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Thanks for your work
the known issues are fixed. now the mod contains warhorses reskin.
thx for report. i'll check it.
First off, awesome mods, it really adds a level of polish to the game in the details you've made. I just want to give youa heads up that it seems the Companions of Quenelles still don't have a horse model showing up properly (riding invisible hoses). I just re-downloaded the mod a couple of times to make sure but it seems to be the only unit still suffering from this issue after your update.
Did you turn off other mods and run it? I can't test it now because I'm focusing TWW 2.
I'm using Daelin's mod. Check his resize mod.
Oh, I just figured since your pictures (see above) of both the Grail Knights/Guardians weapon's didn't have flames covering them up, that you had removed that effect from those units.
Were you just using Haradrim's "No Flaming Weapons" mod in conjunction with this mod then; I know you were in communication with him about using his mod(s) before he stopped modding?
The mod doesn't remove flame effect. It supports in different mods.
@Lmao Zedong
Did you check the unit detail setting?
Other than that this mod is awesome. Love your work dude.
Wouldn't or couldn't you just remove the fire effect from the Warden of La Maisontaal swords too?
The Warhammer Lexicanum states:
The Holy Wardens are former grave wardens of the great La Maisontaal Abbey who fight alongside mighty Grail Knights, yearning to accrue relics and slivers of their glory. They wield powerful enchanted swords and warhammers taken from those slain Grail Knights whom they have fought alongside, which blaze with a bright and holy power.
Since you removed the fire effect for both the Grail Knights and the Grail Guardians, lore-fully, it makes sense to remove the fire effect then for the Holy Wardens of La Maisontaal as well.
Thanks for report. I'll fix it soon.
I guess it doesn't.
Reworked Men-at-Arms.
Reworked Knights.
Reskinned ROR units.
There will be a little changes when updating new ROR units reskin.
@Franko
I didn't set a clear standard for it. Creating a version is limited.
Removing specific parts, changing colors, returning certain units to vanilla, etc.
It is not possible to add new textures.
So when I become a patreon, does tier 3 require money each time to make a sugestion per unit, per faction for you to mod?
did you check the unit detail setting?
http://imgur.com/a/m0uGr
Only using your All in One, Lords and Heroes and More Dust mods.
Unfortunately I don't make a version anymore.
yes you can.
The mod only adds 3 empire units but it seems to take away the men at arms skin ! I'll do my play through without the mod then !
Could you turn off other mods and test it?
I've recently started a Bretonia play through and realised that my units are only partially modded ? As in the foot squires are as in the screen shots yet all men at arms are still vanilla.
I used to have the all in one pack + SFO patch, i then went to individual army skins + sfo patch and still cannot get my men at arms to look as badass as in your screen shots !
The only other mods i have are all campaign ones and SFO compatible. Any idea what's wrong ?