Total War: WARHAMMER

Total War: WARHAMMER

Dryrain's Bretonnia Reskin
303 Comments
Crazyivan 17 Sep, 2018 @ 2:31am 
great as always my good man
Gregor Hak 15 Feb, 2018 @ 7:38am 
@dryrain
Thanks for your work
hooveric  [author] 14 Feb, 2018 @ 11:14pm 
Updated.
the known issues are fixed. now the mod contains warhorses reskin.
hooveric  [author] 14 Feb, 2018 @ 10:50pm 
This mod will be updated soon. I'll rework my TWW 1 mods per day.
Arclath 10 Feb, 2018 @ 12:46am 
Invisible horses for the Companions of Quenelles is still a problem :/
Crazyivan 30 Dec, 2017 @ 6:45pm 
:watchingyou:
Gregor Hak 30 Dec, 2017 @ 4:42pm 
Sure :SkullNBones:
Crazyivan 30 Dec, 2017 @ 3:46pm 
Dry rain i think is having a well deserved xmas break .He wil continue moding as he siad when TK comes out.
Gregor Hak 30 Dec, 2017 @ 1:58pm 
Hey @dryrain did you fix Companions of Quenelles (invisible horse) ?
Yellow Bear 14 Dec, 2017 @ 8:19pm 
yep. the're invisible.
Crazyivan 14 Dec, 2017 @ 6:30pm 
its the new cloaking system dryrain made for them
Yellow Bear 14 Dec, 2017 @ 3:34pm 
invisible horses?
hooveric  [author] 12 Nov, 2017 @ 10:47pm 
@Domokun
thx for report. i'll check it.
Domokun 12 Nov, 2017 @ 10:26pm 
Hi Dryrain,

First off, awesome mods, it really adds a level of polish to the game in the details you've made. I just want to give youa heads up that it seems the Companions of Quenelles still don't have a horse model showing up properly (riding invisible hoses). I just re-downloaded the mod a couple of times to make sure but it seems to be the only unit still suffering from this issue after your update.
Nelandros 8 Nov, 2017 @ 8:04am 
Now thats good service! :) All fixed now dryrain, many thanks!
hooveric  [author] 8 Nov, 2017 @ 3:43am 
Updated. Fixed some bugs.
Nelandros 5 Nov, 2017 @ 5:44pm 
I'm having the same issue as Lmao Zedong below. A lot of my Pegasus Knights are headless. All of my settings are on Ultra and I have tried deactivating all other mods apart from this one and they are still headless. It's fairly funny but I was hoping someone might know what the issue is! :)
mythos999 24 Oct, 2017 @ 11:44am 
no problem move on with tw2 , when yo uhave time test it and fix thanks
mythos999 24 Oct, 2017 @ 11:44am 
i only using your mods for skins and the icon buildings mod
hooveric  [author] 24 Oct, 2017 @ 11:38am 
@mythos999
Did you turn off other mods and run it? I can't test it now because I'm focusing TWW 2.
mythos999 24 Oct, 2017 @ 11:34am 
hi there i started to use your mods , for this one i noriced that the companions of quenelles(a special unit) has no horse texture , horse is missing totaly.
hooveric  [author] 4 Oct, 2017 @ 7:53pm 
@Franko
I'm using Daelin's mod. Check his resize mod.
Man with No Name 4 Oct, 2017 @ 4:01pm 
@Dryrain
Oh, I just figured since your pictures (see above) of both the Grail Knights/Guardians weapon's didn't have flames covering them up, that you had removed that effect from those units.
Were you just using Haradrim's "No Flaming Weapons" mod in conjunction with this mod then; I know you were in communication with him about using his mod(s) before he stopped modding?
hooveric  [author] 3 Oct, 2017 @ 9:53pm 
@Franko
The mod doesn't remove flame effect. It supports in different mods.

@Lmao Zedong
Did you check the unit detail setting?
Slim mac Fatstard 3 Oct, 2017 @ 11:25am 
I noticed an issue I have with the Pegasus Knights, some of them are headless, dont know if that's only happening to me, but it's the only unit I have issues with, I don't have any other mods interacting with brettonia so I don't know where the problem is coming from.

Other than that this mod is awesome. Love your work dude.:Dominated:
Man with No Name 29 Sep, 2017 @ 2:25pm 
@Dryrain
Wouldn't or couldn't you just remove the fire effect from the Warden of La Maisontaal swords too?

The Warhammer Lexicanum states:
The Holy Wardens are former grave wardens of the great La Maisontaal Abbey who fight alongside mighty Grail Knights, yearning to accrue relics and slivers of their glory. They wield powerful enchanted swords and warhammers taken from those slain Grail Knights whom they have fought alongside, which blaze with a bright and holy power.

