot mod users. Grimy's loot mod upgrades should now correctly appear in the sale lists, however I wasnt able to test this feature. Please report if it works correctly.
Spotter 2 Mar, 2017 @ 8:19pm 
@E #Rekt, Haven't done it before. Maybe they patched it in since release. Thanks
Beltalowda 2 Mar, 2017 @ 8:02pm 
@Spotter Arrow keys will do just that broski =D
Spotter 2 Mar, 2017 @ 11:49am 
Now if only they'd make a mod, that let you enter the ammount of items you want to sell, or click/hold to the +/- key and let the counters roll up/down. Be a darn sight faster than click-click-click-click-click-click-click-click-ad nauseum.
IceMaverick 28 Feb, 2017 @ 5:37pm 
@LeaderEnemyBoss, just a note, that "partial incompatibility" is because the loot tables Grimy wrote have a 100% droprate for lockboxes on timed loot. LW2 adds like 4+ Timed Loot per mission so it's a soft incompatibility in that you get way too many lockboxes and can sell them all and break the economy. The mod works 100% fine if you turn the droprate to a non-guaranteed percentage.

As an aside, if you hold your breath waiting for any of Grimy's stuff to make themselves fully integrated with LW2, you'll be dead a hundred years before it happens. Pavonis is really at odds with Grimy; lots of animosity there.
LeaderEnemyBoss  [author] 28 Feb, 2017 @ 2:45am 
@Artful well it is at least helpful to know some general rules: Interest items are always on top, immediatly followed by corpses and general ressource items (intel packages). Gear is generally on the bottom of the list. I'm thinking about adding red little markers to "not for sale items" in a future update, this should make them easily spottable when deciding what to sell.
SentySent 28 Feb, 2017 @ 2:31am 
Speaking of the black market, I would like to request for a mod that adds a filter button in the black market menu that only show items under a certain category like weapons, weapon upgrades, corpses, and etc.. Because it's kinda pain in the butt to find certain items and sell them in an inventory list of 100+ types of items.
LeaderEnemyBoss  [author] 28 Feb, 2017 @ 2:06am 
@IceMaverick ..yeah i just had a look at it and saw that grimy's loot is only partially compatible with LW2 at all. In this case I will hold off digging through its code and creating exceptions in my mod for it. That shit takes time, and it may be obsolete as soon as grimy updates his mod for full LW2 compatibility. Sorry to all loot mod users
GauravDas 27 Feb, 2017 @ 10:25pm 
This is great. And now I understand why I would always have trooper corpses as "very interested" after the first supply drop.
IceMaverick 27 Feb, 2017 @ 7:36pm 
If I recall, Grimy's Loot Mod has a very odd way of adding the actual equipment to the black market screen to be sellable. It will almost certainly require custom work to hook into his code to get GLM items to show up in this one.
Dragon32 27 Feb, 2017 @ 11:21am 
Hrm. From what I've read in its Comments Grimy's Loot Mod isn't working 100% with Long War anyway.

Tip top mod though, LeaderEnemyBoss. A genius idea.
BulletSix 27 Feb, 2017 @ 11:13am 
no, they do not show up ...
could you please look if it is possible to add the Grimy loot stuff? :)
Ganches 27 Feb, 2017 @ 10:24am 
Great idea. Didn't even think about something like this.
LeaderEnemyBoss  [author] 27 Feb, 2017 @ 9:02am 
@Fleshseeker I dont know how if my mod recognizes grimys equipments correctly, you just have to test it ;). If they appear in the Black Market Sale List menu, everything works fine... if not, tell me and I will have a look at it.
Fleshseeker 27 Feb, 2017 @ 8:55am 
Yes! no more sales on my weapony and occupy sale slot to get extra supply. I need both to fight the war!! By the way, can this mod futher coop with grimy loot by custom own list for not sale? It would be great.
LeaderEnemyBoss  [author] 27 Feb, 2017 @ 8:52am 
@Tuhalu not across campaigns, but i assumed that most people would usually just weant all items to be "Not For Sale". There are buttons that just switch all available items to the respective list, so it shouldnt be to much of a hassle to it for every new run ;).
Tuhalu 27 Feb, 2017 @ 8:50am 
Nice. There are plenty of items that don't even sell for more when the Black Market is very interested. Those should never be able to attract interest. Is it possible to set up a list of things that works across campaigns?