Total War: WARHAMMER

Total War: WARHAMMER

Cataph's: Wizard Lord Campaign Buffs
94 Comments
Cataph  [author] 28 Oct, 2017 @ 3:09am 
Cataph  [author] 11 Sep, 2017 @ 9:43am 
You can see at a glance if it works or not.
Rhemar 11 Sep, 2017 @ 9:28am 
I'm guessing this won't work with Legendary Lords Remastered https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=931732032 I've been using your mod so far but I like what the other one is offering, thought I'd ask just in case.
Cataph  [author] 19 Aug, 2017 @ 1:37am 
No idea, but probably yes.
Saldyn 18 Aug, 2017 @ 9:00am 
@Cataph Love the mod, do you know if it works with SFO?
trias10 14 Aug, 2017 @ 3:45am 
Ok, many thanks!
Cataph  [author] 14 Aug, 2017 @ 3:27am 
Conflict, no, I don't think so, at most you'd get both benefits as I only use the lines I need.
trias10 14 Aug, 2017 @ 3:25am 
@Cataph, in your best opinion, do you reckon that this mod (Wizard Lord Campaign Buffs), would conflict with the Legendary Lords Remastered mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=931732032)? Both fiddle with starting spells/skill points of wizards like Kemmler.
Cataph  [author] 23 Jun, 2017 @ 8:02am 
Matter of fairness, he's too weak of a wizard and too strong of a warrior.
Aetherion 23 Jun, 2017 @ 7:31am 
Good sir love this work of yours, however Archaeon does not seem to be included under either 3 or 4, would giving him at least the 50% cd on Fireball be OP?
Cataph  [author] 6 Jun, 2017 @ 5:42am 
===========================================
News time!

I have launched a Patreon page as an experiment: it is supposed to work as a diary and community sort of thing, and you will be able to check out and participate in upcoming content and who knows what else. [www.patreon.com]
It's SFW, you don't have to worry about pictures of my desk or anything disgusting like that.
===========================================
Elitewrecker PT 25 May, 2017 @ 12:33am 
Oh, right, dumb me.
Cataph  [author] 24 May, 2017 @ 11:49pm 
Light wizards are heroes. See mod title.
Elitewrecker PT 24 May, 2017 @ 6:14pm 
Just started an Empire campaign and received a light wizard from the first quest battle, but he didn't have any spells.
Cataph  [author] 19 May, 2017 @ 3:06pm 
Updated to include bonuses for Gashnag and Lucrezzia from the fresh addition to TEB! (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=708051537)
Leri-Weill [FRA] 13 Apr, 2017 @ 2:16pm 
Good to know, thanks for your work :)
Cataph  [author] 13 Apr, 2017 @ 1:52pm 
Support for Elspeth and other guys (a few gobbos, Ironbrow, Katarina, a couple of Norscans) from Crynsos's framework is up. Sorry for the slowpoke.
=[NK]= Col. Jack O'Neil 2 Apr, 2017 @ 2:47pm 
This is so brilliant :)
Cataph  [author] 2 Apr, 2017 @ 8:52am 
@PIXY_UNICORN
No, I didn't. Ghorst is explicitly mentioned in another category.

@RafaL
Not yet, but fair point. Noted.
Rachel L 2 Apr, 2017 @ 8:16am 
Hey, do you support custom LLs, like Elspeth Von Draken that was added by Crynsos?
PIXY_UNICORN 2 Apr, 2017 @ 6:38am 
You forgot about Helman Ghorst getting the curse of years
Knight Solaire of Astora 23 Mar, 2017 @ 4:17pm 
Will do
Cataph  [author] 23 Mar, 2017 @ 3:42pm 
Well, you can see I haven't changed anything as well, for quite a while, nor did All TT Lords. Try poking the launcher around if it's throwing a fit.
Knight Solaire of Astora 23 Mar, 2017 @ 2:10pm 
Not sure why, but this mod stopped working for me just now. It worked this morning and I haven't chagned anything since then. I only use your mods and All Legendary Lords.
Cataph  [author] 12 Mar, 2017 @ 3:07pm 
No?
Verrik 12 Mar, 2017 @ 2:57pm 
Would this mod mess with mods that add additional skill points per level?
Spindel 8 Mar, 2017 @ 3:02pm 
ya that was a bit confusing wasnt it sorry about that I defniately did not get my point accross clearly lol

That said thank you for clarfying in your response I get where your coming from and I can agree with this entirely thanks for the mod and I am defniately going to try kemmler next campaign see if hes more lore like with your changes :D
Cataph  [author] 8 Mar, 2017 @ 12:59am 
So you're basically saying both of these:
- he sucks and he should keep sucking more than Ghorst
- give him stuff

