Killing Floor 2

Killing Floor 2

KF-Stalker-Limansk
52 Comments
Captain Awesome 11 Oct, 2020 @ 10:04am 
I like the global trader solution more^^
Better than closing parts of this beautiful map.
Fomin 11 Oct, 2020 @ 8:26am 
I mean, if you actually don't care about the map being viable in Killing Floor that's your perrogative but I personally don't see the point of porting a Stalker map into another game without tuning it to make it play well in its new home.

Either reworking the map to keep players closer to the trader OR putting the trader somewhere easy to spot (like maybe in a central square with a flare or something) would to a LOT to make the map more playable.
RockMax  [author] 11 Oct, 2020 @ 7:50am 
I´m reworking this map with others but it wont be out for long. Thinking of making this map with global trader but that would be easy. I know it can be annoying to run 500m to a trader but that´s the pain you have to go through when you play Stalker maps. Ofc. I could close parts of the map which I´m also thinking I could do. Well who knows how it will end up.
Captain Awesome 11 Oct, 2020 @ 3:30am 
Go to trader early and u have no problems ;)=
RockMax  [author] 10 Oct, 2020 @ 11:51pm 
I should, but why would I since this is a port
Fomin 10 Oct, 2020 @ 5:54pm 
If that is a technical limitation of the game, then either the map needs to be designed in such a way that the shop is easy to find (which it isn't) or it needs to be shrunk and/or have traders more centrally located so that players are kept within 140 meters of the trader (which they aren't.) You ought to take technical limitations into account when you create maps.
RockMax  [author] 10 Oct, 2020 @ 11:04am 
If you're more than 140 meters from the trader the arrows won't show. It's not the maps fault. Be sure to find the trader first.
Fomin 10 Oct, 2020 @ 9:37am 
This doesn't work. The waypointing for the shop doesn't trigger in most of the map so the one time I played this, I ended up having to use the starter weapons the whole time.
Bro Bike 5 Jun, 2020 @ 1:18pm 
Brilliant map with atmospheric ambiance, perfect fit for KF2. Played it in solo HoE with my sharpie lvl 0 and enjoyed it. The map also has good framerate : https://www.youtube.com/watch?v=yNtgURVjoOE
Quehli 24 Jan, 2019 @ 8:51am 
Hey no hurry mate :)
Thanks for answering so fast. Keep up the amazing work, bro :)
RockMax  [author] 24 Jan, 2019 @ 8:42am 
I can´t have two same maps with the same names in my workshop because my upload tool doesn´t like me and reuploads as the first map. I will try to do something with it
Quehli 24 Jan, 2019 @ 8:19am 
Really nice map bro, but could you release one with a global trader like you did with Cordon?
RockMax  [author] 29 Nov, 2018 @ 7:53am 
I´ve tried to fix the before but it didn´t work, there will always be one or two zeds behind.
Captain Awesome 29 Nov, 2018 @ 7:51am 
Super map, one of the nicest I've seen so far in Killing Floor 2.
I love playing it.
But there is 1 problem.

After fighting your way to the next trader, there are always a few Zeds left behind.
Sometimes you have to run 400m or more back on the road to kill these last Zeds.
Maybe it's possible to regulate this so that these Zeds just respawn near the players?
That would be really great.

Thx for this great map.
Hopefully looking forward.
Recurracy 21 Jul, 2018 @ 8:46am 
Hey man, nice job porting this. One thing that is a little bothersome is the running back and forth, though - may I suggest adding some teleportation things, like the space bubble anomaly? They appeared first in Limansk and teleported you, so you'd easily be able to use that. I think that'd help the map a great deal.
󠁳 10 Feb, 2018 @ 11:32am 
ohh maan this map is DOPE, we had lot's of fun playing this on 20 players server
orioi 28 Dec, 2017 @ 9:41am 
Awesome map, fun to run around in and atmospheric. I just deleted it and redownloaded it but traders still appear in random order, not linearly, making me have to run 400 meters each wave, which makes the map absolutely unplayable.

This house feels a bit annoying having to go through, and confusing when people don't know how to get to the trader in the middle of a wave, so maybe this wall could be removed or put something infront of it like boxes to climb?: https://i.imgur.com/vIny6OV.jpg