Since you removed the fire effect for both the Grail Knights and the Grail Guardians, lore-fully, it makes sense to remove the fire effect then for the Holy Wardens of La Maisontaal as well.
hooveric  [author] 26 Sep, 2017 @ 2:31pm 
@Metron
Thanks for report. I'll fix it soon.
Cryoteer 26 Sep, 2017 @ 10:12am 
On the Wardens of La Maisontaal, some of them are using axes but the fire effect from the sword still extends from it.
pmilan15 26 Sep, 2017 @ 12:21am 
HEY!!! thanks for fixing Knights of the realm!!!:steamhappy::steamhappy::steamhappy: Perfect mod 10/10!! youre the best I appreciate it :steamhappy:
Auriman 24 Sep, 2017 @ 5:19am 
Thx for the great work!
hooveric  [author] 23 Sep, 2017 @ 11:22pm 
@m_ig_uelon
I guess it doesn't.
m_ig_uelon 23 Sep, 2017 @ 4:15pm 
hooveric  [author] 23 Sep, 2017 @ 11:35am 
Updated.

Reworked Men-at-Arms.
Reworked Knights.
Reskinned ROR units.
hooveric  [author] 22 Sep, 2017 @ 9:18pm 
@Auriman
There will be a little changes when updating new ROR units reskin.

@Franko
I didn't set a clear standard for it. Creating a version is limited.
Removing specific parts, changing colors, returning certain units to vanilla, etc.
It is not possible to add new textures.
Man with No Name 22 Sep, 2017 @ 9:12pm 
@Dryrain:
So when I become a patreon, does tier 3 require money each time to make a sugestion per unit, per faction for you to mod?
Auriman 22 Sep, 2017 @ 2:17am 
I agree with pmilan15. The face masking helmets for infantry (and espceially archers) makes them feel a bit too heavily armored, more knigths than militias. Other than that this mod is by far the best Bretonnian reskin mod in the galaxy.
Aklis 13 Sep, 2017 @ 4:06am 
Probably not, now that I went back to check. I thought I did but when I checked the settings it was on High. Thanks!
hooveric  [author] 12 Sep, 2017 @ 5:18pm 
@Aklis
did you check the unit detail setting?
Aklis 12 Sep, 2017 @ 5:03pm 
Some Men-at-Arms are missing their lower bodies:

http://imgur.com/a/m0uGr

Only using your All in One, Lords and Heroes and More Dust mods.
pmilan15 3 Sep, 2017 @ 12:40pm 
well is there a way to maybe take out the other helmets mixed in the knights of the realm? i could get use to the knights errent ones and i do think its cool how you put the antlers and ornements on them but the regular ones with the men at arms looking top helmets kinda kill the immersion for me. honestly if you could fix that it would be a 10/10 for me bc like i said everything else looks beyond perfect and gives CA a run for their money :D
hooveric  [author] 2 Sep, 2017 @ 11:01pm 
@pmilan15
Unfortunately I don't make a version anymore.
pmilan15 1 Sep, 2017 @ 9:23pm 
is there a way you can do a separate mod that doesnt change the way knights of the realm looks? everything else looks remarkable but knights of the realm look funky with knights errant helmets and other helmets included in them :steamsad:
bo74k 29 Aug, 2017 @ 5:49am 
oky danke
hooveric  [author] 29 Aug, 2017 @ 4:02am 
@bo74k
yes you can.
bo74k 29 Aug, 2017 @ 3:13am 
hy I can use the mod GCCM: with yours ?
bambusek 28 Aug, 2017 @ 10:51am 
@crazyivan - though this one seems to work with plastic surgery mod (the one that improves Damsels, GK, Paladin and Fay Enchantress)
Crazyivan 25 Aug, 2017 @ 2:03am 
Combining any reskin mods with one another is a no no most of the time .
Ruthless Efficiency 24 Aug, 2017 @ 6:38am 
Ok so I've found the conflicting mod : Apollo's Regiments of Renown : Imperial addition (+SFO patch).
The mod only adds 3 empire units but it seems to take away the men at arms skin ! I'll do my play through without the mod then !
hooveric  [author] 24 Aug, 2017 @ 6:09am 
@Ruthless Efficiency
Could you turn off other mods and test it?
Ruthless Efficiency 24 Aug, 2017 @ 5:29am 
Hey dryrain ! I want to start by thanking you for your amazing reskins, i've been using all of them and simply cannot go back to vanilla !

I've recently started a Bretonia play through and realised that my units are only partially modded ? As in the foot squires are as in the screen shots yet all men at arms are still vanilla.
I used to have the all in one pack + SFO patch, i then went to individual army skins + sfo patch and still cannot get my men at arms to look as badass as in your screen shots !
The only other mods i have are all campaign ones and SFO compatible. Any idea what's wrong ?