What I do is giving him a sensible advantage within the vanilla environment. If you're questioning why I don't treat Ghorst equally, just remember those lore stories and TT stats.
Spindel 7 Mar, 2017 @ 5:34pm 
Now if ur going by lore I'd totally agree and all but I would ask that you give kemmler a special skill or spell (if at all possible) to make him more epic then a random necro lord i can hire cause right now hes barely better then one of them and defniately a worse hero then ghorst gameplay wise, basically I never use him on purpose but would like to as he is epic in the lore stories.
Spindel 7 Mar, 2017 @ 5:34pm 
mmm not sure where ur coming from heres what I mean: Kemmler and Ghorts spell skill trees are pretty much identical except for the raise dead I would argue Kemmler in the base game is the shitter caster I never like using him he just like any of the weak base necro lords just with extra CD reduction from master necromancer which is a skill but not a spell (one that even those shitty minor lords get), if he didnt have epic items he would be usesless. Where Ghorst is unique with his special raise dead skill Idkn that sounds like an epic caster to mee that he can raise better set of undead then the average necromancer, and come on he even uses a giant gnarled staff versus Kemmlers walking stick. I know this is your mod and all but your reasons dont seem to make much sense to me but maybe im missing something. As far as I know the only skill Ghorst dont have related to his spells which kemmler has is Master necormancer which isnt a spell and only reduces CD.
Cataph  [author] 7 Mar, 2017 @ 7:55am 
Pimples?
=[NK]= Col. Jack O'Neil 7 Mar, 2017 @ 7:48am 
Will this work along side steel faiths?? It's unlocking the 4 magic at the start, but is there any other side effects i should look for??
Inheritor 5 Mar, 2017 @ 3:24pm 
@chakax, blame vlad for that hahax he kept convincing gelt about that necromancy
Cheth 4 Mar, 2017 @ 2:37pm 
But Gelt did use lots of winds in lore, he even got kicked out from the empire for using necromancy
Marthenil 4 Mar, 2017 @ 9:26am 
It's also really annoying, I've found textures where transparency works on some parts and doesn't on some others.

After opening the meshes on UU3D and looking at it, it probably has to do with the meshes being broken down in groups. No differences in material (or UU3D doesn't register, could be either), which to me is weird as transparency is handled by materials in pretty much anything else I've seen.

Anyways, guess we're SOL on the modelling department. Thanks.
Cataph  [author] 4 Mar, 2017 @ 8:09am 
No, either it works or it doesn't. :|
Marthenil 4 Mar, 2017 @ 7:53am 
Hey Cataph, completely unrelated, but, I've been looking around and found you too were interested in this. Have you found a workaround for transparency in textures?
k|Aquila Mars 3 Mar, 2017 @ 10:14pm 
I'm the only bukkit around here :steammocking:
Roque the Rogue 3 Mar, 2017 @ 3:27pm 
Gyrocopters are cool, I hardly use them though, too busy trying to keep animals such Grimngor and pets from making dung piles outta my settlements, after all, he's got some chaos balls to kick xD
Cataph  [author] 3 Mar, 2017 @ 3:19pm 
@Roque
Well, during the first week in this game I allowed myself flamethrowing gyrocopters (and a vietnam soundtrack) and steam tanks just to experiment with projectiles and dead goblins.
It's not as if I don't like messing around, but I care about that that is "yep, that's Warhammer alright".
So, as you said, I try to stand behind my own trademark, whatever that may be seen as.

@RafaL
He literally can bombard the enemy with a thunderstorm.
Rachel L 3 Mar, 2017 @ 3:13pm 
Sorry Cataph, didnt fully readed, but Kolek may not be a mage, but he is said to have a lot of lighting powers (idk exactly how it is on the lore), so that is why i asked at least for the lighting spells
Roque the Rogue 3 Mar, 2017 @ 3:11pm 
Indeed, your unit packs for rome 2 made a unpleasant game so much more pleasant, I adored the greek army packs, that said I didn't know you were going to commit fully to such restrictions, I can respect that. We'lll always know who you are and what you do, commendable. Still, experiments are nice and you have quite the modding wizardry talents, who knows what types of mods you could make if you allowed yourself some measure of tzeentch chaos corruption ;)

Oh RafaL you were so close :nay:
Cataph  [author] 3 Mar, 2017 @ 3:05pm 
@Roque
Well, if you know my mods you'd already know that I can be a stickler for lore and TT, just like I went for historical and feasible in Rome2. Sometimes you just have to adhere to something. The game is called after Warhammer after all, not after Age of Mythology or Random Fluff of Randomness. I choose to stick to it.

Hell, the game wouldn't be for MY enjoyment otherwise.

@RafaL
Uhm, youuu don't like reading previous comments, like the very previous ones, do you?
Rachel L 3 Mar, 2017 @ 3:02pm 
Hey, can you add heavens (or lighting based magics at least) to the dragon ogre LL (that i forgot the name)?
Roque the Rogue 3 Mar, 2017 @ 2:58pm 
Should've put that in the title then, I don't understand why people get so thick with the lore-friendly restrictions, isn't this a game after all made for our enjoyment? was worth a try anyway thanks, Cataph, love all your modifications since good ole rome 2 :KneelingBow:
Cataph  [author] 3 Mar, 2017 @ 2:57pm 
I follow a lore-friendly path, and almost nothing of what you mentioned is such. The only exception being Archaon, but he is hardly magic-focused so he should already be thankful for having full Fire.
Roque the Rogue 3 Mar, 2017 @ 2:45pm 
Can you add more lores to certain heroes? perhaps giving heaven or fire lore to Gelt and Death or Shadow to Kemmler? there was a guy who used to make these subtle changes and they worked to some extent, it was amazing to see Kholek Suneater with Heavens lore, it made him so much more interesting, and da speed buffs heavens lore grants him its just OP AF NERFME MLG LL
incidentally, Archaon and Death Lore simply works along Fire Lore, it synergizes perfectly.
Stephince 3 Mar, 2017 @ 12:39pm 
A www. Poor ickle treeman.
Cataph  [author] 3 Mar, 2017 @ 10:59am 
Who, DURTHU SMASH?

SIGMAR, NO!
k|Aquila Mars 3 Mar, 2017 @ 10:52am 
Durthu is strong as it is. Does not need a buff.