Starbound

Starbound

Decreased Damage (D+NE)
7 Comments
p6kocka 25 Jun, 2017 @ 1:07pm 
OK. Thank you. I will give a try.. .:D
SomethingRetarded  [author] 25 Jun, 2017 @ 12:50pm 
@p6kocka
How did I miss this comment? Sorry for the really late comment, but in the levelingmultipliers.functions.patch file, there are a series of values for weapon and monster damage. Decrease those values for less damage. Decreasing them both by half will result in everything dealing half damage.
p6kocka 17 Jun, 2017 @ 5:26am 
How to decrease damege even more pls? I´ve unpacked your mod and there are values. I´m hoping for an advice...
p6kocka 17 Jun, 2017 @ 5:23am 
Thank you. Great mod
SomethingRetarded  [author] 10 Mar, 2017 @ 5:11am 
Only a small handful of my Difficulty+ addons actually increase the difficulty. Those are Difficulty+, Difficulty+ (Nightmare Edition), and All Item Drop. Difficulty+ and Difficulty+ (Nightmare Edition) increase difficulty by decreasing the artificial health advantage (think about it like artificial difficulty, but taking the opposite extreme) the player has over everything else (most NPCs have half the player's health, not to mention the very tiny amount of health monsters have especially on lower tier planets) to level the playing field between the two (amongst other things, such as more consistency between tiers).
[had to make two posts because of the 1000 character limit]
SomethingRetarded  [author] 10 Mar, 2017 @ 5:10am 
@IncredibleEdibleToast
I made this because a few people were wanting damage to be decreased from the current values that it is in Difficulty+ and Nightmare Edition. Also this does not just affect the player but all monsters and NPCs as well, which dosn't artifially increase the difficulty (it just makes combat take longer). (Though in practice, this will also make combat a little less predictable for various reasons, such as there being more opportunities for the player to be hit).
ieToastie 9 Mar, 2017 @ 9:54pm 
Making the player deal less damage only adds artificial difficulty. This is NOT the proper way to make a game more difficult.