Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Better than closing parts of this beautiful map.
Either reworking the map to keep players closer to the trader OR putting the trader somewhere easy to spot (like maybe in a central square with a flare or something) would to a LOT to make the map more playable.
Thanks for answering so fast. Keep up the amazing work, bro :)
I love playing it.
But there is 1 problem.
After fighting your way to the next trader, there are always a few Zeds left behind.
Sometimes you have to run 400m or more back on the road to kill these last Zeds.
Maybe it's possible to regulate this so that these Zeds just respawn near the players?
That would be really great.
Thx for this great map.
Hopefully looking forward.
This house feels a bit annoying having to go through, and confusing when people don't know how to get to the trader in the middle of a wave, so maybe this wall could be removed or put something infront of it like boxes to climb?: https://i.imgur.com/vIny6OV.jpg
Also sometimes zeds spawn right infront of a player, especially in that house.
http://imgur.com/a/wkBrg
So you can solve "player not respawn near trader" problem to your all S.T.A.L.K.E.R maps.
However use this method will turn the map into Unranked, but I don't think this map is a good leveling map so nevermind.
>does not know the most annoying shit that happens in it
y tho
delet this
I used Modify Property to change the "Location" and set the player spawn ON/OFF binding that event. Also modify the TraderActorMesh.
It work, I respawn near the trader.
However .............the major cons is , using "Modify Property" will make the map UNRANK.
Damn it TWI.
Another way to teleport trader method is "teleport all TraderTrigger" to one place, it works too.
But the Trader mesh will randomly open and no "tracking" arrows.
If you want people respawn near the trader.....one is making map unranked, one is let people find it without tracking the arrow.
This map is perfectly suited for a server with up to 38 player slots.
lots of places so you can jump out of map. (like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=880021293 )
some places doesn't even need boomstick
https://www.youtube.com/watch?v=xrHJ2gv7K9E
Thanks for playble area trader^^