Insurgency

Insurgency

Better Bots
20 Comments
Xenoscout 9 Aug, 2024 @ 10:16am 
So does this fix the instant flicks and 99% accuracy?
M4RCK5 14 Oct, 2023 @ 1:17pm 
That would be great, if u need to do some testing some day ill be glad to help
Peavii  [author] 14 Oct, 2023 @ 1:11pm 
Hasn't been in development for a bit... but I still have my files for it and was thinking about taking a whack at this again the other day. It's now on my (private) Trello board's roadmap/todo list, I will hopefully soon remake the foundation of this mod, tweak some minor settings, and release the new version.

Expect this to take at least a week.
M4RCK5 14 Oct, 2023 @ 5:31am 
This mod is sill in development?
Sean2111 12 Aug, 2023 @ 11:26pm 
If you look at the change notes ,it says false update.
I think the mod is the same one from 2017 still.
Not sure .
Yet to try it,
I think I will wait for the next real update personally before trying again.

Maybe look at another mod that is being worked on-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752265980&searchtext=The+Co-Op+Experience+%7C+TCE+v1.5
You might find this interesting
Krasapan 12 Aug, 2023 @ 1:05pm 
How exactly it changed bots' AI? Does it fix dumb bot teammates that follow you in chain? Does this mod make bots almost or as good as DOI's bots? DOI's bots are pretty smart and good, they have their roles and use advanced behaviours and tactics
NickySins 14 Dec, 2022 @ 9:27am 
This is really good
Argonaut 21 Sep, 2022 @ 5:30pm 
I would be interested.
Peavii  [author] 6 Sep, 2022 @ 6:28pm 
Just adding here that I've relearned how to do some things and have made a base for the new version of the project (Better Bots) built. All I really have left to do is test the bot commands I've found and see how they affect behavior (which admittedly might take a little while).
BIG Viljo 22 Aug, 2022 @ 2:39am 
Can't wait for better AI!
Sean2111 13 May, 2022 @ 7:26pm 
I will try it.
Sure some other people will too.
Peavii  [author] 13 May, 2022 @ 10:36am 
Well I'm remaking it cuz why not? Hopefully I can get further with this project than I did last time and make it fun for people that wanna just enjoy the nostalgia like me without finding a server.
Peavii  [author] 12 Mar, 2022 @ 8:00pm 
:steamhappy: Does anyone still use this and/or want an update?
I don't even know where to start with reviving this tbh if I do but I'm getting back into Source games and modding so here I am asking... :steamfacepalm:
Sean2111 27 May, 2020 @ 7:52pm 
This works well in Solo mode,
I picked Multiplayer Mod,SKIRMISH with 16 bots per side,then I prefer assymetrical teams so I entered in console

mp_teams_imbalance_limit 5
ins_bot_kick_t1

five times for bot kick
This worked great,very tense,I had to capture a control point to respawn my dead AI teammates after being left last man standing.It was my team of 11 versus enemy team of 16.
Peavii  [author] 5 Apr, 2018 @ 7:09am 
*honestly not sure if this mod works properly (if at all) on a listen server.
Peavii  [author] 5 Apr, 2018 @ 7:07am 
Gizmo, I'm honestly not sure how well this mod will work properly (if at all) on a listen server.

"Would be cool if all the other slots got taken up by AI." if you're referencing how the AI leave a few slots open, that was changed in an update because people who joined mid-game or took too long to pick a class/kit could only pick the last class available (example: If I waited too long, the bots would take all the other available slots and I'd be forced to snipe).
Gizmo 4 Apr, 2018 @ 12:09pm 
Is there a step by stet for listen servers?
I make a party with a friend, then bring down the console and type "heartbeat".
Then "map blablamap hunt" and it loads up, then my friend connects via his console "connect IP Address;password thisIsthePassword" and he's in and we play.

Would be cool if all the other slots got taken up by AI.
fengyixuan777 13 Jan, 2018 @ 12:08am 
good job
Peavii  [author] 14 Dec, 2017 @ 7:22pm 
UPDATED TO VERSION 1.1
-Description changes.
-Bot stability updates.
-Fixed DGL Competitive using wrong mapcycle.
-Prepared files for future update (for smarter bots.) These playlists are currently unavailable on the Steam release.
-Changed the playlist addresses (for the final time ;) )

The new address are (for sv_playlist)
seb/competitive
seb/skirmish
seb/firefight
seb/occupy
seb/push
Peavii  [author] 3 Mar, 2017 @ 10:51am 
Update: Mar 3 @1:43pm GMT-5:00
-Changed number of bots from 32 to 24 on sustained gamemodes and 24 to 20 on tactical gamemodes. This reduces strain on the server and clients. This also allows players who join mid-game to have a wider selection of roles/classes than just one.

-Removed the strike playlist/gamemode as Security bots would freeze in spawn or when trying to destroy an objective.

-Fixed bots connecting and taking roles before the players could.

-Fixed some typos and map conflicts.

-Slightly changed all gamemode's descriptions.

-Tested Ambush+Elimination gamemodes but both were not properly supported by the bots.


Issues Found: Bots do not have proper support for demolition objectives.