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Raportează o problemă de traducere
So I completely missed a basic tuning value which determines how long a lureplant waits after a harvest before it starts spawning eyeplants (and thus meat) again. So I tried looking into actual timing of stuff, realized I couldn't change that, and was ready to say it "couldn't" be done (read: I'd have to basically replace the lureplant code entirely and I'd rather not do that for a bunch of reasons).
Then I tried changing how many eyeplants it takes to create the leafy meat as a compromise since lureplants need to create half of their maximum eyeplant count before it'll spawn the meat. After that I discovered the proper value.
can you add cooltime config of leafy meat create by lureplant? like x2 faster, x0.5 slower
As far as I am aware, this all works as intended. However, the method I used was a bit messy so it's possible that there will be bugs. Please let me know if something isn't working as intended.