Also sometimes zeds spawn right infront of a player, especially in that house.
RockMax  [author] 17 Jul, 2017 @ 3:16pm 
New update
darian 29 Apr, 2017 @ 6:40pm 
Just an idea, but my friends found it rather annoying to run back and forth 750 meters for each trader, is there any way for you to set it that the traders appear in a linear fashion, from the start of the map to the end of it?
RockMax  [author] 4 Apr, 2017 @ 8:30am 
New update
Lithtech Engine 30 Mar, 2017 @ 9:54pm 
Playing the map with this playing is just perfect: https://www.youtube.com/watch?v=otXGqU4LBEI
Sheriff 26 Mar, 2017 @ 8:44pm 
wow so big brilliant map! its like whole other game
RockMax  [author] 22 Mar, 2017 @ 4:25pm 
I´m going to investigate this spawn system more but for now I just need some more info on bugs, if you have found any bugs just send me an info
RockMax  [author] 21 Mar, 2017 @ 10:36am 
Damn this would change everything
Pokerman 21 Mar, 2017 @ 10:18am 
Hey Hey, I saw the new map "KF-TheDescent" in SDK, I found new "Action", the "Set Trader" and "Set Trader Volume", it can trigger the trader to be specific, you can start the "respawn near trader" job on your all "Huge" S.T.A.L.K.E.R map now.
Exaggerate 17 Mar, 2017 @ 4:47pm 
Cheeki Breeki !!!
Heavywaters 17 Mar, 2017 @ 8:54am 
I haven't played this map with friends yet but running through in solo it is a very fun adventure to get to the traders while zeds are following cause there is not enough time for me to run to get to them once I clear the wave. Survived only on ammo pickups. Very cool map:steamhappy:
Pokerman 14 Mar, 2017 @ 7:49pm 
You can refer to my method I have done on KF-Castlewolfenstein.

http://imgur.com/a/wkBrg

So you can solve "player not respawn near trader" problem to your all S.T.A.L.K.E.R maps.

However use this method will turn the map into Unranked, but I don't think this map is a good leveling map so nevermind.
RockMax  [author] 14 Mar, 2017 @ 11:46am 
Sonkorino: idk I just wanted to play Limansk in Killing Floor 2
Fiercest Tuna 14 Mar, 2017 @ 11:35am 
>makes map from stalker clear sky
>does not know the most annoying shit that happens in it

y tho
RockMax  [author] 14 Mar, 2017 @ 11:27am 
рокегмап (• _•): I will actually try to make the spawns better
RockMax  [author] 14 Mar, 2017 @ 11:26am 
Sonkorino: You what? :D
Fiercest Tuna 14 Mar, 2017 @ 11:08am 
You cannot get granaded to hell

delet this
Partilord 14 Mar, 2017 @ 12:10am 
Найс мапа, если отключить музыку, то будет слышно саунтреки из "STALKER". :ss13ok:
Pokerman 13 Mar, 2017 @ 10:02pm 
I just found a way to make people respawn near the trader, its use one TraderTrigger and it teleport to that place.

I used Modify Property to change the "Location" and set the player spawn ON/OFF binding that event. Also modify the TraderActorMesh.

It work, I respawn near the trader.

However .............the major cons is , using "Modify Property" will make the map UNRANK.

Damn it TWI.

Another way to teleport trader method is "teleport all TraderTrigger" to one place, it works too.
But the Trader mesh will randomly open and no "tracking" arrows.

If you want people respawn near the trader.....one is making map unranked, one is let people find it without tracking the arrow.
Red 12 Mar, 2017 @ 2:54pm 
no vodka
Eurasian Ivan 12 Mar, 2017 @ 10:28am 
Rush B guys rush B,and awesome map design :D
SyndicateZulu 11 Mar, 2017 @ 7:17pm 
This may fit Holdout pretty well considering it's "linear progression". Hopefully you may be able incorporate that in the future!
Tactic28rus 11 Mar, 2017 @ 6:02pm 
За старания лайк, но карта очень большая. До некоторых тороговых точек больше полукилометра бежать. И В ИТОГЕ ПОЛВОЛНЫ ТЫ ТУПО БЕЖИШЬ ДО ТОРГОВЦА. Плюс они иногда не отображаются. Никак. В общем, мод конечно хороший, но черезчур масштабный
Vaynemain 11 Mar, 2017 @ 2:21am 
Nice and nostalgic feeling during gameplay! Also with a little touch of Open World gameplay.
This map is perfectly suited for a server with up to 38 player slots. :Montaro:
Martin Freeman 9 Mar, 2017 @ 9:45am 
Even with a few places where you cant jump or get into this is a very good and big map, some good exploration can be done. If you like big maps give it a go.
Sapphire 9 Mar, 2017 @ 8:20am 
Nice map port but:
lots of places so you can jump out of map. (like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=880021293 )
some places doesn't even need boomstick
Pvt. Cannon_fodder 8 Mar, 2017 @ 10:21pm 
Ckeeki breeki i v damke!
☢CAUTION!!☢ 8 Mar, 2017 @ 6:07am 
@RockMax it's the internet someone will always find something to bitch about:2016snocone:
☢CAUTION!!☢ 8 Mar, 2017 @ 3:48am 
Rockmax how are you porting the maps? i want to port Zaton from COP to fallout 4
Stone Sour 7 Mar, 2017 @ 2:49pm 
you guys been keeping busy
High Velocity Raptor 7 Mar, 2017 @ 1:48pm 
Large map indeed. Here is one video for now so other players can see what the map looks like.

https://www.youtube.com/watch?v=xrHJ2gv7K9E
ogonbatto🎃゛ 7 Mar, 2017 @ 11:55am 
ROCK! I can not wait to die in another STALKER map!
Thanks for playble area trader^^
Chud Tzu 7 Mar, 2017 @ 10:21am 
I love every single one of these stalker maps.