Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How did I miss this comment? Sorry for the really late comment, but in the levelingmultipliers.functions.patch file, there are a series of values for weapon and monster damage. Decrease those values for less damage. Decreasing them both by half will result in everything dealing half damage.
[had to make two posts because of the 1000 character limit]
I made this because a few people were wanting damage to be decreased from the current values that it is in Difficulty+ and Nightmare Edition. Also this does not just affect the player but all monsters and NPCs as well, which dosn't artifially increase the difficulty (it just makes combat take longer). (Though in practice, this will also make combat a little less predictable for various reasons, such as there being more opportunities for the player to be hit).