Total War: WARHAMMER

Total War: WARHAMMER

Zoidbergs Zhufbar
25 Comments
chubbyninja89 (TNB) 29 Jul, 2017 @ 8:19am 
I did, it's really big.
Zoidberg  [author] 29 Jul, 2017 @ 8:10am 
check out the middenheim map aswell
chubbyninja89 (TNB) 29 Jul, 2017 @ 8:09am 
Well that's nice to know.
Zoidberg  [author] 29 Jul, 2017 @ 8:08am 
Nah we can make siege map, its just not supported by CA..
Zoidberg  [author] 29 Jul, 2017 @ 8:03am 
@chubbyninja89 (the Ninja Brony) this is not update or supported by me anymore - look up my newer zhufbar map..
[HASH]Mosshadow95 23 Mar, 2017 @ 5:47pm 
This is a great map from a design perspective. Its a bit much for gameplay though thanks to CA's camera and pathfinding. Nothing you can do about it though.
{R.o.T} Karelian 19 Mar, 2017 @ 1:24pm 
Very good map and great desing.Other than that your map has alot of problem.İ dont know how much you can fix it with current tools from CA but i ll let you know few.....Flyin units can go through wall at right gate entrence (viewed from outside)Also same place there is alot texture clipping through the inner halls which make units half buried in ground and make them invisible.And alot ground textures exteremly clipping with antiallising on.Inside hall close the center of hold units only stand thin line there is no way to they fight like that in current narrow pathfinding..thx for your effort.good luck
chubbyninja89 (TNB) 16 Mar, 2017 @ 6:24pm 
Holy crap. You map makers aren't screwing around. Good job.
Trolldrool 10 Mar, 2017 @ 6:14am 
My only issue, in so far I have any, is that if I want a battle with the AI in the last section of the map, I need to leave a trail of expendable units to the room. Otherwise the AI will cross the bridge, kill whoever I set to defend it and then wander aimlessly because the rest of my army is considered Hidden. Sometimes even on platforms that to me seem to be in plain sight. I realise this is probably an issue with restricted possibilities and general AI stupidity, but I wanted to report it anyway.
M4st3rM_ 9 Mar, 2017 @ 8:26am 
I downloaded this map last night, and had a lot of fun. Two issues I noticed: the floor in the main gate is very weird, with soldiers half-buried in the floor at some points; and units attempting to go to or return from the external artillery platform to the left of the gate (viewed from outside) pass through the wall of the tunnel rather than the arch.
Zoidberg  [author] 8 Mar, 2017 @ 2:45am 
its a common problem for all siege maps.. the are trying to resolve this issue, but no fix has been found yet.. but there should not be siege eqiuoment in custom battles ?
kyleplumbtree 8 Mar, 2017 @ 2:25am 
i have a problem with seige towers not being targetable by anything on the customs maps. please help as this is a great mod and dont want to uninstall it
WarDoc 6 Mar, 2017 @ 11:47am 
Heya I have featured it in my fifth episode of my youtube series showcasing the top maps of the week! Congratulations and keep up the good work!

Found here: https://youtu.be/WydLUKkxV2I

Playlist/Previous Episodes can be found here: https://www.youtube.com/playlist?list=PLUTYkNeoKzSRTXV2Jy5vsTlXtmDnZHS9S

Check out some of my other content and subscribe if you like my stuff!
Zoidberg  [author] 6 Mar, 2017 @ 11:22am 
@Hugothester no problem, hope to see it showcased! - keep up the good work, tho i dont understand a single word :) !
Hugothester 5 Mar, 2017 @ 3:07pm 
Thank you Zoidberg! I will try it again
Zoidberg  [author] 4 Mar, 2017 @ 4:52pm 
Thanks! check out the Campaign Karak Sieges by Zoidberg, it uses this map in the campaign for fortified holds: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=876996721
Valhalla/Dan 4 Mar, 2017 @ 4:26pm 
You call THAT a Karak......you god dame right.

Just kidding AMAZING job man best Karak Siege 21/10 ^^
Zoidberg  [author] 4 Mar, 2017 @ 8:29am 
@ HugoIt Thanks for the feedback, the building error is updated.. let me know if you find other errors.. Also the attackers outside is not immune to missile damage, i designed the platform so canons (shoting in a straight line) will have problems hitting enemy units when they gets closer to the platforms..catapults or other will still do good damage..
Hugothester 4 Mar, 2017 @ 6:22am 
The map looks amazing BUT it is unplayable, you can teleport through buildings and walls and those walking in the exterior are inmune to any sort of proyectile attack.
Zoidberg  [author] 4 Mar, 2017 @ 5:27am 
Go ahead
WarDoc 4 Mar, 2017 @ 12:13am 
Sick map! Would love to showcase it in my next top map series episode 5, if you don't mind me psoting about it here once im done?
Zoidberg  [author] 2 Mar, 2017 @ 3:01am 
It will happen soon, but the Ai is not set up for defensive fight atm and the tools to do so is rater limited.. give me a week and some testing and you will see it ☺.. also il up date with description soonish - have been prioritering testing..
Notcognizant 1 Mar, 2017 @ 10:00pm 
please tell me that this replaces zhufbar in the grand campaign too
R3dM4n23 1 Mar, 2017 @ 6:12pm 
Nice
Snidi 1 Mar, 2017 @ 9:52am 
is it what i believe its is? a karak defendable inside and outside? you sir are a boss.