Portal 2

Portal 2

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The seven keys
   
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The seven keys

In 1 collection by cyron43
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Description
Find seven keys to unlock your way to the exit.

Difficulty: Well that depends on whether you have a certain knowledge about computers (hint). ;-)
If not then it gets pretty hard.

NOTE: This map uses elements from the #BEEmod.
You must download and install it in order to play this map. You can find the BEEmod here:
http://portal2backstock.com/bee
35 Comments
cyron43  [author] 27 Dec, 2012 @ 6:17am 
@yavie: The purpose of this map is to demonstrate the use of a binary circuit (see my post right before yours).
I recommend you download the PDF from my DropBox account and read it WHILE you walk through the "Binary circuits explained" map and THEN you know what this here is all about. :-)
Yavie 22 Dec, 2012 @ 12:43pm 
Really clever in concept, really annoying to run it.
cyron43  [author] 22 Aug, 2012 @ 6:20am 
Final update
And for all people who want to know how to create binary circuits I made a map which explains it all in easy steps.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=90887091
cyron43  [author] 21 Aug, 2012 @ 3:59pm 
Not sure, maybe someone without beemod could try this.
About the bulge: Yep that's a remnant from the door. I simply forgot to flatten it. Thanks for pointing out. I will remove it tomorrow.
N-Sunderland 21 Aug, 2012 @ 6:52am 
By the way, I don't think you need the BEEMOD to play this map. You only need it if there are High Energy Pellets in it.
N-Sunderland 21 Aug, 2012 @ 6:49am 
Wow, the map looks really professionnal now. The only part I'd change is just a slightly aesthetic thing, which is the bulge on the ceiling in the first room. It doesn't really matter that much, you can probably leave it as it is anyways. Otherwise, the map looks great :)
cyron43  [author] 21 Aug, 2012 @ 6:22am 
UPDATE
- added an Autoportal,
- removed the backup lane because the map should be failsafe now,
- moved the NOT gates into room 1 so they are visibe to the player because this map is also an example (and mentioned as such) in the upcoming binary system tutorial.

Thanks to N_Sunderland for his great ideas and his conrtibution to improve this map. :-)
cyron43  [author] 21 Aug, 2012 @ 5:27am 
ETA: ... and another trigger at the other side of the door to reset the hold gate,
cyron43  [author] 21 Aug, 2012 @ 5:26am 
Oh I forgot to mention I tried Trigger_multiple instead of pedestal buttons but it don't work. The door slams right into my face as soon as I try to step through. So in order to get ths to work I'd have to place a hold gate behind each trigger. But anyway I guess I can remove the backup lane with implementing the autoportal. I already did the latter but the lane is still there because I didn't have the time for a complete failsafe test yet.
cyron43  [author] 21 Aug, 2012 @ 5:17am 
D'oh! Yeah I'm sorry but I have also some real life issues to care for.
But I will update it, I promise, because this map will be mentioned as example in my binary system tutorial.