Total War: WARHAMMER

Total War: WARHAMMER

Squalor of Suspense - More Filthy Peasants (Outdated Version)
81 Comments
Suspense  [author] 26 Sep, 2017 @ 9:06pm 
Indeed I will.
Atlantika 26 Sep, 2017 @ 5:31pm 
Please say your going to update your mod for Warhammer II ! Thank you!
hugoleomarinho 14 Aug, 2017 @ 4:49am 
Please update.
Crazyivan 3 Aug, 2017 @ 2:50am 
it works forme on SFO you just somtimes have to save the game unsub resub then go back to the game and it works.
Dante 3 Aug, 2017 @ 2:45am 
Can you make this SFO Compatible?
Sebring 18 Jun, 2017 @ 3:48am 
cheers for the laughs mate :D
Questing Kiwi 10 Jun, 2017 @ 5:07am 
Not sure if due to clash or change in function but at 13/19 peasants i have a 30% penalty in farming income, is this correct? it doesnt seem right....
Suspense  [author] 23 May, 2017 @ 12:58pm 
Erm... probably. Does steel faith alter peasant economy?
Jon 23 May, 2017 @ 12:32pm 
hey mate would this work with steel faith overhaul?
Tommy 4 May, 2017 @ 2:46am 
Description made me laugh, ty!
Alex the Great 23 Apr, 2017 @ 10:30pm 
Actually nevermind, all those jacked up turn numbers basically is how many turns itd take me if I click another tech while there is one active already. All Im missing is to find the text table to write down the effect so it can be viewed ingame. Though I must admit...that text table is doing a good job at playing "hide n not find me.". X.x
Alex the Great 23 Apr, 2017 @ 3:17pm 
Lol scripts are waaaaaay above my grade but I'll give it a shot.
Suspense  [author] 23 Apr, 2017 @ 1:48pm 
Might be tied to a script somewhere. I barely know what I'm doing with scripts...
Alex the Great 23 Apr, 2017 @ 9:48am 
Ha! I made a breakthrough! I found a couple more tables that I had to create the effect. However though I managed to add it the the tech, I couldn't actually see the effect because I don't know where to add the text plus for some reason it jacks up the research turns to 24. I have no idea why it does that.
Alex the Great 22 Apr, 2017 @ 11:57pm 
I feel your pain. lol
Is there a table that shows all the effects for the techs? Maybe in there I can add it.
Suspense  [author] 22 Apr, 2017 @ 10:20pm 
Yep. That was what I ran into when I first made this mod. Ugh...
Alex the Great 22 Apr, 2017 @ 9:56pm 
Damn. x.x
I'll keep looking, there has to be a way. lol
Suspense  [author] 22 Apr, 2017 @ 9:54pm 
I dunno either.
Alex the Great 22 Apr, 2017 @ 9:44pm 
Yea, after trying to see if it works or not, its still the same, the game just freezes on startup. I dont know why. Its the same effect that the bretonnia tech uses, only thing I changed was changed the faction from "bretonnia" to "wood_elves". I cant seem to figure out what is causing the freeze up. X.x
Suspense  [author] 22 Apr, 2017 @ 8:37pm 
Yeah. Try it. Just give the same effect to that Bretonnian tech
Alex the Great 22 Apr, 2017 @ 7:26pm 
Hmm actually you're right, the wood elves do have a tech that gives a bonus to Bretonnia. You think it'll work though?
Suspense  [author] 22 Apr, 2017 @ 4:12pm 
Try copying one specifically for the Wood Elves. Other wood elves have that effect I think in their tech tree.
Alex the Great 22 Apr, 2017 @ 2:52pm 
@Suspense
Yea, I tried copying the 50+ bonus effect for the dwarves and changed the faction dwarf to wood elves, but that didnt work sadly.
Suspense  [author] 22 Apr, 2017 @ 12:57pm 
Yeah. If the effect doesn't already exist, it's more challenging. I haven't done it. It's easier if you find the effect already existing somewhere and just copy it for the faction you need. The effect I used already existed for the fourth tech. I just duplicated for the farmer tech 1-3. But because it was a dummy I also had to change it all in the script file.
Alex the Great 22 Apr, 2017 @ 9:28am 
@Suspense
How is it that you can add extra effects to the techs? I'm trying to add a 50+ bonus to diplomacy to the wood elves factions with the age of unification tech for the brets, but the game freezes on startup for some reason. Do I have to create the effect?
Suspense  [author] 2 Apr, 2017 @ 9:54pm 
Alright, all the bugs should be fixed. Let me know if there are any more issues.
Suspense  [author] 27 Mar, 2017 @ 12:14am 
All the math should be fixed soon.
Suspense  [author] 27 Mar, 2017 @ 12:10am 
Nope. That's not a mistake. I added it to fix other issues but still need to update the UI side of it.
Space Monkey 27 Mar, 2017 @ 12:05am 
There seems to be a bug thats raises the peasant limit for bretonnia by 5 more than it should. In other words, when I start a new game with only this mod its says a number out of 14 for total peasants but has no effect until 20+
d.uzuner 20 Mar, 2017 @ 8:44am 
Hi guys thanks for the great mod. Just wanted to tell you a bug i encountered. Playing as king luencour, after confederating with the fay a beurdeloux the mod doesnt apply to the regions you get from them. Thanks.
Crazyivan 11 Mar, 2017 @ 3:13pm 
Can confirm this does work for steelfaith mod even though it loads in the befor his mod in the workshop great mod by the way
nightmares42 11 Mar, 2017 @ 7:46am 
-- Peasants Per Region Modifiers
if faction:name() == "wh_main_brt_carcassonne" then
peasants_base_amount_fac = peasants_base_amount_fac + 5;

make that for bretonnia and bordeleaux. itll fix the one guys problem
Suspense  [author] 10 Mar, 2017 @ 2:46pm 
Unfortunately scripts don't overlap like database tables do.
Suspense  [author] 10 Mar, 2017 @ 2:45pm 
Not sure. It sounds like a bug. No other mods on? Some other mods that affects the same script might override mine and eliminate its effects.
jake457 10 Mar, 2017 @ 12:27pm 
I have 29/40 peasants used, and the economy is down thirty percent? Is this a bug or am I just mistunderstanding the mechanic?
Crazyivan 8 Mar, 2017 @ 2:16am 
Thanks Sus
Suspense  [author] 8 Mar, 2017 @ 12:53am 
It should as long as it loads after his, but it might not. It looks like that mod is pretty extensive.
Crazyivan 8 Mar, 2017 @ 12:03am 
wil this work with steel faith mod
Suspense  [author] 4 Mar, 2017 @ 4:18pm 
That's actually a dilemna mission thing in the game for Bretonnia
GR00T3D 4 Mar, 2017 @ 4:01pm 
subbed because monty python. SHES A WITCH
Suspense  [author] 4 Mar, 2017 @ 12:25am 
This does also increase the base amount of peasants you start with by 4.
Shellghost 3 Mar, 2017 @ 11:32pm 
Always thought it was silly that your economy would drop every time you confederate because you for some reason don't have access to the farms which they were using to sustain their peasants, I was looking for a mod that just had a larger bonus per provincal capital under your control since that makes more sense but this mod is filling the gap well enough I think. Thanks!
StutterZz_ 3 Mar, 2017 @ 12:32pm 
lols...Monty Python
PimpinFreshJiveMonkey 3 Mar, 2017 @ 4:37am 
Great mod, thanks for getting it to work!
Suspense  [author] 3 Mar, 2017 @ 3:21am 
You're welcome for the entertainment, or sorry that your tv shows are that bad... You should try Legion on FX. :P
JTW 2 Mar, 2017 @ 2:54pm 
This was more exciting to watch than half the tv shows, glad to see you got it working! Well done and thx for effort.
Vixifae 2 Mar, 2017 @ 5:25am 
glad you got it working ^_^
Suspense  [author] 2 Mar, 2017 @ 12:10am 
Sorry everyone. First time doing scripts...
Suspense  [author] 2 Mar, 2017 @ 12:09am 
IT WORKS!!!!!! YEAH!!!
Suspense  [author] 2 Mar, 2017 @ 12:04am 
My own fix is coming as well, everyone. Hang tight.